ravinhood -> RE: Operational vs Strategic vs Tactical (1/2/2005 2:32:58 AM)
|
Before games like Medieval Total War, Combat Mission, Steel Panthers, and Sid Meiers Gettysburg, I was a Civilization/Alpha Centauri nut. But, now I prefer "tactical" combat games, but, not a total "real time strategy" type game like Warcraft or Age of Whatever, never liked those, they aren't tactical, they are build as fast as you can and grunt rush to victory. I prefer setup parameters to my tactical battles, like those in Combat Mission, where one can "buy" their units like CM, MTW, SP and (cough) RTW. (RTW isn't bad if you just play the custom battles and put 6 armies out there to fight for king of the hill.) So, I'd like to see more "tactical" type battle games. I'd like to see a "Civil War" game where I can "buy" my units instead of them pre-designed like in Sid Meiers Gettysburg, though the "random" unit creation feature of it still makes it playable and fun. And of course I'm still waiting for that grand operational/tactical "Civil War" game. Simular to the Total War series, but, a lot better campaign game (more historical and realistic with supply and logistics and all that stuff) and then a tactical battle of "my" choosing or the AI's choosing instead of just premade same ole same ole Gettysburg, Antietam, Shilo, blah blah blah, I want to write my own Civil War history. I would also settle for a hex based game of this type, doesn't have to have the minatures, they would just add color to the game, but, anyway this game can be made would be fine by me.
|
|
|
|