rtrapasso -> RE: guadalcanal scenario question (2/10/2005 4:57:03 PM)
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quote:
ORIGINAL: sw_myers i see... so is there no way to fix them then? Put (disband) your ships in the largest port available. I don't think there is one with a repair yard in the Guad scenario, but if there is, that is probably a good choice also. If you have ARs - disband them at the same place. Ports can repair damage based on a "roll of the dice" - the larger the port, the larger the chance. ARs increase chance of repair by 1 port size. ADs will do the same for DDs, ASs for subs, so if you put a damaged DD in a size 6 port with a couple of ARs and an AD, this will repair like a size 9 port (which is not bad). Repair yards add to the chance by a different mechanism - and repairs generally go faster there (can sometimes get 2 pts of SYS damage taken off in a turn, one through the port repair system, one through the repair yard system). PS - Keep an eye on the repair speed. Sometimes repairs get "stuck". If this happens, reform a TF with the damaged ships and immediately disband it - repairs should resume.
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