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Lonewolfpj -> Brothers in arms (3/5/2005 6:19:26 PM)

I wanted to tell you guys that I realy recomend this game. I think everyone in here will like the stradigy and the tactics of squad base combat. It nice to play a game that puts in battle as an NCO.




Hertston -> RE: Brothers in arms (3/5/2005 7:01:52 PM)

You couldn't tell us a bit more, and compare with some other games? I thought initially this looked a very exciting title, but got less and less enthused as time went on and the approach used seemed more and more "lite".

You are talking to a wargaming crowd here - how realistic are the tactics you can employ compared with games like H&D 2, Ghost Recon, or Full Spectrum Warrior? Does suppression fire actually work against the AI, for example? Is the morale of your men a factor? And so on.




Marc von Martial -> RE: Brothers in arms (3/5/2005 7:27:12 PM)

I have allready ordered, too bad it takes up to the 18th for the US version to hit Eurpean shelves [:(]




DeepSix -> RE: Brothers in arms (3/5/2005 8:20:01 PM)

quote:

ORIGINAL: Hertston

You are talking to a wargaming crowd here - how realistic are the tactics you can employ compared with games like H&D 2, Ghost Recon, or Full Spectrum Warrior? Does suppression fire actually work against the AI, for example? Is the morale of your men a factor? And so on.


Always dangerous to assume things based on the bulleted lists the developer puts out for PR,[;)] but I get the impression that those tactics are incorporated. Hope so, anyway; I'm not going to buy it if they aren't. The main requirement for me is that combat be realistic and objective-oriented -- not just an endless spawing of bad guys based on the game's difficulty setting -- because once you've played the story out the whole experience is just another arcade shoot 'em up. I like the idea of a real squad on a real mission, so I hope that in this game there will be a real tangible connection between the player's tactical decisions and what plays out as a result!




Tankerace -> RE: Brothers in arms (3/5/2005 8:23:02 PM)

I'd like it, but I'm afraid Im waiting on Silent Hunter III. With SH2 being kind of a downer (not to mention you can't play it if you update your Nvidia drivers for WitP) I need a true sucessor to Command Aces of the Deep. (Yep, I still play her. Just bagged me a 1000 ton Zerstorer last night).




DeepSix -> RE: Brothers in arms (3/5/2005 8:29:16 PM)

Yeah I asked about this in another thread about five minutes ago[:D] -- what a coincidence that SHIII is due out soon and here I am wanting a sub sim. Given the limits of my wallet, and the hunger I have for a good sub sim, I'm thinking I'll be much more likely to buy SHIII "blind" and wait a while to see how BIA does.




Tankerace -> RE: Brothers in arms (3/5/2005 8:31:02 PM)

Same here. BesidesA subsim where you actualy have a crew? Who in their right mind can pass that up.


Alaaaarmmmmmm!!!!!!!!!!!!!!!!!!




DeepSix -> RE: Brothers in arms (3/5/2005 8:33:24 PM)

lol absolutely! Reading the list of Q&A about what they included. Thermal layers! Holy cow, Batman! It'll be great if it's all it's cracked up to be.

(I now return this thread to its rightful owner before I take it off course any further)[:D]




Bill Durrant -> RE: Brothers in arms (3/5/2005 10:14:46 PM)

BIA got a very favourable review in Armchair General magazine November 2004




Tankerace -> RE: Brothers in arms (3/5/2005 10:34:32 PM)

I was under the impression it wasn't even out yet..... Do you mean preview?




Sarge -> RE: Brothers in arms (3/6/2005 2:59:21 AM)

quote:

ORIGINAL: Hertston

You couldn't tell us a bit more, and compare with some other games? I thought initially this looked a very exciting title, but got less and less enthused as time went on and the approach used seemed more and more "lite".

You are talking to a wargaming crowd here - how realistic are the tactics you can employ compared with games like H&D 2, Ghost Recon, or Full Spectrum Warrior? Does suppression fire actually work against the AI, for example? Is the morale of your men a factor? And so on.


From what I have seen on wargamer forums I visit, the game is just a good looking FPS with little to no depth. As for tactics - just run /charge with your Thompson spraying, like the box art shows (hehe). No one in your squad will die unless its scripted [8|]. As for game play there is no going prone or leaning around corners. MP supports two players and I think is also DVD drive only.

