Mike Scholl -> RE: Concentration of effort for Scenario Mod. (1/8/2005 8:12:23 PM)
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ORIGINAL: AlaskanWarrior [ If you examine all of the coast defense for Oahu (Pearl Harbor, Honolulu, and the North Coast) in December 1941 you get the following totals (current game in parenthesis): 16" CD 4 (4) 14" CD 2 (2) 12" CD 4 (4) 12" M 20 (15) 240mm 12 (0) 8" CD 20 (10) 6" CD 6 (4) 155mm CD 42 (20) 5" CD 2 (0) 3" CD 6 (0) So what you are suggesting is not too far off. I would hesitate in increasing the number of guns above historical levels, and instead would suggest tweaking the stats. RM The figures given aree generally accurate..., but even then they error on the LOW side by a fair amount. And they totally fail to reccognize the inherent superiority in accuracy that fixed CD installations have over guns afloat. The FIRE CONTROL was an order of magnitude better than that of ships. The best ship afloat in 1941 had a range finder with a base distance of perhaps 30 meters---on shore the dis- tance could easily exceed a mile. The larger the base of the triangle, the more accurate the "triangulation" of the length of the other legs (range) will be. Couple that with pre-figured tide tables, fixed solid emplacements that don't have to allow for their own movements. mine fields to channalize the posibilities of approach, and all the other advantages of a designed, shore mounted facility, and the chance of a hit is closer to 20% than the 2% that would be considered good afloat. That's one of the main reasons that CD instalations don't need to have the number of guns in a battery that a Battleship would. Now add in that a shell from a ship that doesn't hit the CD gun itself basically hits nothing of consequence but a lot of dirt and concrete---while if a shell from a CD diesn't hit a BB's turret (a larger target in itself), it can still inflict damage on the other 200+ yard-long portions of the ship. The game does not seem to allow for this increased accuracy..., and to do so would require re-writing code. What I pro- posed was a way of reflecting at least SOME of this advantage by increasing the number of guns (and shots). It's not a perfect solution---but it is easy to imple- ment
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