Paul Vebber -> Hit probabilities - # Attack dice vs Defense (4/8/2005 8:26:04 PM)
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This got buried in a couple other threads. Results greater than 99.9% become 100.0, and less than 0.1% become 0.0 Common defense values are "greyed" though evasion modifiers and die roll modifiers can make other results useful for comparison. A -1 attack DRM is effectively an increase in defense rating of 1, similarly a +1 is a reduction of one. So a "standard" infantry unit with 6 evasion and 4 durability, defending has an 'effective' defense of 25 becasue of the -1 DRM for defending. Other DRM and mods to evasion can vary this. NOTE: this table is based on a simulation, not closed form calculation of the odds, so as you add more dice errors of +/- 0.1% - or so may be present. The simulation rolled over 2 million dice make this chart... The fact the "50% points" for odd numbers of dice fall correctly at intevals of 7 defense (the average increase of adding 2 dice - to 0.1%) should lead to confidence in the results... [image]local://upfiles/19/06A42885486B4B949DACDBEA822DE4F0.jpg[/image]
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