RE: Upset for what? (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945



Message


Tankerace -> RE: Upset for what? (4/3/2005 6:52:55 AM)

If I had my mic I'd do a radio ad and post it.




Tankerace -> RE: Upset for what? (4/3/2005 7:18:08 AM)

ctually I am doing a transcript for laughs... but right now I am doing a MIDI jingle for it. Gimme a few minutes




Tankerace -> RE: Upset for what? (4/3/2005 7:43:54 AM)

Announcer: "Do you have submarine problems friends? Are your depth charges just not cutting it. Then may I reccommend, Kablammo!"

Chorus (sings words below, sing it with the Midi I wrote, attached to this post):

Do those I boats cause you trouble,
Are those U boats makin' rub-ble,
Then what you need is a whammo,
So why dont you try Ka-blammo,
Now!!!!!

Announcer: "Kablammo folks. The Right choice. No longer must your ships travel without any protection. Kablammo. By the magical incredients of classified and hotsauce, it will cure all your problems. Kablammo: It Kills subs DEAD."

Chorus:

Do those I boats cause you trouble,
Are those U boats makin' rub-ble,
Then what you need is a whammo,
So why dont you try Ka-blammo,
Now!!!!!


Kablammo! Jingle




Ron Saueracker -> RE: Upset for what? (4/3/2005 7:53:52 AM)

Hmmmmm[:)]




Tankerace -> RE: Upset for what? (4/3/2005 7:55:20 AM)

Good Hmm, Bad Hmmm, or I stretched the gag to far Hmmm? [:)]




Ron Saueracker -> RE: Upset for what? (4/3/2005 7:57:06 AM)

Good Hmmmm. Kind of amazed that I'm so inspirational!!![:D][X(]




TheElf -> RE: Upset for what? (4/3/2005 8:06:08 AM)

quote:

ORIGINAL: Tankerace

Announcer: "Do you have submarine problems friends? Are your depth charges just not cutting it. Then may I reccommend, Kablammo!"

Chorus (sings words below, sing it with the Midi I wrote, attached to this post):

Do those I boats cause you trouble,
Are those U boats makin' rub-ble,
Then what you need is a whammo,
So why dont you try Ka-blammo,
Now!!!!!

Announcer: "Kablammo folks. The Right choice. No longer must your ships travel without any protection. Kablammo. By the magical incredients of classified and hotsauce, it will cure all your problems. Kablammo: It Kills subs DEAD."

Chorus:

Do those I boats cause you trouble,
Are those U boats makin' rub-ble,
Then what you need is a whammo,
So why dont you try Ka-blammo,
Now!!!!!


Kablammo! Jingle


T.A., you have entirely too much time on your hands. Aren't there any cute Oklahoman Coeds running around your place?




Tankerace -> RE: Upset for what? (4/3/2005 8:10:35 AM)

Yeah, but they are all either married, have kids, or have 6 ft something football playing boyfriends that could beat the *%&# out of me.

Almost asked a married girl out once.... to quote the crocodile hunter, "Baaad Baaad, Danger danger."




pad152 -> RE: Upset for what? (4/3/2005 8:46:23 AM)

There's historical accuracy and then theres game balance, if Witp was a true historical sim would anybody be happy.

The truth is in terms of game balance you can't have control over everything and then complain about historical accuracy. The claim of, I know what happened, I just want to try do better is just total bullshit. Everyone wants to play God and then complains about the outcome (maybe that was God's real problem, he didn't get the expected outcome, got tired of it and went to do something else[:'(]).

Would anyone be happy if you only controlled Britian or US forces in the game, yet you were forced to spend half your time shipping stuff (supplies, oil, aircraft, troops) to the other allied forces even when you had no control over them?

I agree there are issues with Witp:

1. Historical accuracy of units sure gets questionable after a units experince get high.

2. No many things hard coded, not changable by the editor (set limit on max experince level on each unit, select which ships respawn).

I wish we could edit the AI for each scenario, just be able to edit the target list (add/subtract locations Japan trys to invade would be great[;)]).

I think the biggist complaint here is, there is no future Witp. The idea of it will get fixed in the next version Witp II or Med War just doesn't exist. The truth is, trying to develop a Witp type game that does less wouldn't be the same, and a game trying to do more just isn't possible at this time.

