your bag of dirty tricks..... (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945



Message


wild_Willie2 -> your bag of dirty tricks..... (3/24/2005 6:53:41 PM)

Hi guy’s let’s brag about al the devious things you have done to the AI or even better to your pbem opponent.

My favourites:

Holding a single IJN carriers (prefer KAGA) back in the east pacific after the pearl harbour strike, I use the subs near pearl as a scouting line in the east pacific and pounce some transport taskforce while your opponent saw the rest of the KB retreat near midway….
This costs your opponent (probably) some units and forces him to take al kind of time consuming measures to counter it. I unfortunately revealed the existence of my single carrier to soon and “only” bagged 4 destroyers (BAD INTEL).

Another one is to “lure” your opponent into an offensive with a weak force and then land a division or 2 at his rear to cut of his retreat.




von Murrin -> RE: your bag of dirty tricks..... (3/24/2005 11:30:00 PM)

Always take the dot bases in your rear. One of my favorite nuisance tactics is to sub transport a small portion of a base force into a dot base which I still own as well as some minimal supply. Then I fly in some high experience search aircraft for night naval bombing. Everybody leaves in the next day or two.

In the entire time I've played WITP, this has gotten 23 ships, including a CVE.[:D]




SpitfireIX -> RE: your bag of dirty tricks..... (3/25/2005 6:02:35 AM)


quote:

ORIGINAL: von Murrin

Always take the dot bases in your rear. One of my favorite nuisance tactics is to sub transport a small portion of a base force into a dot base which I still own as well as some minimal supply. Then I fly in some high experience search aircraft for night naval bombing. Everybody leaves in the next day or two.

In the entire time I've played WITP, this has gotten 23 ships, including a CVE.[:D]


von, sorry if this has been asked before, but could you please explain what's going on in your avatar picture? It looks like you cat is kung-fu-kicking your dog in the head.[&:]




von Murrin -> RE: your bag of dirty tricks..... (3/25/2005 6:40:03 AM)

That's precisely what's happening.[:D]




MadmanRick -> RE: your bag of dirty tricks..... (3/25/2005 7:24:49 AM)

The most devious trick I've played was to send an empty transport TF near to Bombay, as if I was going to invade it. I knew my PBEM opponent had some heavy surface units there, but I wasn't sure which ones. I had snuck a CV TF in behind the empty TF, to slam any SAG's that appeared. I managed a torp hit or two on Prince Of Wales, before he redocked his ships. Then I sprung the real plan. I sent in the full transports to Karachi, as I had planned all along and because he was already wary of my CV's he didn't try to disrupt my invasion. Everything worked to perfection, except that I was only able to score a minimal number of hits on his SAG. I am still battling at this moment to take Karachi, but it should go over fairly soon, as I hold a more than 10-1 advantage.

Rick




Behemoth -> RE: your bag of dirty tricks..... (3/25/2005 7:47:21 AM)

WOW, madman, Nice trick. Hats off. I can just see myself falling for this one... maybe even a few times. Thx for the tips guys!
-B




wild_Willie2 -> RE: your bag of dirty tricks..... (3/25/2005 8:49:34 AM)

Madman, that IS devious. You misuse the game dynamix for your personal gain, GREAT.




Oliver Heindorf -> RE: your bag of dirty tricks..... (3/25/2005 10:57:47 AM)

quote:

ORIGINAL: von Murrin

That's precisely what's happening.[:D]


Kung-Fu Kitty ! YEAH ! [:D]




von Murrin -> RE: your bag of dirty tricks..... (3/25/2005 11:43:03 AM)

[:D]

Speaking of my avatar, drunken kitty should be coming off vacation sometime over the next few weeks.[:'(]




DeepSix -> RE: your bag of dirty tricks..... (3/25/2005 5:17:03 PM)

Your cat's name wouldn't be "Kato" would it?[;)]




LittleJoe -> RE: your bag of dirty tricks..... (3/25/2005 5:22:46 PM)



I like sending Japanese Pc and PG boats to "test" the defences before any invasion.

Thats about as devious as i get.




mapr -> RE: your bag of dirty tricks..... (3/29/2005 12:39:56 PM)


quote:

ORIGINAL: wild_Willie2

Madman, that IS devious. You misuse the game dynamix for your personal gain, GREAT.


I feel that not any more devious than this ships 'docked in port'/'ships in TF' stuff. I think opponent used game rules in much worse way as I think that doing tricks with ports is wery gamey.

That is because this makes Madman-like situations to be just quessing game whether ships are in port or not and whether which ships are there. Quessing game in a wery bad way in my opininion. Attacking player has no sensible way to try to locate those nasty BB's or even CV's only. Or any other certain ship type he is willing to sink.

