pterrok -> RE: Has any game ever done this? (2/24/2005 8:43:07 PM)
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quote:
ORIGINAL: Dave Ferguson Do players really want all that assistance? might as well let the computer play itself and go and have a few beers! You CAN set the game to be AI vs AI and sit back and watch what it does! [:D] The Combat Advisor came about as they were developing the AI and wanted to see what it was doing, so they let the players see it, too. Now there is a big argument about the AI in BiN (as in most war games), some people DO lose to it whereas most hard-core gamers will beat it even on the hardest setting. quote:
ORIGINAL: rhondabrwn Accordingly, I generally prefer to do without precise calculations of odds. I'll make my tactical decisions and then back off if the odds are obviously suicidal, but I don't want to make those decisions purely on the basis of a computer flashing a hex and telling me "overrun HERE... overrun HERE!". If I don't see it myself, then I miss the opportunity - just like in real life. The joy of computers is getting away from playing tedious number games like we used to do with the Avalon Hill "classics"... remember the "soak off" attacks? And the rules lawyers who would count and count - plotting out every turn to perfection (while I yawned and resolved never to play a wargame with a guy again). Um, not to be too rules lawyerly here, but the first paragraph says you don't want the precise calculation of odds whereas the second paragraph says you want the computer to get you away from the tedious number calculations! [:D] These are TOOLS, you don't have to use them if you don't want to--but they make it a lot easier to execute your STRATEGY. The tactics used by the best players DO devolve into factor counting and soak-offs. (But if you never played the old games you wouldn't realize WHY I was launching a deliberate 1-2 attack!) FWIW, I'll get my PBEM turns done one a night for all the games I have going so you need never see what's going on behind the curtain, as it were. When I DID play AH games face-to-face I played faster out of courtesy to the other player. (Unless we realized we could both be getting deep into minutita and had lots of time! Which was the usual case since my major opponent was my brother...) quote:
ORIGINAL: Mogami I would not even bother with a game that told me in advance an attack would fail or over whelm the enemy. To each his own, then--you don't play chess I take it? Though in point of fact, in BiN you DON'T know if your attack will fail or overwhelm the enemy--usually just that you have a CHANCE. BiN keeps a 6-sided die roll combat resolution system and there are probabilities associated with that--it's NOT a pure information/resolution situation. DON'T read the articles in my sig line because the statistics would put you into a coma! [:'(] But again, statistics are just a tool which can be used to help predict the future--like knowing basic blackjack strategy helps you in Las Vegas! Ravinhood, I have Fuedal by 3M before it was bought by AH. I was a kid and I actually painted all the figures. I wonder if that makes it more or less valuable on ebay? Anyway, since I spend all my time on BiN (and it's predessor, Korsun Pocket) I don't get out much anymore! i.e. play other games. So I'm not sure if anyone else has such a feature. If the game features hexes and stacks of units, though, it SHOULD have it. I AM probably going to get Gary Grigsby's World at War, though. But my system is so old I might not meet the minimum requirements! And if I am able to play it, I'll only be able to play PBEM as Joel indicated the turn times for the AI on systems WAY faster than my 700 MHz machine![:)]
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