Let's just hope that somewhere down the road (maybe in the next 10 years) something better will come along.




Tristanjohn -> RE: Upset for what? (4/3/2005 10:16:04 AM)


quote:

ORIGINAL: Ron Saueracker

Hmmmmm[:)]


Why aren't you doing your CHS turn? [8D]





wworld7 -> RE: Upset for what? (4/3/2005 11:26:14 AM)

LOL




wworld7 -> RE: Upset for what? (4/3/2005 11:31:17 AM)

In response to
quote:

Kablammo




eMonticello -> RE: Upset for what? (4/3/2005 4:29:15 PM)

quote:

ORIGINAL: pad152
There's historical accuracy and then theres game balance, if Witp was a true historical sim would anybody be happy.

The truth is in terms of game balance you can't have control over everything and then complain about historical accuracy.

Would anyone be happy if you only controlled Britian or US forces in the game, yet you were forced to spend half your time shipping stuff (supplies, oil, aircraft, troops) to the other allied forces even when you had no control over them?

There are a number of historical inaccuracies that were design decisions.

For instance, two reasons that the shipping was tight for the Allies in the Pacific was
a) the need for shipping in ETO/MTO and
b) the need to store stuff on ships in theater since the ports in the South Pacific had reached their capacity to unload stuff.

In the game, once shipping arrives, it's yours to keep. There's no mechanism that will take shipping away from you.

In 1943, Noumea had 20-30 ships waiting to be unloaded for an entire month. In the game, if 1,000 transports suddenly showed up at Noumea, they all unload at the same time.

Fortunately, many of these historical (and real-life) shortcomings can be reduced or eliminated by adopting house rules.

I believe that most folks are interested in the wildly historical (and real-life) inaccuracies that can't be addressed either through oob changes, scenario setups, or house rules.




Sonny -> RE: Upset for what? (4/4/2005 12:22:56 AM)

quote:

ORIGINAL: eMonticello

.................

In the game, if 1,000 transports suddenly showed up at Noumea, they all unload at the same time.

............................



Not in my game. When 1,000 transports show up at Noumea the KB comes along a sinks 'em.[X(]




Tankerace -> RE: Upset for what? (4/4/2005 12:55:11 AM)

Courtesy of Kablammo!(tm).

Kills more than just subs dead.




madmickey -> RE: Upset for what? (4/4/2005 1:13:49 AM)

Tankerace, if Mitch Miller was alive he would want you on his show.




Tankerace -> RE: Upset for what? (4/4/2005 1:18:32 AM)

Hehehehehe. Oh well, enough Kablammo for now, must....finish....War Plan Orange.....




Sonny -> RE: Upset for what? (4/4/2005 3:26:17 AM)

quote:

ORIGINAL: madmickey

Tankerace, if Mitch Miller was alive he would want you on his show.


If Spike Jones were alive he would want him on his show too.




Tankerace -> RE: Upset for what? (4/4/2005 3:28:42 AM)

Only if I get to sing "Der Furher's Face".

"When da Furher says, we ist di master race, we Heil! Pffft Heil! Pffft Right in der Furhers face, not to love da Furher is a great disgrace, so we Heil! Pfft Heil! Pffft Right in der Furher's face!"




DeepSix -> RE: Upset for what? (4/4/2005 4:20:32 AM)

LMAO... toooo funny.

When Herr Goering says "They'll never bomb dis place"
Zieg Heil!
Zieg Heil!
Right in Herr Goering's face....




Tankerace -> RE: Upset for what? (4/4/2005 4:37:49 AM)

Are we not the supermen Aryan pure supermen
Ja we are the supermen (super duper supermen)
Is this Nutsy land so good
Would you leave it if you could
Ja this Nutsy land is good
We would leave it if we could


You know, Disney did a short of it, and used the music to it. Its funny too, like in this line, they have a helmeted German say "Are we not the supermen?" followed by Hirohito say "Aryan pure, supermen." Great stuff, I have the short on DVD, its classic.

They also have some other lyrics in the short, one talking about Hitler, saying "And what if one shell, should blow him straight to Hell, oh wouldn't that be swell!"




Mr.Frag -> RE: Upset for what? (4/4/2005 6:45:40 AM)

The amount of work put into this thread could have productively been redirected at multiple series of conclusive tests backing up your "whines" and perhaps actually get some action ...