IMHO get SHIII and leave this one to the twitchy crowd.




wodin -> RE: Brothers in arms (3/6/2005 3:17:18 AM)

quote:

ORIGINAL: Sarge

quote:

ORIGINAL: Hertston

You couldn't tell us a bit more, and compare with some other games? I thought initially this looked a very exciting title, but got less and less enthused as time went on and the approach used seemed more and more "lite".

You are talking to a wargaming crowd here - how realistic are the tactics you can employ compared with games like H&D 2, Ghost Recon, or Full Spectrum Warrior? Does suppression fire actually work against the AI, for example? Is the morale of your men a factor? And so on.


From what I have seen on wargamer forums I visit, the game is just a good looking FPS with little to no depth. As for tactics - just run /charge with your Thompson spraying, like the box art shows (hehe). No one in your squad will die unless its scripted [8|]. As for game play there is no going prone or leaning around corners. MP supports two players and I think is also DVD drive only.

IMHO get SHIII and leave this one to the twitchy crowd.


Have to agree, its going to be another above average FPS game. Apparantly your squad mates don't die they just get incapacitated until the next mission. Its pre programmed for them to die at certain points. The only FPS Ive read about recently that looks quite realistic is Red Orchestra.




DeepSix -> RE: Brothers in arms (3/6/2005 5:48:47 AM)

quote:

ORIGINAL: Sarge
...there is no going prone or leaning around corners... leave this one to the twitchy crowd.


What an absurd omission. That tidbit is most helpful to know, thank you; the money I might have spent on this will now go to a DVD drive so I can run SH3. I'm tired of getting my hopes up for fps.




Sarge -> RE: Brothers in arms (3/6/2005 10:42:25 AM)

quote:

ORIGINAL: DeepSix

I'm tired of getting my hopes up for fps.



I have no hopes for the FPS. I also don't see one being released by a publisher/developer in the near future. The engines that FPS require most likely still cost a bundle and would never generate a profitable return on the investment.

I know there has been some attemps made in the past to fill the "Wargamers" niche market with a FPS. But what it all comes down to is when your spending mom and dads cash who cares if the game is a $50 coaster. Put some cool looking graphics on the box and go gold.

No prone or lean [8|], how is it that is not a requirement in todays FPS market. Hell there is already talk of a Market Garden expansion and the game has only been a release on Xbox so far for a week now tops.

Graphics + Normandy = Sales [;)]




DeepSix -> RE: Brothers in arms (3/6/2005 10:50:42 AM)

quote:

ORIGINAL: Sarge

No prone or lean [8|], how is it that is not a requirement in todays FPS market. ...


I played Medal of Honor Allied Assault -- it *does* have lean, but not prone. Nor does it have a combat knife or even a can op- I mean a bayonet -- and the character you play is supposed to be a Ranger. That's a small thing, to be sure, but it bugged me the whole way through. The abilty to complete missions with stealth would completely change the way it plays. Call of Duty offers a marginal improvement (lean, prone, aim down the sight -- *STILL* no edged weapon) but still it's pretty much run 'n gun. Especially in mulitplayer.

quote:

Graphics + Normandy = Sales [;)]


heheh -- yep. Roger that.[:D]




Hertston -> RE: Brothers in arms (3/6/2005 11:08:20 AM)

I think you guys may be generalising a little.

Although there has never been a "realistic" fps game of the type I think we would all like, there are many I've really enjoyed within their limitations. Examples are Hidden and Dangerous 1&2 (despite the claims in the BiA blurb it is NOT the only WW2 tactical shooter!), the much under-rated Vietcong, and the Rainbow 6 games in single-player, and Ghost Recon, Joint Operations and America's Army in multiplayer. In multiplay particularly "real" tactics can and do come to the fore - surprisingly, as the game contains many unrealistic elements, Joint Ops is probably the best in this respect.

All that aside though, I'll wait for some reviews from sites I trust, but BiA is looking very much like an all-hype, no game job. I was getting SH3 anyway [;)], so will set asid the money for the next fps contender, Close Combat: First to Fight and hope Atomic can deliver.




Bill Durrant -> RE: Brothers in arms (3/6/2005 5:30:00 PM)

quote:

ORIGINAL: Tankerace

I was under the impression it wasn't even out yet..... Do you mean preview?


