How will you handle the production after 1,5? (Full Version)

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Gen.Hoepner -> How will you handle the production after 1,5? (4/13/2005 10:34:21 AM)

Hi all,

with 1.5 ready to come out, i'm spending a lot of time thinking about how will the japanese aircraft production will be managed.
With the ability to change the upgrade path, i wonder how people will determine , since the beginning, the production levels for their aicrafts. Will you concentrate only on a particular model you consider superior or try to balance your futur air army?

Fighters: Army

After Nates and Oscars I there are 3 different choices: Tojo,Tony and Oscar II

Will you switch everything to Tojos, in order to provide high altitude interceptors for your bases or you will balance the production in order to have decent range escort for your bombers?

Fighters: Navy

I think there won't be many problems here...the path is already written, right? A6M2-> A6M3-> A6M5 and so on...

Bombers: Army

Here's something more interesting.

Sonias or Anns? Some seem to prefer the Anns...but they are not armoured, right? So why to prefer them? More accurate? more range?

I think nobody will keep their Lilies, right? They suck to say the least!
So, at the beginning of the war Sallies and Helens.....what would you prefer?
and after those two?

Navy

Not many choices here:-)


Now, something that really concerns me....

Recon planes and Patrol planes

Will they be considered in the same cathegory? Will we be able to switch some Dinah to Mavis?


.....and what about night fighters? Will they be considered a cathegory apart or will we be able to change a Oscar Sentai to Nicks for night fighting pourposes?

really curious about what folks think....





freeboy -> RE: How will you handle the production after 1,5? (4/13/2005 10:36:35 AM)

Do both the Sallies and Helens carry torps?




Gen.Hoepner -> RE: How will you handle the production after 1,5? (4/13/2005 10:40:25 AM)


quote:

ORIGINAL: freeboy

Do both the Sallies and Helens carry torps?


neither of them AFAIK






guderian39 -> RE: How will you handle the production after 1,5? (4/13/2005 10:50:38 AM)

Sallies do not carry torpedos.
Helen - I think - can carry torpedos.

But a far as I understood, manual upgrades can be chosen from the same type - e.g. fighter, bomber .. (the classes displayed in the info screens).

If that's the case, I would certainly prefer the Ki. 61 over the Tojos.
Tojos are good at the beginning, but make a bad impression against Liberators.
Ki. 61 - if flown by experienced pilots can compete against P38Js and Thunderbolts.
Unfortunate, both make a bad impression when fighting Spitfires.
The Oscar II is not even worth of considering.

If possible, I would even consider switching land-based Zeros against Ki.61.
Durability of A6M2 and A6M3 - too high operational losses -is far below Ki. 61.
Even the A6M5 is well below expectation.

Speaking of Bombers, the Helen is certainly the best.
But if possible, I would try to switch Bomber Groups to Betties.
All japanese Bombers are crap, but - if well escorted - Betties have a good range, good payload and few operational losses.




harrer -> RE: How will you handle the production after 1,5? (4/13/2005 10:54:23 AM)

quote:

ORIGINAL: Gen.Hoepner


Fighters: Navy

I think there won't be many problems here...the path is already written, right? A6M2-> A6M3-> A6M5 and so on...





Don't forget the A6M3a .. so A6M2-> A6M3-> A6M3a -> A6M5 and so on...

Harrer [;)]




Gen.Hoepner -> RE: How will you handle the production after 1,5? (4/13/2005 11:05:42 AM)


quote:

ORIGINAL: guderian39

Sallies do not carry torpedos.
Helen - I think - can carry torpedos.

But a far as I understood, manual upgrades can be chosen from the same type - e.g. fighter, bomber .. (the classes displayed in the info screens).

If that's the case, I would certainly prefer the Ki. 61 over the Tojos.
Tojos are good at the beginning, but make a bad impression against Liberators.
Ki. 61 - if flown by experienced pilots can compete against P38Js and Thunderbolts.
Unfortunate, both make a bad impression when fighting Spitfires.
The Oscar II is not even worth of considering.

If possible, I would even consider switching land-based Zeros against Ki.61.
Durability of A6M2 and A6M3 - too high operational losses -is far below Ki. 61.
Even the A6M5 is well below expectation.

Speaking of Bombers, the Helen is certainly the best.
But if possible, I would try to switch Bomber Groups to Betties.
All japanese Bombers are crap, but - if well escorted - Betties have a good range, good payload and few operational losses.



