Real and Simulated Wars -> RE: AI (3/8/2005 4:38:14 PM)
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ORIGINAL: CommC Regarding the FPG AI, I have finally created a scenario where the AI beats me soundly, regularly. The AI's choice of routes, flanking, and concentration of force were all excellent. It even used arty when it had good spotting. It did not lead with HQ units. Most of the problems people have seen with the AI are not necessarily due to the AI, but it is scenario design... simply put the AI needs more forces when playing as WP. The AI does best when attacking as WP, and there is only one simple objective in the center of the map. I will post this scenario, and I challenge anyone to beat the AI... I'll be surprised if they do. You have a solid point there CommC. I am looking forward to try it out! Cheers,
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