Gregor_SSG -> RE: Special Commander Bonus for Overruns? (2/17/2005 11:58:44 PM)
|
quote:
ORIGINAL: Joe 98 quote:
ORIGINAL: Gregor_SSG Generals don't cause a combat residue either, Whoo! I didn't know that! This will help with a breakthrough! Yes, it was felt that even if General Patton had emptied both of his pearl-handled revolvers at the enemy, this still would not have resulted in any great impediment to the movement of thousands of men and vehicles. More seriously though, combat residue does provide an extra penalty that will slow down your advance. It's often better to take an overrun at 7:1 without artillery, barrage or planes than to stack everything on to get 10:1. At 7:1, without residue, you are much more likely to be able to advance into the combat hex, and can often get really good odds on the retreating unit and finish them off. Often, at 10:1 with combat residue, you can't get into the combat hex, and the wounded unit may well get away. Gregor
|
|
|
|