RE: New Mod is done! (Full Version)

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Herrbear -> RE: New Mod is done! (1/2/2005 1:20:49 AM)

Great changes and updates. Thank you very much.

I notice that the Nevada class (1209 and 1210) and the Penn class (1212 and 1213) show Tower Armor as 38 reduced from 400 in other versions of this class.

Califorina class (1218) and Maryland class (1221) Tower Armor reduced to 127 and was 400.

Pensacola class (1225 and 1226), Northampton class (1229 and 1230) and Portland class (1233) Tower Armor reduced to 0 and was 62.

Brooklyn class (1243 and 1244), Helena class (1247) Clevland class 1249 and 1250) Tower Armor reduced to 0 and was 125.

Is that correct? I assume its in error, but wanted to check.




Ron Saueracker -> RE: New Mod is done! (1/2/2005 1:53:44 AM)

quote:

ORIGINAL: Herrbear

Great changes and updates. Thank you very much.

I notice that the Nevada class (1209 and 1210) and the Penn class (1212 and 1213) show Tower Armor as 38 reduced from 400 in other versions of this class.

Califorina class (1218) and Maryland class (1221) Tower Armor reduced to 127 and was 400.

Pensacola class (1225 and 1226), Northampton class (1229 and 1230) and Portland class (1233) Tower Armor reduced to 0 and was 62.

Brooklyn class (1243 and 1244), Helena class (1247) Clevland class 1249 and 1250) Tower Armor reduced to 0 and was 125.

Is that correct? I assume its in error, but wanted to check.


You talking refits? Many ships had light weight conning towers added in place of the original armoured towers. Weight saving measure. Most COs would not hide in there anyway. Expensive spud lockers.




CobraAus -> RE: New Mod is done! (1/2/2005 2:04:46 AM)

I have download the new mod and checked the new ships that have been added
the only query I would have as you now made Chokai CA a class in its own right it is still pointing to Bit map 10 'Takao CA' perhaps TankerAce could create new 2D art for it and repoint to a new Bit map 13
I have already created a new 3D ship for it as Bit map 13- see below
For those who will play this MOD (A lot I would think) and are using the 3D ships no new ship class's have to be made all are already there

Cobra Aus

[image]local://upfiles/13770/If108230572.jpg[/image]




Lemurs! -> RE: New Mod is done! (1/2/2005 2:51:37 AM)

Yeah, if someone wants to make art to match my new ship classes, feel free, hint, hint!

mike




Lemurs! -> RE: New Mod is done! (1/2/2005 2:53:36 AM)

The tower armour is correct as Ron said, late war refits needed to get rid of top weight to balance out AAA increases.

Mike




Herrbear -> RE: New Mod is done! (1/2/2005 9:58:16 PM)

Thanks for clarifying.




CobraAus -> RE: New Mod is done! (1/26/2005 1:24:57 AM)

Andrew Brown has now converted this Mod for use on his New Maps available at Spookies now
If over the next few days if anyone sets up a first move for the conversion can you please sent to Spookies before starting Play

Cobra Aus[&o][&o][:D][:D]




Mike Scholl -> RE: New Mod is done! (1/26/2005 6:36:07 AM)

quote:

ORIGINAL: Lemurs!

I should also mention that the majority of ASW and Heavy bomber accuracy problems have been solved.
I hope.
Mike


MIKE.....This statement cries out for additional information.......Solved HOW?.....What
changes have been implemented?.....How were you trying to effect play to "solve"
these "problems"?.....Would you please elaborate?




Mike Scholl -> RE: New Mod is done! (1/26/2005 6:41:59 AM)

quote:

ORIGINAL: Mike Scholl

quote:

ORIGINAL: Lemurs!

I should also mention that the majority of ASW and Heavy bomber accuracy problems have been solved.
I hope.
Mike


MIKE.....This statement cries out for additional information.......Solved HOW?.....What
changes have been implemented?.....How were you trying to effect play to "solve"
these "problems"?.....Would you please elaborate?


OK, I see that farther on you have provided a lot of data.....And it seems that the primary
goal was to improve historical accuracy of the simulation.....This makes it something I
will want to try out.....Thanks.




ChezDaJez -> RE: New Mod is done! (1/26/2005 9:32:17 AM)

Thanks for the good work. [&o]I'm really enjoying this scenario. I'm now at 12/26/41 with your scenario and it looks great.

One possible bug I notice was in China. Don't know if it is due to your mods or a bug in the game. I'm playing as the Japanese versus the AI. I captured Changsha and went to transfer some Sonias there but couldn't. Message kept saying "Not Allowed." Finally figured out that the base was attached to "China Army" as the HQ, not "China Expeditionary Army." No problem changing it over but noticed there was no "China Army" selection to change it back.

Anyways, no biggee. Wasn't real happy to see torpedo biplanes on the Zuiho but that's the way it was.

Now if you just do something with the AI![:@]




cpt_Venomous -> RE: New Mod is done! (1/26/2005 11:09:23 AM)

Very much interested in playing this scenario, however I cant seem to load Spooky's page...




Lemurs! -> RE: New Mod is done! (1/26/2005 5:14:50 PM)

The Changsha bug is an origional Matrix/2by3 bug. Not me for once!

I am hoping it is squashed in 1.5 but I am not holding my breath because this particular bug has been rearing its head through essentially every Grigsby game. Weird databases.

Mike




cpt_Venomous -> RE: New Mod is done! (1/26/2005 5:18:20 PM)

Spooky's site is up, downloaded it, spent an hour browsing through units and stuff in game. Simply amazing! Keep up the good work [:)]




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