Fabs -> (6/21/2000 10:19:00 PM)
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I go along with B A Evans. Because of the limitations of the earlier Steel Panthers system, I often found scenarios with big battle titles but very little space and few units.
Having read many volumes of British infantry battalions histories, I saw that their engagements varied from Battalion sized assignements such as the taking of a village or feature to bigger battles where the battalion was given a job to do as part of a brigade's scheme, back to smaller, Company or even Platoon size engagements.
In the first Steel Panthers it was very difficult to portray anything greater than a Company size engagement because by the time one had put together the company and its supporting units the units roster was pretty much full. In this context it could be argued that the larger map size available was often too big.
Steel Panthers WW2 was much better.
Engagements comprising two or even three Infantry Companies and their supporting arms were no problem.
I would love the opportunity to try out operations such as a brigade's portion of the initial assault at El Alamein, the battle for Centuripe in Sicily, the crossing of the Volturno or Garigliano Rivers, sections of the New Zealander's battles with the Fallschirmjaeger in Cassino Town, the fighting between Canadians and Hitlerjugend Panzergrenadiers immediately Northwest of Caen, the struggle between the 50th Divison and the Panzerlehr around Tilly sur Seulle, the fight between British Commandos and The Hitlerjugend for Rots etc..
These would be battles that I would probably play a few turns at a time, over many weeks.
Some of them have been represented before in scenarios but I always felt that they were much cut down versions of the original.
I have sometimes attempted to brake them down into different scenarios on a large map, with mostly frustrating results ( the maps were too small).
At the same time I would love to see shorter, quick play scenarios dealing with small actions that can be played in an evening, with lots of excitement, such as a Company assault on a farmhouse or small hamlet of some tactical significance, an engagement involving a smallish armored reconnaissance force (perhaps trying to capture a bridge by coup de main), a chance encounter between evenly matched forces in the Western Desert, or an action by an isolated Airborne force.
I have frequently designed "throwaway" scenarios like this myself, trying to refer to a broadly historical context but making forces and map up entirely. They can be fun to play but leave you a bit bemused because you wander if somethig like that really did happen.
I am really looking forward to exploring the new possibilities that this feature of version 2 will open up. [img]http://www.matrixgames.com/ubb/biggrin.gif[/img]
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