What's a P between friends. Really looking forward to War Lan Orange[;)]




Tankerace -> RE: Brothers in arms (3/6/2005 7:09:19 PM)

Hahahaha, you crack me up. [:D]




bradfordkay -> RE: Brothers in arms (3/6/2005 9:58:32 PM)

" What's a P between friends."

Remind me not to stand near you in the loo... I prefer dry shoes.




Fred98 -> RE: Brothers in arms (3/7/2005 12:56:49 AM)

I have read some reviews.

It seems the developers have tried to make a game where yoyu are required to use proper infantry tactics.

I reckon I'll try it.




Marc von Martial -> RE: Brothers in arms (3/7/2005 1:17:05 AM)

quote:

ORIGINAL: Joe 98

I have read some reviews.

It seems the developers have tried to make a game where yoyu are required to use proper infantry tactics.

I reckon I'll try it.


If I need to pick up Ospreys "World War II Infantry Tactics - Squad and Platoon" from the shelves then we have a winner here [;)]. Now seriously, I hope it lives up to al the development interviews I read in the past. Canīt wait for the box to arrive.




Lonewolfpj -> RE: Brothers in arms (3/7/2005 7:13:05 PM)

sorry it took me so long to post in here again. The game requires you to use proper infintry tactics. If you try to run and be a hero you wouldn live veary long. This game might not me for everyone but it is much better them call of duty and any of the metal of honor games.




Hertston -> RE: Brothers in arms (3/7/2005 9:01:30 PM)

There's a world of difference between simply not running and gunning and "proper" infantry tactics.

Has anyone else actually played it? Will there be a demo?




DeepSix -> RE: Brothers in arms (3/8/2005 3:46:03 AM)

quote:

ORIGINAL: Hertston

There's a world of difference between simply not running and gunning and "proper" infantry tactics.

Has anyone else actually played it? Will there be a demo?


There may not be much agreement with me on this, and it's somewhat off the topic of Brothers in Arms, but this thread has got me to thinking (always dangerous). What I'd like to see -- sooner or later, as computer code and system requirements allow -- is a tactical sim that incorporates some of the basic character elements found in role playing games. I don't mean the dragons and wizardry and the like, of course, but definitely more unique and complex characters. Where the character you play could be different every time, depending on what you "roll up" when you create him/her.

One thing that caught my eye on the SH3 webpage was the claim that your crew have individual skill levels and "character features" (to use that term broadly since that's only a preview of SH3[;)]). I've been hoping to see more of this kind of game variable incorporated for a long time, though. I haven't played Full Spectrum Warrior, but the Tom Clancey games series introduced some of this in the form of mission planning and personnel selection. It was (I thought) one of the best things about them.

Blasting bad guys is fun, but I'd rather it were part of a richer tactical puzzle that I have to solve. More than one way to get off the beach. Unit personnel with strengths and weaknesses that have direct bearing on the conduct and resolution of whatever operation is underway. Especially the incorporation of individual MOS for the AIs. Wounds more realistically incapacitate and take you/them out of action temporarily or permanently. The benefits of these kinds of variables and details would be particularly felt in multiplayer sessions. There, a "smarter" game might attract more mature players and assist in discouraging 13-year-old spawn campers. No offense if anyone reading this is 13.[:)]

As it is now, fps games are just too "flat" IMHO. For me, easily discovered/manipulated game triggers easily suck all the life out of graphics, no matter how much they impress. As does playing the same missions over and over. Currently, fps games lose their freshness as soon as you complete a chapter/episode/level. To make it fresh again, you have to buy the half-@ssed expansion pack... which is more of the same... anyway....

Granted, the larger the playable arena and the more possible outcomes to any single event there are, the greater the burden on programmers and the machines intended to run the thing, and you can't code the infinite (or purely random) number of possible outcomes, but I would like to see more fps with more depth that develop along these lines.

Right. I think this is the moment where I am supposed to yell "Who's with me?!"[;)]




Sarge -> RE: Brothers in arms (3/8/2005 4:19:33 AM)

quote:

ORIGINAL: Hertston

Has anyone else actually played it? Will there be a demo?



Yes and as soon as all the impulse purchases are cashed in [:'(].