I do not think Navy bombers can be switched to Army bombers. Nor the army fighters to Navy fighters and vice versa.

I really do not think helens carry torps...quite sure about that






harrer -> RE: How will you handle the production after 1,5? (4/13/2005 11:29:27 AM)

For information, the Helen doesn't have any torpedo ..

SO, my production objectives :

A5M4 -> A6M2 -> A6M3 -> A6M3a -> A6M5 -> A6M8 -> A7M2 -> J7W

BUT that's good for the navy .. for the army, maybe I 'll keep my A6M2 long range and wait for the A6M3a also long range ..

I also think I'll put some N1K1-J on my CV's as CAP .. they are better than the A6M5 ..and the Jack is better than the A6M3 so .. it's a possibility.. the best I think against the F4U1 and F6F ..

D1A -> D3A -> D4Y .. nothing special ..

B4Y -> B5N -> B6N -> B7A .. nothing special ..

G3M -> G4M1 -> G4M2 -> P1Y !

H6K -> H8K ..

For the float planes, my Pete will be Alf or Jake now.

For the transports, I keep my KI 57 II, my KI 54, my L3Y and L2D2 .. MC 21 maybe converted in Topsy's ..

The recon planes :

KI 36 -> KI 15 -> KI 46 II -> KI 46 III

Army bombers :

Lily converted to Sally .. the rest is the same .. I keep the sonia and the Sally and Helen ( until the Peggy arrive for those)

The nates and Oscar will became KI 61 tony and KI 44 tojo .. the tony against the ennemy bombers and the tojo against the ennemy fighters .. of course the will fight against all of them .. so one squadron of them two for each attacked base... next I 'll upgrade them in KI 84 .. also I'll keep some squadrons of the KI 45 .. the KAIa as night fighter ( and then I'll upgrade it in KAIc) and the KAIb as fighter bomber .. good guns

Harrer [;)]




Gen.Hoepner -> RE: How will you handle the production after 1,5? (4/13/2005 11:34:06 AM)

About transport planes...why would you keep all those crappy planes instead of converting all of them to L3Y with its HUGE range?

Will it be possible to convert Float planes to Mavis and Emilies?
hope not




harrer -> RE: How will you handle the production after 1,5? (4/13/2005 1:05:40 PM)

quote:

ORIGINAL: Gen.Hoepner

About transport planes...why would you keep all those crappy planes instead of converting all of them to L3Y with its HUGE range?

Will it be possible to convert Float planes to Mavis and Emilies?
hope not


1. Because the L3Y is an navy aircraft ! ! So we can't upgrade the topsy and so on which depend of the army [:-]

2. I think it'll be possible .. but not sure .. someone can confirm this ?

Thanks in advance

Harrer




Gen.Hoepner -> RE: How will you handle the production after 1,5? (4/13/2005 1:14:39 PM)

I never noticed that^_^

Thanks




harrer -> RE: How will you handle the production after 1,5? (4/13/2005 1:26:36 PM)

quote:

ORIGINAL: Gen.Hoepner

I never noticed that^_^

Thanks


You're welcome [;)]

Harrer




WhoCares -> RE: How will you handle the production after 1,5? (4/13/2005 2:21:29 PM)

I already asked in several threads about the handling of Nightfighters and Fighter-Bombers in the new upgrade mechanism, but never got an answer [:(]

Regarding Tonys and Tojos, as you might need escorts for your bombers you should definatly have some Tojos, the Tony has a crappy range (2normal/3ext.).




harrer -> RE: How will you handle the production after 1,5? (4/13/2005 2:34:53 PM)

quote:

ORIGINAL: WhoCares

I already asked in several threads about the handling of Nightfighters and Fighter-Bombers in the new upgrade mechanism, but never got an answer [:(]

Regarding Tonys and Tojos, as you might need escorts for your bombers you should definatly have some Tojos, the Tony has a crappy range (2normal/3ext.).


But the tony with his guns is better against the ennemy bombers, and so we don't need an extended range [;)]

Harrer

gun value

tony 14 2X 12.7 mm HO-103MG + 20 mm cannon HO-5
Tojo 12 4X 12.7 mm HO-103MG





NemRod -> RE: How will you handle the production after 1,5? (4/13/2005 3:03:08 PM)

In the land based air units information screen, float planes and patrols are listed separatly, in the manual too,I think. So you shouldn't be able to switch them.

