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mlees -> RE: Class or nationality... (1/7/2005 6:49:37 AM)
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I respectfully disagree to this proposal. The exp level of units matter more here. Units with enough training and combat experience (represented by the exp point system in the game at present) do fine together with foreign units using the same overall doctrine (reads as: folks who know their jobs!). The only awkward bumps are usually communications ones: language barriers, radio frequency assignments, call signs and recognition problems; but these should be handled well enough with a competant chief of staff. (Represented by leadership values.) The "realism" level you are striving for with this add-on is, in my opinion only, too much for too little effect. It would be another "undocumented" feature (as the manual wont get changed), and will confuse and frustrate the future noobies. It will require further modification to the code, from people who already have a full plate of requests from the fans. (Let's let them stick to fixing something that is already modeled in the game, like land combat, or japanese oil getting sucked to one end of the islands, or an AI that "learns" and reacts to the player, etc.) The instant "band of brothers" that our units becomes when formed together doesn't bother me. It works the same for both players.
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