RE: Coastwatcher mayhem RE: 2.4 Patch Released! (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific



Message


Warfare1 -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (2/25/2005 2:48:57 PM)

Would it be possible to enable mouse wheel support for the combat reports?

It is a pain having to mouse click and use the slider each time.

Thanks [:)]




CatLord -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/4/2005 12:22:56 AM)

quote:

ORIGINAL: Erik Rutins

Thanks everyone. If you have a reproducible problem, please send it in as this is our last pass to clear up any loose ends with UV. Problems that are extremely rare or not reproducible can't be fixed, so saves with instructions are definitely the best.

Regards,

- Erik
Was Mike (or anyone else) able to reproduce my bug with my 3 saved files ?

Do you need more ?

Do you need something else ?[:)]

Cat




Mike Wood -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/9/2005 2:38:12 PM)

Hello...

This behavior was known to the programmers. It was intentional. Gary had a special routine that checked the port, ships in the port, airfield, aircraft present, coastal guns present, and large enemy formations present and tried to figure out which was the greatest danger to your troops. It especially weighted coastal guns and large enemy formations. As the strike group spread out to attack, they could be assigned to various targets. As it was assumed that since you have troops in the hex, they could spot fire and targets were made easier to hit.

In other words, your orders were being over ridden by local commanders. No bug. Design.

As there have been complaints about the routine, I have disabled it.

Bye...

Michael Wood

quote:

ORIGINAL: Nomad

I will echo on #1. I know that the allies can not hit port or airfield in a Japanesse hex if there are allied units in the hex. When I asked about this a year ago I was told that it was a known problem. [&:]




Mike Wood -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/9/2005 2:56:11 PM)

Hello...

Responded to some of you by email. For sake of others, will repeat.

rebak1:

1) Received complaint about unsynchronized resolution and reference to save, but no save received.

josel:

1) Betties and Nells not able to severely damage airfield at Port Moresby. Part of problem was small bomb load, part crew experience, part routine that diverted some of your bombers from airfield attack to attacking land based units (fixed latter).

2) Japanese coastal defense guns more effect than Allied coastal defense guns. Part of problem was bad leaders and die rolls. You got unlucky. Part was problem in data base. Fixed latter and hard coded for saved games.

3) Third save was also for coastal defense gun issue.

Thomas:

1) Complaint of unsynchronized resolution, with save. Specific instructions indicated that error occurs when combat animation is turned on. Still debugging.

Bye...

Michael Wood


quote:

ORIGINAL: CatLord

quote:

ORIGINAL: Erik Rutins

Thanks everyone. If you have a reproducible problem, please send it in as this is our last pass to clear up any loose ends with UV. Problems that are extremely rare or not reproducible can't be fixed, so saves with instructions are definitely the best.

Regards,

- Erik
Was Mike (or anyone else) able to reproduce my bug with my 3 saved files ?

Do you need more ?

Do you need something else ?[:)]

Cat




toraq -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/9/2005 6:57:55 PM)

Already send some e-mails with information and new possible bugs

Thanks[;)]




CatLord -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/10/2005 1:01:53 PM)

quote:

ORIGINAL: Mike Wood

Thomas:

1) Complaint of unsynchronized resolution, with save. Specific instructions indicated that error occurs when combat animation is turned on. Still debugging.
OK thanks.

If you are debugging, it means you have been able to reproduce the bug, which is good news. A bug you can see is a bug you can track and kill [:D]

Cat




jeffs -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/11/2005 5:10:46 AM)

Mike,
We all appreciate your hard work in fixing up the rest of the bugs. Out of interest, is there an estimate for when the new patch will be released? Thanks!




Mike Wood -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/17/2005 12:46:31 PM)

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.

The replay engine expects the two players to have the same settings, including combat animations and combat summaries. If they do not, the results of replay will differ, as random numbers are generated for the animations and these will change the combat results. Also, on some computers, the player may need to exit the game and restart, before he plays the replay. Good as it is going to get, in this patch.

Have Fun...

Michael Wood

quote:

ORIGINAL: jeffs

Mike,
We all appreciate your hard work in fixing up the rest of the bugs. Out of interest, is there an estimate for when the new patch will be released? Thanks!





CatLord -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/18/2005 12:30:33 AM)

quote:

ORIGINAL: Mike Wood

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.

The replay engine expects the two players to have the same settings, including combat animations and combat summaries. If they do not, the results of replay will differ, as random numbers are generated for the animations and these will change the combat results. Also, on some computers, the player may need to exit the game and restart, before he plays the replay. Good as it is going to get, in this patch.
Which is good enough for me.

Thank you Mike.

Last question: Will this patch be compatible with ongoing PBEM ? [:)]

Cat




Mike Wood -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/18/2005 1:19:09 AM)

Hello...

Mostly.

