Kereguelen -> RE: Mutual CV Annihilation (2/5/2005 1:22:20 AM)
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quote:
ORIGINAL: Mr.Frag quote:
Is Operational Damage (more likely when moving full speed) accumulated during such a move (thus reducing effective speed), or only at the end of such a speed run (thus allowing single phase max move based on starting damage speed)? Yep, but most CV's have enough extra speed to handle some system damage without dropping into the 5 hex catagory. To get a move where you are not going full speed during the day phase is quite simple. During the turn, set the CV groups speed to Full then give it a move 7 hexes away. It will move 6 during the night phase and complete it's move of 1 during the day phase. Hi Mr. Frag, this leads to a really stupid question (considering that I've played UV a lot and being involved in two PBEM[8D]): In your exemple the CV TF will spend the day sequence of the turn in the hex it reached in that day sequence after moving one hex? I always used "Patrol/Do not retire" for that effect (with all the dangers that come with that mission). Never occured to me that the TF would stay, always thought (and never tested out) that it would try to return to its home destination in the same turn! Please confirm if I understood you correctly, very important for carrier operations! K
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