Hirohito -> RE: Do you have much Ship vs Ship combat? (1/14/2005 10:53:20 AM)
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ORIGINAL: Beezle I have noticed in my playing WITP that there is almost no ship vs ship combat. This may be a function of my style of play. I tend to mass Land Based Air, then advance short distances under cover of LBA. I get lots of enemy A/C attacking my TFs, and I get lots of attacks on enemy TFs with my LBA, but I don't see the enemy sailing into areas I have so much air cover to contest the sea with a fleet, nor am I willing to sail out of range of my LBA protection. Do others play with a different style? It seems risky, given that you can hop A/C from anywhere in transfer range to mass where you see an enemy TF near one of your bases. (Of course War Plan Orange will solve the "Lack of ship to ship combat problem" [:D]) As the Allied player, I put anything I can get my hands on into the air on naval search and flood areas that I think the Empire will be sailing through with subs hoping that I will get ops reports on the location of the Empires transports. I put the carriers in small task forces, one carrier per TF with most planes on naval search also looking for transports. I make lots of small TFs with one BB, BC, CA or CL and one or two DD and put these around the periphery of the main Empire activity. I watch closely for transports that wander too far from combat ship protection and then launch hit and run raids on them. If the japanese player is playing extremely aggressively many opportunties will present themselves to hit unprotected transports, usually after they have landed troops. If the Japanese player plays very conservatively then there won't be as many opportunities to hit transports. I had one game where Force Z was a huge thorn in the Empire's side conducting hit and run raids against transports up and down the malay coast. It seemed that Z was always where the Empire's capital ships weren't. EVentually Z was caught by a force containing 5 BB and the entire TF was sunk but not before Z wreaked havoc on the transports. I don't know if this was dumb luck or if hugging the coast makes it more difficult for an enemy TF to react to intercept your movement. The Japanese player had played very aggressively and landed troops on both sides of the Malay peninsula at the same time. As the Japanese player I send large TFs with several BB and CA to ports where I think the Allied TFs might be heading or refueling. I also station TFs at choke points with reaction set to 6 and with a replenishment TF in the same hex, so that any allied TF trying to pass by will be reacted to and intercepted. I put CS or AV either in these TF or nearby. As the Japanese player my goal is to remove the combat ships in the allied fleet completely as soon as possible so I am willing to suffer losses, even significant losses to accomplish this, so I am very aggressive in seeking out allied fleets even if they are under air cover. Not all hexes can be sailed through by larger ships and I made a map showing which hexes are impassable by larger ships, that makes the possible routes to and from certain areas very predictable, I put TFs in these chokepoints hoping a hapless convoy will come that way. I found making a map like this invaluable. Hirohito
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