StCyr -> Why Tactical Maximum Rating got included (1/25/2005 10:59:51 PM)
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"Empires in Arms is a strategic and diplomatic game for up to 7 players that covers the Napoleonic wars from 1805 to 1815. The military counters in the game generally represents corps and fleets...". The (land) war in EIA is based on the corps system. So you have to reflect on the different abilities of our commanders. Ney(2.4.1) for example got a good tactical rating, but u never should have him in command of a whole armyof several corps ( for sure he wont make it to Berlin on his own and will mess up somewhere in Belgium). IE Massena(4.3.3) will have no reduction of his tactical level when he commands 3 Corps, while Ney in the same situation would become a 2.2 Leader. Napoleon and Wellington are equal in leadership - as long as the force is limited to 3 Corps. At any larger number, Napoleon will be in advantage. If Matrix is going to skip the Tactical Maximum Rating(TMR), there will be no difference at this point anymore. Davout could lead the Grande Armee the Russia, no matter how many corps to command, nearly as good as Napoleon would do. Trouble in Spain while Napo is at Kiev ? Just remove him and replace the Emperor at Madrid - Davout can handle the russian affair, or even Ney if u don´t care about outflank and withdraw. Nobody would anymore have to split an army to avoid a malus from a bad TMR. Some nations got large coprs, some only smaller ? Doesn´t matter anymore for combat, just stack them. Davout is moving with 2 corps towards St. Peterburg ? No need to calculate in advance about leader modifaction by sending too many cops vs him- just go. Indeed it is funny- Matrix managed to change the whole look of the map when there was no need to do so, and also is going to ruin the cops system and so the whole game in my eyes by ignoring the rules about Tactical Maximum Rating. Congrats guys. For years now I am waiting for a PC version of this game- for sure I will not buy a crippled version.
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