Because of this, one is able to try wery nasty tricks to attacking player if he keeps he's fleets if hex with good sized port and some planes and wery good chance in succeeding.









herbieh -> RE: your bag of dirty tricks..... (3/30/2005 5:15:22 AM)

Nothing personal, you guys are too gamey for me[8|]

This must be the win at any cost the game thread. Note the game thread

Still, very devious

But not my cup of tea.




pad152 -> RE: your bag of dirty tricks..... (3/30/2005 5:37:39 AM)

As allies right after Pearl, I like to sail the Enterprise & Lex CV groups straight to Manila, this has a real nasty effect on Japanese shipping in area.[:D]




mogami -> RE: your bag of dirty tricks..... (3/30/2005 6:06:40 AM)

Hi, See my Felix with his bag of tricks (holding up the Matrix Logo)

In my opinion a trick is when I am able to make the enemy react in a predicted manner that results in outcomes in my favor. I don't manipulate game mechanics I manipulate my opponents.

My most common method is simply to let the enemy succeed for a while. Be it bombardments with TF or air. It is my belief the other guy will be unable to quit while he is ahead and they will always come back one more time. The trick is to be ready when they do.

[image]local://upfiles/944/19EE3800EC364061A555C05479CF8956.jpg[/image]




janushm -> RE: your bag of dirty tricks..... (3/30/2005 7:11:03 AM)

basically like mogami said...making my enemy react in a certain manner.....like he has the KB heading for colombo...i spot him early on as northern sumatra is still mine and a patrol squad or 2 are based there ...i manage to evac every combat vessel to the south and keep a couple of AK's in port to make it seem the port isnt abandoned.

meanwhile i base every fighter in the indian/burman theatre of war there and prepare to shoot down some elite KB flyers




BraveHome -> RE: your bag of dirty tricks..... (3/30/2005 3:22:10 PM)


quote:

ORIGINAL: Mogami
In my opinion a trick is when I am able to make the enemy react in a predicted manner that results in outcomes in my favor. I don't manipulate game mechanics I manipulate my opponents.

My most common method is simply to let the enemy succeed for a while. Be it bombardments with TF or air. It is my belief the other guy will be unable to quit while he is ahead and they will always come back one more time. The trick is to be ready when they do.


Have you been advising my PBEM opponent?! [:D]




rtrapasso -> RE: your bag of dirty tricks..... (3/30/2005 4:12:28 PM)


quote:

ORIGINAL: von Murrin

[:D]

Speaking of my avatar, drunken kitty should be coming off vacation sometime over the next few weeks.[:'(]


Yay! I see drunken kitty is back!!!

Reminds me of the sights on (or maybe just off) Bourbon Street![:D]




Nikademus -> RE: your bag of dirty tricks..... (3/30/2005 5:00:34 PM)

I like to lull my opponents into complacency by presenting them with a deliberately muddled and disorganized series of offensives that progress in fits and starts, generally giving off the impression that they'd been poorly planned.

All intentional of course.....all part of the master plan.....oh yeah....Redrum....[sm=crazy.gif]




Feinder -> RE: your bag of dirty tricks..... (3/30/2005 5:21:09 PM)

Knavey and I have what I am quite sure, is the single most dirty trick available in game. I can in good conscience say that it is neither an exploit or gamey. It doesn't even have anything with loading units one way, or bait-n-swich, or even standing down spotters (which I thot I was very clever for doing that). It has been very tempting these past months to share it as a "strategy suggestion". However, seeing as we have several games going on at the moment (and other due to start with v1.5), it would be very unwise to share it with the masses.

And boy it's a doosey, and I have never seen any reference on these boards of any other players having discovered this dark secret. But if share even the slightest inkling of what it does for us, Knavey would probably release a trio of rabies infected rotweilers on me (and to give credit where it's due, Knavey was the one who made the initial observation).

And so, I maintain my silence, and cast all of my PBEM opponents a smug grin.

-F-




BraveHome -> RE: your bag of dirty tricks..... (3/30/2005 7:04:52 PM)

To paraphrase Molière,

"The secret to success in WitP consists in two things: to give and to not receive."




Oleg Mastruko -> RE: your bag of dirty tricks..... (3/30/2005 10:25:06 PM)

I don't think any of the tricks described here is gamey or unethical or sindrome of "must win at any price". They seem to me like fine small tricks to make the game more interesting. And they are all easily countered.

Lets just remember similar "tricks" were used in real war, with various degree of success (or rather failure): Makin raid, Oregon forest bombings, Doolittle raid, night bombing of PH using sub-refuelled Emilys etc etc.

To Murrin: how did you manage to get 23 enemy ships with this simple tactic? Impressive.

O.




tsimmonds -> RE: your bag of dirty tricks..... (4/6/2005 4:50:07 AM)

Replace the Glens on the B1 subs with Alfs from the CLs.[8D]




denisonh -> RE: your bag of dirty tricks..... (4/6/2005 5:02:28 AM)

What a tease.

quote:

ORIGINAL: Feinder

Knavey and I have what I am quite sure, is the single most dirty trick available in game. I can in good conscience say that it is neither an exploit or gamey. It doesn't even have anything with loading units one way, or bait-n-swich, or even standing down spotters (which I thot I was very clever for doing that). It has been very tempting these past months to share it as a "strategy suggestion". However, seeing as we have several games going on at the moment (and other due to start with v1.5), it would be very unwise to share it with the masses.

