IronManBeta -> RE: How is Dismounted Infantry Modeled in the Game? (1/25/2005 8:43:24 PM)
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ORIGINAL: Tbird3 The game looks great! However, as a professional grunt, I was wondering how dismounted infantry is modeled in the game. In one of the earlier AARs I noticed one of the players stating that Infantry could not dismount from their vehicles. Specifically, I am wondering if infantry and their supporting weapons (i.e. RPGs, LAWs, and MAWs, and all those other nasty anti-tank weapons) are included in the units capabilities. I would find it disappointing if the game doesn't account for the Queen of Battle! Infantry dug-in on close terrain is every tanker's worst nightmare! Once again the game looks awesome![:D] Well, it is slightly abstract but not too bad. I made a few assumptions about the normal state of things and this is what they are: 1. When the unit is ordered to move the passengers will pile into their vehicles and travel inside (as opposed to on top). This will prevent them from firing their weapons effectively. Yes I know that there are often firing ports provided to let them fire from inside the vehicle, but *effective* fire from inside while on the move cross country seemed a bit of stretch. 2. Whenever the unit is not moving the passengers will automatically disembark and set up their weapons. Passenger carried weapns are described by appending a "d" for "dismount" to their identification tag. For example, a "LMG" is available when stopped or moving, and a "LMGd" is available only when stopped. Most of the weapons for infantry squads are dismount weapons and so will only be used when stationary. 3. When the passengers are disembarked their vehicle is assumed to retire a little to the rear but still keep in close support. The game locations (squares) are 500 m x 500 m so there is lots of space for them to get back without actually leaving the location altogether. This was usually doctrine (to a degree, the Soviets learned to vary it significantly in Afganistan) and is suitable for game purposes. The point is that the valuable MGs, ATGMs and the like mounted on the vehicles are still made available to support the most esteemed infantry should the need arise. 4. As the general commanding the whole shooting match you are not really too worried about what happens inside the individual squads attached to vehicles. Yes, you have a humanitarian concern but in the midst of the shooting all you really want to know is if the primary weapons they carry are functioning or not. If a couple of the men become casualties you would not expect to hear about it right away. For this reason I do not track losses down to individual men but simply track whether the squad as a whole is still functioning or not (subject to the usual fatigue and morale modifiers). If two squads in a unit get cut in half and then merge then the game will show only one squad continuing as a 'runner' and not showing the merging action itself. As a shorthand it will show the vehicle as destroyed but it may or may not have been in 'real life'. 5. When on the move, combat is resolved against the vehicles and the loss of the passengers is incidental. When stopped, the combat odds are worked out against the dismounted passengers and the loss of the vehicle is incidental. An abstraction yes, but it works. 6. At this game scale, troops on foot have no real mobility. As a result we gave everyone a vehicle. In the next version of the game we will allow fully dismounted (ie good old leg) infantry and dispense with the requirement of a vehicle. This will allow tiny 'forlorn hope' stay behind NATO ATGM teams for example that we don't have now, and also squads of troops that can operate independently of helicopter transport if they were airmobile troops. This could get really interesting as you can imagine but we had to draw the line somewhere for version 1.0 of the game and this is where we did it. Good question! Cheers, Rob. Edit: I took so long to post this that Erik beat me to it! Erik's answer is correct too - the infantry and their vehicles are a total package in this game.
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