ravinhood -> RE: RTS had FUN! (2/2/2005 4:00:07 PM)
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For a real kick and a change in the RTS genre, you guys gotta try S.A.C.R.I.F.I.C.E. I never enjoyed an RTS game as much as that one. There's no resource gathering and no little buildings to build and no peasants. Just spirit/souls, see, when an enemy dies it leaves it's spirits, souls, the stronger it is the more souls it leaves behind, and if you can drive off the opponents "leader" (which can gather the souls by running through them), then you can summon your soul witch doctors to come gather the souls for you, they take them back to your magic shrine and do a dance around it like indians circling a wagon and then those souls are added to your force, with them you can create new units or stronger units. It's a very funny game, but, the key to winning is stealing the other players souls. Eventually one side will greatly out number the other and then you can goto the opponents magic shrine and do a ritual dance by sacrificing one of your units, the stronger it is the harder it is for the opponent to break the ritual up, thus stopping you from destroying him. You never die until your magic shrine is destroyed, you turn into speedy the ghost and can go back to mana generators and regen your body and abilities back, then go back to war again. lol Once you can knock your opponent out continously, that's how you gain the ability to destory his/her shrine, it takes a certain amount of time to regen back to physical form again, and then you just keep beating them down till their shine crumbles. Now, the ai is sneaky, sometimes it will sneak a couple of units behind the lines and try to ritual dance your magic shrine while you are in the middle of a big battle, this can be deadly even if you are winning the battle, but, you can "teleport" back to your magic shrine if things get that bad, unless of course you got ghosted, then you have to get physical again. To prevent this from happening you can attach a unit to your magic shrine or magic mana nodes, a gold sort of chain comes out and grabs them and keeps them there until they die. There's all kinds of strategies in this game. And that's something you don't find much in RTS games. The final chapter is the toughest one, because you have to face the evil in the game and it's dread reaper. Lemme tell yah, this reaper is unbelieveable, you can't kill it. You have to "outsmart it" and I'm not going to give away how that's done, incase some would like to try out sacrifice. I will tell you though, the dread reaper gets 1 minute to kill everyone of your units. hehe Then every 10 or 12 minutes the evil can summon it again. I challenge anyone to defeat this game. ;) I think I liked it so much because it was "hard" even for a single player game and an expert gamer like myself. ;) And the game has lots of replayability, there's 5 different gods and each chapter you get to pick a gods mission to do, if you win it, they give you one of their units per that chapter level (example you chose a fire god mission on chapter 3, he will give you a level 3 fire unit to use in chapter 4). Now, you can play out all 8 chapters with just one god or mix and match them, but, as you pick different gods, some gods no longer will give you missions. Chapter 1 they all will give you 3 basic units of their type. A melee, a ranged and a air unit. The gods are pretty typical. The god of life (more humanlike units), the god of earth (rock based units, good artillery), the god of ice (stun units), the god of fire (love their level 1 units), and the god of death (think of necro when you play these units). Ok, who's going to buy it and play it now? lol
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