And boy it's a doosey, and I have never seen any reference on these boards of any other players having discovered this dark secret. But if share even the slightest inkling of what it does for us, Knavey would probably release a trio of rabies infected rotweilers on me (and to give credit where it's due, Knavey was the one who made the initial observation).

And so, I maintain my silence, and cast all of my PBEM opponents a smug grin.

-F-





Feinder -> RE: your bag of dirty tricks..... (4/6/2005 5:33:12 AM)

Some that I will share (but -not- the mother of all dirty tricks). Not that not that significant, but it is useful:

Of course, you should always watch the replays

1. Ground to Ground (most people are on to this one), will tell you actual assault strenghts of the attacks, after adjustments. Very rarely do you actually attack at your given assault strenght. Watch the replay to the very end (if it matters), and it tells you the adjusted strengths of you and your opponent.

2. Air combat replays will tell you the squadrons involved. You can match the sqdns to the CVs. This is more useful the the Allied player, since the variety of IJN CVs can vary considerably in force projection (whereas, most Allied CVs walk around with 90 planes regardless of the class). ID'ing a TF with "CV CV" makes a major difference if it's (Hiryu, Soryu) as opposed to (Shokaku, Zuikaku).
A1 - Akagi
A2 - Kaga
B1 - Hiryu
B2 - Soryu
D1 - Ryujo
E1 - Shok
E2 - Zui

I forget the others. Naturally, IJN can swap around their squadrons to confuse the matter, but most players won't bother with that.

3. What else?
a. You can put the VMF-211/1 (from Wake) onto one of your early-war USN CVs. They're not running at full capacity (75 of 90 used). You can put the 12 plane flight of VMF-211 onto a CV to augment the fighters. I don't put them on CAP, because they'll burn up with Ops losses. But I use them for "dedicated escort" on a strike (with 0% CAP, so they're standing down the rest of the time). Having 12 more USMC Wilcats with your strike, means you can keep back 12 more USN Wildcats for self defense (if you so choose).
b. You can also put on the USMC SBD sqdns onto your CVs without affecting flight ops (they have 18 planes). Again, I don't use them with a search percentage, let the USN DBs to that, since they're better at actually landing. So your USMC SBDs can be set to AFAtk or NavAtk with search = 0, and that way, you boost your strike package by 50% only when there actually -is- a strike.

-F-




von Murrin -> RE: your bag of dirty tricks..... (4/6/2005 11:20:44 AM)

quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: von Murrin

[:D]

Speaking of my avatar, drunken kitty should be coming off vacation sometime over the next few weeks.[:'(]


Yay! I see drunken kitty is back!!!

Reminds me of the sights on (or maybe just off) Bourbon Street![:D]


Drunken Kitty and Kung Fu Kitty will be doing rotating tours.[:D]




von Murrin -> RE: your bag of dirty tricks..... (4/6/2005 11:26:56 AM)

quote:

ORIGINAL: Oleg Mastruko

To Murrin: how did you manage to get 23 enemy ships with this simple tactic? Impressive.


It seems to work equally well with both Japanese and US search aircraft. I usually dedicate 2-4 subs to the job with half running base force fragments and the other running supplies. The supplies go in first followed by the fragments. Once the fragments are ashore, I fly in two patrol squadrons. One does search and the other night naval attack. I generally get one attack per two basing attempts, so it's not a guaranteed thing, and the 23 ships have been scored over the entire course of my WITP playing time.

The idea really is nuisance raiding and hopefully forcing the opponent fly night CAP in his rear areas. If you get a ship, all the better.[:'(]

Note that you can't actually stick around for more than two days, three if you're feeling lucky. After day two there should be a FT TF heading your way, so you need to pull everybody out. I only use high experience squadrons (75+ exp.) for this.




blam0 -> RE: your bag of dirty tricks.....that failed... (4/6/2005 11:20:39 PM)

I was once able to trick my allied opponent into chasing a surface TF with his CV TFs into an area where I had stationed several CVs and lots of LBA. Sadly, it rained quite heavily over Rabaul and Lae depriving me of my CAP and LBA support, and I lost 2 CVs.[X(] Perfect operational execution...abysmal tactial execution.




The Dude -> RE: your bag of dirty tricks.....that failed... (4/7/2005 12:38:42 AM)

Sometimes I'll Build up a base and then withdraw all my planes from it. The AI (very rarely) will fall for it and move against the base. When in range I'll will fly in all my air assets and start bombing. When it works the slaughter is amazing but other times the AI doesnt go for it and it turns into an inconvieniece for me.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.703125