My buddy finished the game in about four days [8|]. I played the SP game and online game, If you view standing in the middle of a road in the noon sun spraying MG fire and cussing at germans realistic this game is for you. Every other word is F you Kruat this and F that and were F'ed and so on. As for the tactics [8|] you get to tell your squad were to move or point out there is a MG42 cutting them in half and its time to return fire, that is the extent of the tactics.
Graphics are pretty good as far as I can tell, not a Xbox guy so have no idea what or how it compares to other titles for Xbox. The realistic gameplay goes as far as after about four rounds from you M1 hit home you get to see a BIG blood splat, mind you this is a M1 from twenty yards away and still you need to put four plus rounds in your target.

Edit: Sound also is ok ,all the cussing gets a little repetitive after a time

Remember this is just my opinion




ravinhood -> RE: Brothers in arms (3/8/2005 5:05:15 AM)

quote:

F you Kruat this and F that and were F'ed and so on.


Lol that reminds me of a game called "Kingpin" several years ago. Talk about curse words, that was it's only vocabulary I think. But, well, it had so much cursing that it actually was "funny". And well like sex, cursing sells games as well. It's probably the 2nd best way to sell games, and if it has both sex and cursing, well, you've got a winner on your hands for well the 12 to 20 years olds. heh




ShermanM4 -> RE: Brothers in arms (3/8/2005 9:21:27 PM)

quote:

There may not be much agreement with me on this, and it's somewhat off the topic of Brothers in Arms, but this thread has got me to thinking (always dangerous). What I'd like to see -- sooner or later, as computer code and system requirements allow -- is a tactical sim that incorporates some of the basic character elements found in role playing games. I don't mean the dragons and wizardry and the like, of course, but definitely more unique and complex characters. Where the character you play could be different every time, depending on what you "roll up" when you create him/her.

One thing that caught my eye on the SH3 webpage was the claim that your crew have individual skill levels and "character features" (to use that term broadly since that's only a preview of SH3 ). I've been hoping to see more of this kind of game variable incorporated for a long time, though. I haven't played Full Spectrum Warrior, but the Tom Clancey games series introduced some of this in the form of mission planning and personnel selection. It was (I thought) one of the best things about them.


I think CC in essence attempted this. However, B17 Flying Fortress did that all the more. The crew had to have actual skill in operating certain components. The Pilot could not just jump on the guns. The navigator could not just grab the Norden Bomb site if your Bombradier went down. The tail gunner coulnt just run up and grab the flight controls.

quote:

Lol that reminds me of a game called "Kingpin" several years ago. Talk about curse words, that was it's only vocabulary I think. But, well, it had so much cursing that it actually was "funny". And well like sex, cursing sells games as well. It's probably the 2nd best way to sell games, and if it has both sex and cursing, well, you've got a winner on your hands for well the 12 to 20 years olds. heh


Just look at the #1 video game in America right now. Grand Theft Auto: San Andreas. Sex and cursing, thats all it does.




Riun T -> RE: Brothers in arms (3/8/2005 10:20:52 PM)

Hey guys, I'm not gonna use any quotes cause it sounds like we all have the grasp of the survey on Brothers in arms, I'd just like to say that this all makes me very happy theirs no VON ROMing of any of the comments or analysis thats been discussed on this topic,and especially NO bias's. I would like to add that I just finished the Medal of Honor Pacific Assault, now I know that alot of us don't agree with EA policy and such,but have to say that people like Gunny or Wild Bill should give it a try. Its kind of linier,but I got a really good feel for the four man fighting group, tight,fast,with a moderate amount of firepower,and I have never had any other game that lets u have all the static movements like prone crouched,leaning out eithersided,ladders,secondary click Aim,and jump made applyable and never realized how the closeness of the jungle made the use of buttstroke or bayonet used SOOOOOO often [ this game scared the **** outta me ] are they yelling their taunts and rallying to Banzi from 40 yards out in the dense stuff or are they in the hollow of this ridge 8 feet away??? and was it 3 of em i heard or 30??? GREAT game not since operation flashpoint have I felt so ingrossed in the play, and that really all its about isn't it???RT




Sarge -> RE: Brothers in arms (3/10/2005 6:08:12 AM)

If your looking for a shooter with the use of tactics look up the demo for H&D2. Damage model is a little on the arcade side, but what shooter isn't [;)]




Tankerace -> RE: Brothers in arms (3/10/2005 6:10:48 AM)

I love H&D2, its by far the best of the "real" first person shooters.

Of course I always die in MP games, because I go at Germans with my trusty unscoped '03.




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