Sad really, but thats why things don't change, everyone expects someone "else" to do the work and instead complains. You get what you are willing to put into things.




Tankerace -> RE: Upset for what? (4/4/2005 7:08:29 AM)

At least on the sub warfare (the butt of my Kablammo jokes) have been posted over and over and over since day 1, and we have been told working as designed. Their have been tests to nerf the DCs, but from what has been posted that only goes so far. That's why in WPO I am having to make my DCs almost nerf balls, just so subs have a chance.




Tristanjohn -> RE: Upset for what? (4/4/2005 8:07:02 AM)


quote:

ORIGINAL: Mr.Frag

The amount of work put into this thread could have productively been redirected at multiple series of conclusive tests backing up your "whines" and perhaps actually get some action ...

Sad really, but thats why things don't change, everyone expects someone "else" to do the work and instead complains. You get what you are willing to put into things.


What's sad is to find someone from development writing anything of this nature. The "testing" of the kind you speak to ought to have been done in alpha a couple of years ago. Quite apparently is was not. Nevertheless, the "testing" you refer to, your overtone aside, is in fact being performed in the best manner possible, right now, in the game, turn to turn, by experienced wargamers. The feedback from the most serious of these wargamers is that the model is not only broken in general but in some instances shattered. And don't even get me going on the bugs.




Ron Saueracker -> RE: Upset for what? (4/4/2005 8:45:56 AM)


quote:

ORIGINAL: Tristanjohn


quote:

ORIGINAL: Mr.Frag

The amount of work put into this thread could have productively been redirected at multiple series of conclusive tests backing up your "whines" and perhaps actually get some action ...

Sad really, but thats why things don't change, everyone expects someone "else" to do the work and instead complains. You get what you are willing to put into things.


What's sad is to find someone from development writing anything of this nature. The "testing" of the kind you speak to ought to have been done in alpha a couple of years ago. Quite apparently is was not. Nevertheless, the "testing" you refer to, your overtone aside, is in fact being performed in the best manner possible, right now, in the game, turn to turn, by experienced wargamers. The feedback from the most serious of these wargamers is that the model is not only broken in general but in some instances shattered. And don't even get me going on the bugs.



You hit the nail on the head TJ. The game is just too big for the designers to have treated it like any other release. Design change should still be a part of this games dev process as heavy play has shown some serious drawbacks. Unlike fictional based games where resolution and outcomes can't be compared to anything, WITP is an historical game, actually an historical simulation as it has been advertised, so there are comparisons necessarily being drawn and in many cases the comparisons are far from favourable. This is not something which can be tossed out on the market a la Stephen King and seriously expect it to function and get rave reviews.

The game as is a great template from which to work with and improve upon with some continued effort, but as a finished product in the final stages of support it is sadly not. This should come as no surprise to anybody conscious of the fact that the scope of the game is just so HUGE. You can't pump out a twelve course meal in the time it takes to flip a burger.




ChezDaJez -> RE: Upset for what? (4/4/2005 10:30:01 AM)

quote:

IRL spotting subs was difficult as they generally were the hunters, not the other way around (at least until advent of major tech breakthroughs in radar, sonar, techniques, availability, and sheer number of platforms on which to carry these new devices). Subs had a lower profile than surface ships so generally sighted the enemy first on the surface, day or night. Submerged, submarines generally spotted surface ships first as well through use of hydrophones and their even further reduced profile (now down to a periscope!). At speed, it was near impossible for a surface ship to even know a submarine is in the area unless a pericope or periscope feather was noticed (required basically calm sea states, careless use of periscope, and incredible diligence and luck on the part of surface ships.

****

In WITP subs are not only easily detected but are like lambs at the slaugher as well. No evasion by sub is permitted if discovered. Subs can't even fire back. Simply, they just sit there and take it. Baaahahahahahaaa....

IRL subs generally avoided attacking ASW TFs, and because they were subs, were generally successful in doing so. If detected, subs were again generally successful at evasion unless in shallow, restricted waters or vs late war Allied escorts. When attacked, subs often fired defensively (the down the throat shot).


