fbastos -> Definition of "Matrix Game" x WiTP (1/6/2005 8:45:52 AM)
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Monkeys bite me, I would never imagine this: " Matrix Game A game in which only the very basic framework of a conflict is outlined, and is resolved by a structured sequence of logical arguments. Each argument has an Action, a Result, and three Reasons Why (e.g. In a Peninsular War campaign, Wellington might argue "I shall fortify the town (Action), with the Result that its defences improve (+1 to combat rules when defending). I am able to do this because: (1) I have a ready source of trained manpower, (2) I have an experienced Engineer in command, and (3) the British Government has recently sent me the money with which to pay for the work"). These arguments are weighted by an Umpire based on historical precedence, personal experience, and his own judgement (or sometimes the other player's judgement), and a probability of success arrived at (a dice then being then thrown to see if the Result was achieved). There are very few rules, arguments being allowed about anything at all, and what rules there are can be modified as the result of a successful argument. Mainly used to model whole campaigns quickly and not the detailed mechanics of combat resolution. Very successful in games covering some areas where "traditional" gaming techniques work poorly, such as those involving political issues. " Kinda interesting, eh? I'm throwing in WiTP in the thread so it won't be moved out of this forum.. :) F.
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