Charles22 -> (7/1/2000 2:14:00 AM)
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Victor: No, but the ratings for the T34/85 armor value may need looking into. If they're accurate, no wonder the T34 was so mass-produced, because it may have not used that much material. So it would seem that when comparing Germany and the USSR, that either you punish Germany's superior quality or the USSR's superior numbers. While with the scope of this game, we can run into any given force the other side can muster up. It's not like you had a formation of King Tigers, and they saw the same number of IS2's and said to themselves, "Oh no, we better withdraw 80% of the KT's, for we have to reflect the strategic situation in all of our skirmishes". Part of the entire East Front startegy for Gerry, involved, I'm talking later in the war, where they would use mobile attacks on Soviet attacks which had become too thin, instead of fighting to the last man as people tend to think. Actually given the usual superiority of long-range German guns, compared to shorter ranges combined with the quicker speed of the Soviets, the way the maps are made out, takes quite a lot of wind out of the German sails, as they are often forced to fight at ranges of 20-30 anyway, as far as I've seen. The Germans may had in any conflict made the odds even, or in their favor, in numbers, as I explained mobile warfare, in many instances, but lack of any sizeable open terrain certainly takes away a lot of their advantage. In essence, if a Tiger with 80mm armor, even at the relative beginning of the battle must expose it's sides to short-range battles, then the performance advantages you're set upon curbing, is negated anyway. The Soviets certainly weren't slackers as far as side armor was concerned. So the lack of range useage takes away a lot of German advantage, so we can quibble about cost, but nothing short of more range can give the less-produced, but more qualitive German unit it's full worth (if Germany was restricted to fighting in limited areas, wouldn't they have produced more SGIIIG's than they did?). What's the point of having the ability of knocking out a Sherman at 2000 yards, if you never had terrain that allowed it? Given the limited scope of the horizontal map, the ability of the game to one day make higher heights, particularly if located in rear areas, would go a long way towards alleviating the lack of ranged shot (or if there were more level 5 and under terrain in the mid areas, with more level 20 on the extremes).
I've read lots of books about the frustration of German opponents, particularly America, with trying to dent the Tiger for example, and it setting itself up rather well for commanding an entire area (in Western Europe), in advance, just as I described, but we cannot do that here. Anyway, that aside, is there ever such a thing here as visibility over 40? I've played some clear September games and have yet to see it (in WWII campaign), regardless of whether the terrain allows long-range shooting. I certainly don't think all battles in Europe must involve long-range visibility/terrain, but none?
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