Ghostbear -> Dump Jump Gates (2/5/2002 9:17:00 PM)
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IMHO,
Jump gates vastly corrupt the game balance. I didn't like them in MOO2, where (I think) you had to jump from gate to gate. That had the effect of making defending absurdly easy, since you could assemble your entire fleet at any point in an instant.
Here, you can launch your entire fleet from many planets and have it assemble over an enemy world. This totally eliminates his ability to assemble a counter force. Very unbalancing.
Also, it makes the research into faster engines kind of redundant since your ships head back to the nearest gate and jump from their to their destination.
So, either turn it off, make it a point to point gate, or add the option to disable that technology. Or, make some sort of counter that would block jumping within some radius from a defended world (it would have to be a BIG radius or you could just jump one system away).
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