Ron Saueracker -> RE: Should changing the aircraft upgrade path cost Political points? (1/5/2005 5:09:27 PM)
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ORIGINAL: Mr.Frag It you are voting yes, you need to qualify your vote with how much and should it vary by type. Keep in mind that *both* sides have this ability, it is not a Japan only thing. Japan already has a rather large penality imposed for changing production (1000 supply per point + time + instant convert price) for each point of aircraft production shifted off the default track. Explain why you feel an even larger penalty is needed. Aside from any political issues, let's talk historical context, historical limitations, what have you, that this game utterly fails to model. We don't have any penalties for HQ or nationality interaction aside from a few restricted HQ limitations. Ships don't have HQ attachment restrictions at all,and personally I believe they are needed. No IJA vs IJN conflict limiting operations, sealift capacity etc. Wonder why the PI and Malaya and everything else falls so fast? The invasions at the opening of hostilities basically maxed out Japans sealift capacity, but in every PBEM of WITP, the Jap player triples the size of the invasion forces for PI and Malaya, and does so within the first week! Yet...we are frigging with historical forces. Lets finish the vegetables on your plate, kids, or no desert.[:-] Personally, if we are going to add this, then more pressing things need to be added as well. Add HQ attachments for ships and have real restrictions added to HQs for all unit types. eg: --Mixed Command HQ operations, ie, operations conducted by SouWesPac but require CVs attached to CentPac must pay PPs to allow them to transfer, mixed Jap Army and Navy operations must pay PP if units from one support the other etc. --Make AK/AP type eligible to carry units of same HQ. Such restrictions will force the player to build up PP in order to conduct ops, thereby slowing down the game. --Ships of differing HQs if placed in same TF suffer penalties in surface combat (represents lack of training among strange ships of same nation) --Ships of different Nationalities pay more severe surface combat penalties due to an even greater difference in operational methods and lack of unit training. --Add morale and fatigue to ships!!! To me, PPs are not just political, but operation points, logistical points,whatever hindrance is necessary. Of course PP need bespent for upgrades, butlet'snot forget the need for PPs elsewhere as well.
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