Air attacks against combat fleets (Full Version)

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there_goes_the_yorktown -> Air attacks against combat fleets (1/22/2005 5:46:48 PM)

I have a couple of questions that have been touched on elsewhere in the threads on this subject but I just want to pull them together.

Alot of people advocate skip bombing on the deck against IJN, but I'm too chicken to try it against a surface combat fleet. I have visions of shreaded squadrons every time I contemplate it. Does this tactic work as well against a force with DD's and CL's as it does against AP's?

Also, someone mentioned that their bombardment fleet used up almost all its AAA ammo on a fighter sweep. Got me thinking, does a battlewagon use its main armament against high level B-17 raids at alt's above 20k?

Lastly does layering your bombers and attacking from different directions make any difference to your chances of success? I was considering spliting my carriers to try and crack the AI's deathstar backed up by subs on the route back to truk.




rogueusmc -> RE: Air attacks against combat fleets (1/22/2005 7:40:17 PM)

Skip bombing needs very high experienced crews to be successful...it is hell on their fatigue even with high experience.

I always split my carrier groups up...The death star can only attack one TF at a time. At least two carriers per TF. All the attack planes on naval and one fighter group to escort, one to CAP 100%. Whichever strike force attacks first will take a beating...the second will get better results.




marky -> RE: Air attacks against combat fleets (1/22/2005 7:56:37 PM)

quote:

ORIGINAL: rogueusmc

Skip bombing needs very high experienced crews to be successful...it is hell on their fatigue even with high experience.

I always split my carrier groups up...The death star can only attack one TF at a time. At least two carriers per TF. All the attack planes on naval and one fighter group to escort, one to CAP 100%. Whichever strike force attacks first will take a beating...the second will get better results.



yeh, only order skip bombing uif ur crews have like around 90 experience or more

always try to catch carriers unawares and after theyve made strikes, cuz then the AC crews will be dog@$$ tired

that is wat we did at Midway, we split the yorktown from the enterprise and hornet, that plus other things helped us win that crucial battle

against the AI i always put my carriers in 1 giant force with all the escorts i can fit in there to maximize CAP and FLAK, along with AA bullets going up to greet any attackers[:D]




marky -> RE: Air attacks against combat fleets (1/22/2005 8:03:09 PM)

plus concentrastion of ur force and power can REALLY be an incredible thing to see in action

putting all my carriers together with a combination of support is how i defeated the deathstar[:D]

ALL the deathstars the japs sent[:D]




marky -> RE: Air attacks against combat fleets (1/22/2005 8:14:16 PM)

but the good part about splitting ur carriers is it gives the enemy carriers more targets so they have to split up their forces wen they attack and if u can concentrate ur CAP and FLAK then thell get blown outta the sky




rekab -> RE: Air attacks against combat fleets (1/23/2005 4:08:41 AM)

Hi,

The post re IJN AAA ammo being zeroed only happens in UV ver 2.3 Scen.17, this is due to a 'Bug'. (OK in ver 2.0)
You also get a US staff Officer as Capt. of the Akagi. [&:]

You can check your Scen.17 by loading for Head to Head and going to Ship Availabilty if the Akagi has T.Aoki as Capt. you are OK, if you find a US Capt. do not play Scen. 17. [:-] (Unless you play the US :)) [:D]

I do have a workaround if you MUST play 17.

--Bob




crsutton -> RE: Air attacks against combat fleets (1/27/2005 10:51:47 PM)

You can do it. Sometimes the Japanese will attack one TF and miss or ignore the other. However, it is a high risk as you may also have some coordination problems and end up with one TF out of range and out of the battle.

I like to keep all my carriers in one hex. If I have six, I make two TFs. Put your CLAAs BBs and CAs DDs with high AA numbers in the TFs. Order the faster TF to follow the slower. Almost always use "do not react" and use the "patrol/do not return" command as well.


As for skip bombing, I like it a lot. It is very effective vs barges and transports. It should be used carefully against surface ships. Small DD and CL task forces are OK but any larger formation will most likely just cost you too much.

However, the situation decides the tactics. As the Allies, I sometimes feel that the loss of 10 medium bombers is worth a bomb hit or two on a heavy crusier, so you just have to wing it depending on the situation and your resources at hand.

And, I might just bet the bank to get a few bomb hits on a large carrier.

As in poker-never gamble more than you can afford to lose.[;)]




CMDRMCTOAST -> RE: Air attacks against combat fleets (1/28/2005 3:46:12 AM)

A good player who has seen your task forces especially split up will simply
slaughter your small staggered incoming groups piecemeal with heavy cap and AAA.
Then you will have no offensive punch.
With all the carrier planes set to the standard altitudes you will find them all attacking
1 task force most of the time.
If you have half of your SBD or VAL groups on each carrier set to 16,000 feet or above those groups will all combine and attack 1 task force in force, usually the main CV force and have substantial results, and in a lot of cases the lower altitude set air groups 15,000 feet or lower will attack the other CV task forces that were not hit hard in the heavy attack, hence the ability to attack multiple CV task forces.
works a alot of the time but not 100% as it depends on the effectiveness of the main strike.




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