RE: Anyone else think the combat animation needs help? (Full Version)

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Nordic Twilight -> RE: Anyone else think the combat animation needs help? (1/16/2005 5:54:50 PM)

quote:

ORIGINAL: BlackVoid

I like the animations.

3D scenes from Aces of the Pacific would be nice, but what we have is good enough for the game.


I agree, they could always be better, but I always watch them as they add a bit more excitement to the game, as if it needed it[:)]

They are only functional, but there is nothing better than watching those shells/torps etc slam home.....and crying out 'Come ON Boys'.[:D][8D]

As for toilet seats....[8|]




BraveHome -> RE: Anyone else think the combat animation needs help? (1/16/2005 11:22:20 PM)

quote:

ORIGINAL: mapr
In WITP, I watch replays only if something important is about to happen. Usually I just check text reports and do my turn. But in Wipt turn will always run without popup combat reports.

As mentioned in other threads (not this topic), there is one key bit of info you MUST see in the combat replays involving Ground Combat -- when you do a Deliberate or Shock attack, at the very end of the replay a little message pops up (sadly not inlcuded in the AAR summary) that indicates by how much your and your opponent's assault factors were changed (increase or decrease). This is extremely important information as it tells you (based on calculations including supply, support, leadership, defensive terrain, fatigue, disruption and more) how the combat is REALLY going compared to those misleading numbers you see either in the summary or the initial battle replay.

The recommendation was made to change the time for ground combat replay to the max just to get this pair of numbers. I think a great improvement for those not using animations would be to include this key information in the ground combat summary reports....




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