sjuncal -> (6/25/2000 5:55:00 AM)
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quote:
Originally posted by Drake666:
Yup it looks like I will be doing this with sjuncal if he is still up for it.
Yup, waiting on the patch to check things out and then buy my core force (which is always a long process for me) [img]http://www.matrixgames.com/ubb/smile.gif[/img] and deploy, I'll email you around then if that's agreeable.
quote:
Troop Type: Green, Adverage, Veterin or Elite
Opponent: One country or a mix of two countries.
Type, I personally would like an unpredictable mix... I don't always want to be facing elite panzers; and some authenticity... I wouldn't expect to meet up with very many veteran or elite Tiger crews the first year they were introduced. As you can probably tell I tend to campaign with Allied troops... US and UK. The occasional odd ball force mix would be cool (I'm reminded of the Gerry bicycle division in Normandy).
I'd definitely prefer some mixed nationalities... Italians early, Italian and Gerry in western Europe, and Gerry from Nomandy onward. Give my core some time to get experience before they have to start close assualting panzers [img]http://www.matrixgames.com/ubb/wink.gif[/img] This should be no trouble as I'll use the generated campaign and set the opponents 1/3rd Italian then 2/3rds German, some mix as the appropriet time frame would add variety.
> Force Type: Larges part of force is
Surprise me [img]http://www.matrixgames.com/ubb/smile.gif[/img]
> Special: A force may have some or more thin
> normal
Ditto... As long as you don't go overboard , with human waves, and whole armored divisions
or half the theater of operations worth of Naval and artillery support
Okay here's what I'd like "GM'ing" (game mastering) my campaign to add:
Force variety and mix as stated above.
slightly less predictable V-hex locations, obviously I'll have already deployed so mass changes would be problematic but a little variety would be quite do-able.
Fualty intel:
that orchard/treeline/fence/etc. isn't supposed to be in the no mans land breaking up my perfect 16 hex wide killing field down the center of the map [img]http://www.matrixgames.com/ubb/wink.gif[/img]
Don't change the basic battle type more then one increment (and in general leave it the way it is) occasionally make a defend a delay, a delay into a meeting engagment, and vice versa. Just for unpredictability. I'll have already gotten my support based on what general type of mission I'm facing.
(wonder if there's any way to edit the battles so the player can re-deploy? Freds editor maybe?)
On AIP defends, feel free to bolster their terrain, a gully or two, some (reasonable) fortifications... Don't want to slog through 3 or 4 gun casements, but a rifle pit, or an odd pillbox yes. Definitely surprise me with AIP setup.
Question: in the scenario editor does setting an objective for a unit or formation, effect how the AI will use that unit? In other words if I set a recon unit to advance on an objective would it go there instead of detouring for the nearest V-hex? This alone could drastically improve the AI in campaigns. Does CC have to be on for this to work?
I'm sure I'll think of more preferences... but think of them as preferences and not demands. Bottom line, I don't want either of us to feel put out, if we got something real life to do, then just plunk down the defualt force in a reasonable way, bolster it a touch and send it back.
As far as mechanics of GM'ing go. The player should rename the files to whatever the GM will use (in my case scen000 replacing the tutorial so I don't have to scroll around to find it) and then rename it to saveXXX when he gets it back. Also should we zip the files?
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