byron13 -> RE: Leadership Rating that would be nice to have (2/24/2005 2:11:25 AM)
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ORIGINAL: madmickey 2 HQ leadership rating it would be great to have, even though I know we will never see it are, 1) Ability to listen to subordinate. Not sure I quite get this one. No, I'm sure I don't get this one. Exactly what kind of affects would this have? The other skills affect how efficiently or expertly existing men, materiel, and other "assets" are used. How does one's ability to listen affect the way existing assets are used? Furthermore, you'd then have to add a skill for subordinates being able to explain. So you've got a subordinate that is able to explain precisely and a senior that is able to comprehend precisely. Then what? Too weird. quote:
ORIGINAL: madmickey 2) Ability to understand and achieve strategic goals. The player is the one that needs to understand and achieve strategic goals. The player's strategic goals are achieved by the repetitive efficient and expert use of existing assets by his computer subordinates to achieve tactical successes. Regardless, in order to understand and achieve strategic goals, you'd have to be able to input those somehow, and that capability doesn't exist (I don't think). The only thing remaining is how efficiently and expertly the leaders use their assets, and that is the bane of all of us (when your torpedo bombers attack a MSW TF instead of the crippled carrier two hexes away).
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