Progress? (Full Version)

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JungleFox -> Progress? (12/23/2004 8:34:55 AM)

It's been awhile since we've had any news. Any idea when this game will be ready?




Erik Rutins -> RE: Progress? (12/23/2004 9:04:07 AM)

We are aiming for early January, no kidding. Start planning now... [8D]

Regards,

- Erik




JungleFox -> RE: Progress? (12/24/2004 7:55:48 AM)

Yeeehawww!




The Gnome -> RE: Progress? (12/26/2004 3:02:34 AM)

Hope you guys hit the target, been awaiting patiently for this one - it really looks like a winner!




IronManBeta -> RE: Progress? (12/28/2004 2:36:15 AM)

I keep thinking I'm done and it can be put to bed and then the playtesters find just a couple more things that I don't like the look of! I wish it had been out a year ago, but it is undeniably a better game for the extra development time.

The good news is that the playtesters seem to be running short of noteworthy items, and like Erik says, it should be soon.

Cheers, Rob.




The Gnome -> RE: Progress? (12/28/2004 3:08:49 AM)

No worries! I'm just here trying not to chew my nails off lol. Seriously, you guys do a good job taking as long as it takes. Just wanted to let you know the customer base is pleasantly excited ;)

Hope you guys had a great holiday and enjoy the new year - Cheers!




IronManBeta -> RE: Progress? (12/29/2004 3:21:14 AM)

quote:

ORIGINAL: The Gnome

No worries! I'm just here trying not to chew my nails off lol. Seriously, you guys do a good job taking as long as it takes. Just wanted to let you know the customer base is pleasantly excited ;)

Hope you guys had a great holiday and enjoy the new year - Cheers!


Thank you for your very kind words, it really helps to hear them to keep our spirits up.

If by "great" you meant slaving away in a cold basement hunched over a computer comparing the game mechanics to the latest version of the rules to make sure that they all still synched, then yes, it was great! The wife and kids had some sort of holiday recently but heck, it didn't really cut into quality development time so it was not a problem. If only I had gotten some time off from my day job (apart from a snow day) then I really could have done a lot - but such is life.[;)]

Best of the season to you, cheers, Rob.




The Gnome -> RE: Progress? (12/29/2004 4:29:04 AM)

quote:

ORIGINAL: RobertCrandall

quote:

ORIGINAL: The Gnome

No worries! I'm just here trying not to chew my nails off lol. Seriously, you guys do a good job taking as long as it takes. Just wanted to let you know the customer base is pleasantly excited ;)

Hope you guys had a great holiday and enjoy the new year - Cheers!


Thank you for your very kind words, it really helps to hear them to keep our spirits up.

If by "great" you meant slaving away in a cold basement hunched over a computer comparing the game mechanics to the latest version of the rules to make sure that they all still synched, then yes, it was great! The wife and kids had some sort of holiday recently but heck, it didn't really cut into quality development time so it was not a problem. If only I had gotten some time off from my day job (apart from a snow day) then I really could have done a lot - but such is life.[;)]

Best of the season to you, cheers, Rob.


LOL, that's _exactly_ what I meant by great - now back to work! Just kidding, I know what it's like to code all day for the day job only to turn around and do it again at night. I support a small family business with software at night and man it can be awful after all my brain cells are ready to quit on me!

If I thought my fellow posters wouldn't stone me for suggesting it I'd tell you to take a day and do literally nothing. ;) Code problems always seem smaller with a little time away.




IronManBeta -> RE: Progress? (12/30/2004 2:56:11 AM)

quote:

ORIGINAL: The Gnome

quote:

ORIGINAL: RobertCrandall

quote:

ORIGINAL: The Gnome

No worries! I'm just here trying not to chew my nails off lol. Seriously, you guys do a good job taking as long as it takes. Just wanted to let you know the customer base is pleasantly excited ;)

Hope you guys had a great holiday and enjoy the new year - Cheers!


Thank you for your very kind words, it really helps to hear them to keep our spirits up.

If by "great" you meant slaving away in a cold basement hunched over a computer comparing the game mechanics to the latest version of the rules to make sure that they all still synched, then yes, it was great! The wife and kids had some sort of holiday recently but heck, it didn't really cut into quality development time so it was not a problem. If only I had gotten some time off from my day job (apart from a snow day) then I really could have done a lot - but such is life.[;)]

Best of the season to you, cheers, Rob.


