CarnageINC -> RE: I was wrong! (3/3/2005 8:37:27 AM)
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I gotta stick my 2 cents in here. After observing several scenarios, I noticed that yes the mortars and HQ's came up with the companies they were attached to.....but the ones not attached stayed around HQ. This seems to follow Soviet doctrine somewhat....of course the mortars should stay a klick or 2 back....but Soviet commanders are suppost to lead their forces. Here's a quote from an article I read. Quote: "The lack of western-style senior noncoms means that low level Soviet units key around their officers. Therefore a platoon almost always moves together, as a single unit. Company commanders normally join up with a platoon, often the leading one. Armored units are trained to keep moving, with infantry remaining aboard BMPs and BTRs as much as possible. Lines and wedges are favored formations in the battle area." end quote I don't have a problem so much as the HQ's coming forward....but the SP arty....yes...that is a problem. And the Hinds not engaging....another big problem. They use their Helo's like airborne tanks....they don't play footsy like NATO's...hiding behind terrian features....they come out of nowhere, low, fast, and in groups and do attack runs on your arse. All the while firing AT-3/5's, rockets, and 30 mm. I don't know how effect they would be, but I'm sure they would the would tear up the crunchies pretty good. I haven't a clue on how to program AI but it sure would be great if their helos could be tweeked to follow Soviet doctrine. [8D] Now being a former Tanker back on the M1A1's I'm very baised about our equipment vs. their equipment. Iraqi's in the 1st Gulf War used mostly T-72's and Tungstun steel rounds vs. our DU rounds...no contest verus penetration ability. The Soviets would of used DU, but thier penetration values (even though there a larger calibur) are still lower than NATO's, not to mention their weapon sites, rate of fire, firing on the move and most important, their training. I think that the killing ability of early T-72/80's in this game is overrated. I liked Chelco's game study...but I think the ratio should be closer to 4-1 or 5-1 in perfect conditions ...i.e. range of about 1200 to 1800 meters, noon, not a cloud in the sky, not a hair of wind. Anything over 2000 is almost pissing in the wind for T-72's....and probably close for the early T-80s. One last thing I noticed....or the lack there of....Soviet Artillery Preps! COME ON PEOPLE! The one thing the Soviets had to much of is Arty! The AI should be given and programed to have rolling barrages on key terrian...i.e. hilltops, towns, treelines....in their axis of advance. THIS IS A MUST! MORE ARTY FOR THE COMMIES! And when NATO is in the defense....just sitting there...after mopping up a tank company or 2 or 3....and they just sit there....and .....NOTHING HAPPENS! The Soviets should be plasting any area that is known to contain forces. And if the going gets tuff....dump nerve, blood, blister agents all over the place. Not NATO doing that...not that they would...but it would be out of desperation...before nukes. And let me tell you....that stuff don't just go away....where talking about hours and hours for non-gas agents in "Clear weather". There should be 2 different Chem agents....gas and non-gas. This would add a great deal more realism don't you think? And another cool thing would be there duration of bad weather...ie rain, snow....WOOT! I'm sure....very sure that Matrix Games did research on NATO vs. WP, the equipment, weapons, but I'm not so sure how indepth they went into tactical doctrine. So please, Erik Rutins or any other Admin, please if you have any control over what they put into updates, please see if the AI can be tweeked and arty/chem adjusted just a bit to more emulate the Soviet Doctrine. *Carnage steps off the soap box and looks back* Woooah.... a little over board.... Thank you [8|]
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