donkuchi19 -> RE: Has everyone left or is it just me? (1/21/2005 7:53:58 PM)
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ORIGINAL: Regeurk quote:
ORIGINAL: pasternakski The guys at my club say they won't buy this, because they would rather see a computer version of AH's "War and Peace," which we all consider to be a superior boardgame on the subject. Having played copious amounts of both EiA and WaP, I must respectfully disagree with you. They both happen to be my two favorite games, but WaP is simplistic compared to EiA, and, to my mind, therefore, inferior. Aside from more flexible diplomacy, the presence of Turkey, and other "big" things, the single feature that makes EiA so superior and preferable, in my opinion, is the percentage-based combat system. War and Peace uses the old-fashioned "odds" (i.e. 1-1, 3-2, 2-1, etc.) system, which leads to somebody searching around for that extra elusive factor in order to take a battle from 3-2 to 2-1 odds. If you don't achieve that 2-1, essentially the factors in the stack that are in excess of 3-2 are wasted. In EiA, every single factor counts, because losses are inflicted as a percentage of the opposite army's factors. When I first discovered EiA's percentage-based combat, the "odds" system appeared so archaic that I found myself almost unable to play a game that employed it anymore. I dropped AH's 1776 at about that time, too, which had been a staple of my gaming repertoire. EiA became almost the only table-top game I played anymore. Just curious, are there anyother wargames (computer or table-top) that employ something similar to EiA's percentage-based combat? When I first discovered it, I predicted it would only be a matter of time before all games moved to it, and the "odds-based" combat would disappear as a relic of the past. Apparently I was wrong![&:] Respectfully (but adamantly[:)]) submitted. The only other place that I have seen the percentages used are in table top wargaming with figures. I like using Charles Grant's rules from the 18th century to figure losses in my Napoleonic wargames. (each group of six figures has a percentage chance to inflict losses of up to 3 figures based on a dice roll, range, morale, first shot, and other variables that aren't to hard to keep track of once you get used to it.)
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