LargeSlowTarget -> What to do with all those ENG units? (3/15/2005 2:44:27 PM)
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Probably opening an old can of worms here - I'm in mid-43 and scores of ENG units are showing up at the West Coast (mostly Seabees). I don't know what to do with them - I already have more than enough ENG units in the active areas, the rear bases are long maxed out and even newly captured bases are quickly built up. I have the impression that the engineers in WITP 'can do' too much too fast. Furthermore, there is no real need for base maintenance - my frontline bases do not suffer much damage at the hands of the inept Japanese AI at this stage of the war, and when the AI did hit me hard in 1942, even the fewer ENG units back then were more than enough to repair the damage quickly. And apart from enemy bombs and shells, bases do not suffer damage from wear-and-tear, operational accidents, weather etc. that would need to be fixed by ENG units or base forces. So I think bases should suffer random amounts of damage each turn, depending on climatic zone, terrain and weather, number of sorties, op losses (crash landings) etc., in order to give those ENG units a reason to exist. This would also consume supplies and tie down ships moving ENG units and supplies arond, helping to slow down the tempo of operations. Maybe the ENG units can also be given additional tasks, like malaria control and building camps (thus helping to improve moral and to reduce fatigue) or speeding up the loading/unloading process of ships in port. An option to disband surplus units would be nice, too. I know this is a dream, but... what else can I do with this flood of ENG units?
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