59 mile bug (Full Version)

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moses -> 59 mile bug (2/13/2005 11:15:55 PM)

I have saves before and after occurance. Large stack of mine trying to move into unoccupied hex. Won't move. Just sits at 59 miles.

Supply is low both at destination city and in the units. Let me know if you want it.




rtrapasso -> RE: 59 mile bug (2/13/2005 11:18:09 PM)

quote:

ORIGINAL: moses

I have saves before and after occurance. Large stack of mine trying to move into unoccupied hex. Won't move. Just sits at 59 miles.

Supply is low both at destination city and in the units. Let me know if you want it.


Which is worse - sitting at 59 miles or having the movement counter reset to 1 mile? (see my bug below, probably a variant of this).[:D]




scout1 -> RE: 59 mile bug (2/13/2005 11:19:40 PM)

Send them stright in, do not pass go, do not collect $200.

There compliant, with "some" fairness is the lack of saves. Give it too'em




moses -> RE: 59 mile bug (2/14/2005 12:01:14 AM)

I think having the movement counter set to zero has to do with being attacked. Should not happen when you have movement set to a base. Although still very annoying, I'm of the understanding that this is to be fixed.

59 mile bug is very old. This is the first time I've seen it when trying to move to an unoccupied hex.




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