sunspot -> (1/18/2002 3:12:00 AM)
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hey,
i guess it will be difficult to implement but look at it like this.
you just play like usual, the game runs like a normal game in SP, player 1 could do his share of the game and player 2 just like usual, but the moment the two players meet eachother and perform an action against eachother like attack or hail, the game would go to turnbased mode. Then when the actions are done (players ship destroyed, end of hail) the game would return to real time. If the game stops for one player to order a ship on a mission or so, the game actually stops for both sides (this is the downside cause it can be a bit annoying). Maybe you can trow in an option that causes the game never to stop in a multiplayer game (players will have to be more attentive then to the messages that appear on top, maybe you can let a 5 message screen drop down) I don't know if it's implementable, but if you ever tried imperium galactica II, they made a late patch where multiplayer was enabled only one flaw there the multigames couldn't be saved.
If you guys could figure out a gameplay for STUN2 to be played online thru TCP/IP with saving enabled i'm certain there will be a lot of intrest and this makes this game even better
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