Mike_w -> RE: First impressions here please (2/7/2005 7:46:24 PM)
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quote:
Air-land Doctrine was based on defeating the enemy throughout the depth of battlefield. You basically divide the battlefield into three areas, close, deep, and rear. The close fight was normally defined at the brigade and lower level fight (the area that FPG operates). This area is dominated by direct fire supported by the other arms. The deep fight is normally fought at the division and higher level. The intent here is to disrupt the enemy before he even arrives at the close fight! This is where you use Air interdiction, long range arty, deep strike attack aviation, and special forces to disrupt the enemy. The key to rear operations was to ensure that you are able to provide all the necessary resources to the close and deep fight. This requirement drove the need to secure your rear area and prevent it from being disrupted by the enemy. Air land battle is primarily an operational concept, not a tactical one. The tenants of air land battle were agility, initative, and depth. It fosters risk taking at the operational level (i.e., I will leave this area lightly defended so I can mass my forces at this area). The realm of FPG is the realm of tactics. The standard saying we have in the army is that tactics are like <ahem> rear orifices, everybody has them. Tactics are the lifeblood of the brigade, battalion, company, platoon, and squad leaders. There are certain guidelines that professionals tend to follow in reference to tactics, however, nothing is set in stone. What works in one situation will not automatically work in another one. The key things that any commander should strive for is to know himself (what assets do I have and what shape are they?), know the terrain (where is the best place to gain an advantage over the enemey?), and know the enemy (how does he operate? What are his strengths and weaknesses? Where is he located and likely to go?). If you know these things you should be able to implement a plan to defeat him. The last thing you want in tactics is flexibility. The primary means to maintain flexibility at the tactical level is to maintain a decent reserve. This should give you the ability to react to any changes on the battlefield. Sorry for the long post but wanted to throw my 2 cents worth in a very good discussion! Regards, Tbird3 Tbird3, It seems that the current doctrine of Maneuver warfare is more applicable to the lower tacticl levels than Air/land battle. My question is, although this doctrine emerged in the late 80's, was it implemented at all by 1989? I know that it reached its "perfection" in Op. Enduring Freedom but would it be realistic to have an AI that practiced it in 1989? (if it was even possible to program). I know that the USMC was indoctrinating there junior officers and NCO's in this concept at that time...
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