Bugs Fixed:

1) There was a complaint that groups targeting airfields, when friendly and enemy units at the location were being diverted from airfield attack. This behavior was known to the programmers. It was intentional. Gary had a special routine that checked the port, ships in the port, airfield, and aircraft present, coastal guns present and large enemy formations present and tried to figure out which was the greatest danger to your troops. It especially weighted coastal guns and large enemy formations. As the strike group spread out to attack, they could be assigned to various targets. As it was assumed that since you have troops in the hex, they could spot fire and targets were made easier to hit. In other words, orders were being over ridden by local commanders. No bug. Design. As there have been complaints about the routine, it has been disabled.
2) There was a bug that caused all naval task forces to be spotted by coast watchers. Fixed.
3) Japanese coastal defense guns were more effective than they should have been. Typo. Fixed.
4) Air groups on sweep or escort missions were not properly testing morale, when casualties were taken. Fixed.
5) When a partial unit was combined with a prime unit, the supply from the partial unit was not being properly handled. Fixed.
6) Losses to ground units, when targeting an airfield or port, were too high. Fixed.
7) Air groups were sending too many planes, when attacking task forces. Fixed.
8) Air groups attacking barge or motor torpedo boat (PT) task forces were all attacking a single barge or boat. Fixed.
9) Bombers flying at altitudes greater than 32,000 feet were bombing with a greater accuracy than they should. Fixed.
10) Some groups were gaining too many pilots. Fixed. They are now limited to maximum planes plus three.
11) The combat replay was not functioning properly. Fixed. Please note that in order to function correctly, both players must have the options, including combat animations and combat summaries set the same. This is because the combat replay file is just a copy of the saved game and random values are generated differently with different settings. Also, on some computers, the game must be exited and restarted for the combat replay to replay correctly. It may take a turn or two for the combat replays to resynchronize after applying this patch.


New Player Requested Features:

1) Patrol aircraft searching for submarines now use upgraded WIP routines.
2) The chances of submarines being spotted are now increased, if more than one is located in a hex.
3) Submarines will no longer follow a task force into a known minefield hex.
4) Minefield attacks are now handled more like WIP and the chances of submarines and minesweepers hitting mines has been increased.

Good Luck...

Michael Wood

quote:

ORIGINAL: CatLord

quote:

ORIGINAL: Mike Wood

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.

The replay engine expects the two players to have the same settings, including combat animations and combat summaries. If they do not, the results of replay will differ, as random numbers are generated for the animations and these will change the combat results. Also, on some computers, the player may need to exit the game and restart, before he plays the replay. Good as it is going to get, in this patch.
Which is good enough for me.

Thank you Mike.

Last question: Will this patch be compatible with ongoing PBEM ? [:)]

Cat





jeffs -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/18/2005 9:16:11 AM)

Great job Mike. Thanks![8D][&o][&o]


Gre
quote:

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.

The replay engine expects the two players to have the same settings, including combat animations and combat summaries. If they do not, the results of replay will differ, as random numbers are generated for the animations and these will change the combat results. Also, on some computers, the player may need to exit the game and restart, before he plays the replay. Good as it is going to get, in this patch.

Have Fun...

Michael Wood
a




itsjustme -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/21/2005 7:51:11 PM)

Sorry if the question is a silly one.

Should we just re-download 2.4 or is there going to a 2.5?




Mike Wood -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/21/2005 9:36:47 PM)

Hello...

I am not sure what the production folk are going to call the patch. There will be notification, when it is released.

Bye...

Michael Wood

quote:

ORIGINAL: itsjustme

Sorry if the question is a silly one.

Should we just re-download 2.4 or is there going to a 2.5?





Halsey -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/24/2005 2:34:44 AM)

After the last quick fix. Will there be a comprehensive patch for those of us that have version 1.0? Or will I have to patch each one seperately and in order of appearance?
Thanks.[:)]




bryanh06 -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/26/2005 2:22:31 AM)

[&:]Where's the patch? I've got an F4F squadrons that's been sitting on the ground for over a month with about 200 pilots with an experience rating of 56. Somebody wake up the marketing department. [>:]




Bodhi -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/26/2005 2:25:38 AM)


quote:

ORIGINAL: bryanh06

[&:]Where's the patch? Somebody wake up the marketing department. [>:]


Do you really want the marketing department to write the patches? [&:][:D]




bryanh06 -> RE: 2.4 Patch Released! (3/26/2005 2:27:40 AM)

Wheres the patch?[&:] I've got a squadron of 24 F4Fs sitting on the ground for over a month of game time with about 200 pilots with an avg experience of only 56. Somebody wake up your marketing department. [>:]




pasternakski -> RE: 2.4 Patch Released! (3/27/2005 6:53:22 AM)


quote:

ORIGINAL: bryanh06

Wheres the patch?



[image]local://upfiles/6977/6D706FB1A1C946F1B1E03710B2EF37E2.jpg[/image]




jeffs -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/27/2005 1:17:18 PM)

Bodhi, where in Japan are you located? I am in Tokyo..

You can contact me at jeff@sports-j.net[:)]

It would be nice to have a game going with somebody in the same time zone.





pasternakski -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/30/2005 9:14:23 PM)


quote:

ORIGINAL: Mike Wood

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.


?




Mike Wood -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (3/31/2005 5:44:54 PM)

Hello...

Spoke with Eric, yesterday. Was delayed. Back on track.

Soon...

Michael Wood

quote:

ORIGINAL: pasternakski


quote:

ORIGINAL: Mike Wood

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.


?





Erik Rutins -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (4/3/2005 9:26:54 PM)

Gentlemen,

The UV 2.41 patch should be out very soon, definitely this week and possibly within the next day. The installer will incorporate 2.40 so that you can install this on top of 2.30 or 2.40.

Regards,

- Erik




CMDRMCTOAST -> RE: Coastwatcher mayhem RE: 2.4 Patch Released! (4/4/2005 12:33:17 AM)

Thanks for the continued support....[:D]




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.03125