LOL, that's _exactly_ what I meant by great - now back to work! Just kidding, I know what it's like to code all day for the day job only to turn around and do it again at night. I support a small family business with software at night and man it can be awful after all my brain cells are ready to quit on me!

If I thought my fellow posters wouldn't stone me for suggesting it I'd tell you to take a day and do literally nothing. ;) Code problems always seem smaller with a little time away.


Doing nothing is what my day job is for! This used to be literally true. I was running a small software development company that was in maintenance mode only. It required me to be on site every day in case there was an emergency but basically I could just shut the door and work on Flashpoint for 5 or 6 hours a day. That was heaven. Ross Moorhouse was my project manager for FPG then and he called me there one day to introduce himself. He was worried that he might get me in trouble by calling but then burst out laughing when I told him what the situation really was!

A little over a year ago now I joined another company in the same line of work. I rewrote all the software from scratch in a manic 6 month period and now I spend maybe an hour a day writing code to expand it. The rest of the time I try to figure out telephone problems, server problems, banking problems, telephone chats with the 20 other people I work with and pushing a lot of email. I am a developer though and if I can't write code at work I am more than happy to do so at home. Odd, but this is what is 'fun' for me - the rest just pays the bills. If I could get a 'day off' I would just spend every minute on Flashpoint.

No joke, Rob




Rob322 -> RE: Progress? (1/4/2005 10:55:14 PM)

quote:

ORIGINAL: Erik Rutins

We are aiming for early January, no kidding. Start planning now... [8D]

Regards,

- Erik


Are we there yet? [;)] Couldn't resist ...




Erik Rutins -> RE: Progress? (1/7/2005 12:20:07 AM)

Getting very close... [8D]

Regards,

- Erik




TheHellPatrol -> RE: Progress? (1/7/2005 12:44:52 AM)

quote:

ORIGINAL: Erik Rutins

Getting very close... [8D]

Regards,

- Erik

[X(]Please define "very"[:D][;)]. Just kidding...but i truly am excited about this title!




hank -> RE: Progress? (1/7/2005 8:05:30 PM)

I quick question from an "uninformed":

Is Flash point Germany a real time system like Highway to the Reich?

I've been to the website and read the features section but I just wanted to be sure I understood it correctly. I play HttR but I have had one complaint which I've posted and they appear to be addressing in a future release and that is the lack of good graphics and information on the equipment and basic unit makeup; like armored fighting vehicles etc. Without good graphics in an abstract gaming system like the hex based strategy games and the continuous action game like HttR, its difficult to get immersion.

It appears to me Flashpoint Germany has excellent equipment data you can pull up during battle to help you get the real feel of what's happening on the virtual battlefield.

hank




PJJ -> RE: Progress? (1/7/2005 8:07:33 PM)

"We wants it, we needs it!" [:)]




Catgh_MatrixForum -> RE: Progress? (1/7/2005 11:08:25 PM)

Hank,

Flashpoint is not "real-time" like HttR. Flashpoint is a WEGO system. Both players place their orders, the computer crunches the results of those orders over a period of time (typically 30 minute intervals between orders) and creates a movie of the results for each player to watch. It is basically like TacOps and the Combat Mission Series.

Ron




sabre100 -> RE: Progress? (1/7/2005 11:59:44 PM)

Thanks for the info Catgh, that is too bad I wish it was turn based. I have TacOps and it is a great game but this game would be perfect as turn based IMO. However it is still looks very sweet and cant wait till it is out.

Will there be a demo by any chance?




Erik Rutins -> RE: Progress? (1/8/2005 1:30:30 AM)

sabre100,

WEGO is a turn-based system, actually. It's just simultaneous turns rather than IGOUGO alternating turns.

Regards,

- Erik




sabre100 -> RE: Progress? (1/8/2005 1:38:52 AM)

Ooops sorry [&:]
Was confused

However that is even better news thanks Erik

Now just upload it to the online store and we will be all set [:)]




hank -> RE: Progress? (1/8/2005 3:26:34 AM)

WEGO. That's actually very good news to me. I like the turn based games because of the family/work schedules. I prefer playing PBEM against other people as opposed to the AI; and I don't have the blocks of time required to sit for a few hours playing through a battle.

But, don't get me wrong about the AI. I still play against the AI in all my games as a sparring partner and to try out new ideas.

Now I have a real comparison to sort out. CA or FG? ... or both? .... different era's ... ??

hank




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