I happen to agree with you on this point, Ron. As a former acoustic sonar operator onboard the P-3C Orion with many an hour hunting submarines (and being quite good at it if I do say so myself), I can say chasing diesels are a pain.

Even today, like in WWII, the vast majority of diesel submarine detections are visual. During the war, at night surfaced subs could hear aircraft a long ways off and have a very good idea of its general movements and take appropriate action. And on those occasions when a sub must be on the surface in daylight, he will most often see you before you see him and in an emergency can go from fully surfaced to fully submerged within about 45 seconds. If there is any kind of chop on the sea, the aircraft probably wouldn't even recognize the swirl. But the general idea was for the sub to operate surfaced at night and submerged during the day when near enemy air bases.

Most WWII surface ships put too much self-noise into the water to ever detect an undamaged submarine passively at anything over 8 knots. A sub running silent is quieter than my daughter sneaking into her room after midnight (and she's damn quiet!) so the chance of detection is very slim passively without excellent locating data. A damaged sub can be tracked passively depending upon the type of damage.

Like you said, Ron, the game in no way even attempts this kind of modeling and it should have. It's not that difficult to do.

Someone else mentioned "play balance." Play balance is for a game. A simulation should let the chips fall where they would historically.

Chez




Mike Scholl -> RE: Upset for what? (4/4/2005 12:46:07 PM)


quote:

ORIGINAL: Tristanjohn

What's sad is to find someone from development writing anything of this nature. The "testing" of the kind you speak to ought to have been done in alpha a couple of years ago. Quite apparently is was not. Nevertheless, the "testing" you refer to, your overtone aside, is in fact being performed in the best manner possible, right now, in the game, turn to turn, by experienced wargamers. The feedback from the most serious of these wargamers is that the model is not only broken in general but in some instances shattered. And don't even get me going on the bugs.



The real problem was that they tried to hardcode far too much of WITP. A project this big was never going to give
up all it's quirks, bugs, and errors in any normal period of testing. Had the design crew admitted that in the beginning
and gone with more open-ended coding the real playtesting could have continued even after production and release.
As it was released, many of the problems and errors that have shown up in play keep running into the stonewall
of the coding. "We can't fix this without screwing up that." I admire 2by3 for biting off such a massive project,
but they were short-sighted in the way it was implemented. And it's led to frustration on both sides of the field.




DeepSix -> RE: Upset for what? (4/4/2005 2:22:07 PM)


quote:

ORIGINAL: Tankerace

...Ja we are the supermen (super duper supermen)...


I was going to quote that line, but couldn't figure out how to convey the way it's delivered (in the version I have, at least) without being awkward or perhaps offensive.[:)] Haven't ever seen the short, or heard the shell/Hell lyric either!




Mr.Frag -> RE: Upset for what? (4/4/2005 3:49:27 PM)

Seeing as Ron never paid attention during Beta, let me clue you in to what he's not bothering to post. Sub handling is centralized into a couple variables. Easy to change. ASW & Sub handling has been changed in every single patch, contrary to TJ's posts who doesn't seem to be able to read Whatsnew.pdf. The very reason they were centralized was to make changes simple to do as it was understood from day one that things would require tweeking after release.

Feel free to continue to come up with excuses for something not being done, but in the end it belongs right in your lap. You want to blame someone else for you sitting on your arses, whatever. Typical cop out. Good thing the testers didn't operate like that or there wouldn't even be a game.





Ron Saueracker -> RE: Upset for what? (4/4/2005 4:17:07 PM)


quote:

ORIGINAL: Mr.Frag

Seeing as Ron never paid attention during Beta, let me clue you in to what he's not bothering to post. Sub handling is centralized into a couple variables. Easy to change. ASW & Sub handling has been changed in every single patch, contrary to TJ's posts who doesn't seem to be able to read Whatsnew.pdf. The very reason they were centralized was to make changes simple to do as it was understood from day one that things would require tweeking after release.

Feel free to continue to come up with excuses for something not being done, but in the end it belongs right in your lap. You want to blame someone else for you sitting on your arses, whatever. Typical cop out. Good thing the testers didn't operate like that or there wouldn't even be a game.




Unlike you, I'm not going to make this a cheap and unwarranted shot. If it's so easy to change on the code end, then change it. It's off.[8D]




Page: <<   < prev  1 [2] 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.015625