For Navy fighters it isn't so simple (fortunatly!) :
The J2M jack is the Tony for the Navy, don't forget it! it comes in early 43.
Availability for A6M5 and George isn't so different ( may become the same with research, if research is worth something[&:]).For your CVs you probably need A6M5, but for land base units wich one is your choice[;)]?

There is something I don't understand: the data base gives a better range for Tonies than Tojos. Strange.




castor troy -> RE: How will you handle the production after 1,5? (4/13/2005 3:23:59 PM)


quote:

ORIGINAL: WhoCares

I already asked in several threads about the handling of Nightfighters and Fighter-Bombers in the new upgrade mechanism, but never got an answer [:(]

Regarding Tonys and Tojos, as you might need escorts for your bombers you should definatly have some Tojos, the Tony has a crappy range (2normal/3ext.).


I donīt know if Iīm running a bugged 1.4 but since 1.4 my Tonies arenīt short legged! I know that earlier I had these Tonies with only 3 hexes range and my Tojos with range 5 but since 1.4 my Tonies have a range of six! Havenīt changed anything so why do I have this super Tonies? Anyone else with Tonies flying up to 6 hexes?




NemRod -> RE: How will you handle the production after 1,5? (4/13/2005 3:29:10 PM)

Yes, Castor, it's just what I was saying above.The Data base gives 285 miles as normal radius if I remember well, and I think historicaly the Tony was a good plane but with very short range.




castor troy -> RE: How will you handle the production after 1,5? (4/13/2005 3:54:06 PM)

Yeah thatīs strange because Iīm quite sure that in previous versions you couldnīt use the Tonies for escort because of its short range. Now itīs just like that I prefer the Tony because of its greater range than the Tojo. Any official answer on this? Has there something gone wrong or was this change intended?




guderian39 -> RE: How will you handle the production after 1,5? (4/13/2005 4:03:03 PM)

Tony Range for CAP and attack missions is five hexes.

For escort missions it may be even 6 hexes.

Durability is slightly better (1point) as the Tojo. This leads to far less operational losses for damaged aircraft.





Mr.Frag -> RE: How will you handle the production after 1,5? (4/13/2005 4:17:02 PM)

Float, Search, Recon are all separate types, there is no crossover except for one oddball recon that lets you jump into the fighter class as it really was a fighter.

The permutations and combinations are pretty much completely open, you'll just have to wait as there are simply too many to list.




castor troy -> RE: How will you handle the production after 1,5? (4/13/2005 4:22:59 PM)


quote:

ORIGINAL: Mr.Frag

Float, Search, Recon are all separate types, there is no crossover except for one oddball recon that lets you jump into the fighter class as it really was a fighter.

The permutations and combinations are pretty much completely open, you'll just have to wait as there are simply too many to list.


Is my English too bad or have you just said that with 1.5 Iīll be able to change Rufes into e.g. Zeros?




Mr.Frag -> RE: How will you handle the production after 1,5? (4/13/2005 4:26:42 PM)


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Mr.Frag

Float, Search, Recon are all separate types, there is no crossover except for one oddball recon that lets you jump into the fighter class as it really was a fighter.

The permutations and combinations are pretty much completely open, you'll just have to wait as there are simply too many to list.


Is my English too bad or have you just said that with 1.5 Iīll be able to change Rufes into e.g. Zeros?


Your english is bad, Rufe's are a *FLOAT* fighter, completely unique




harrer -> RE: How will you handle the production after 1,5? (4/13/2005 4:37:21 PM)

quote:

ORIGINAL: Mr.Frag


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Mr.Frag

Float, Search, Recon are all separate types, there is no crossover except for one oddball recon that lets you jump into the fighter class as it really was a fighter.

The permutations and combinations are pretty much completely open, you'll just have to wait as there are simply too many to list.


Is my English too bad or have you just said that with 1.5 Iīll be able to change Rufes into e.g. Zeros?


Your english is bad, Rufe's are a *FLOAT* fighter, completely unique


[:(][:(][:(]

Harrer




Mr.Frag -> RE: How will you handle the production after 1,5? (4/13/2005 4:57:14 PM)

A good guide as to what can be converted to what is using the letter toggles to filter out the aircraft on the List aircraft panels. Turn all but 1 type off and see whats there.




tsimmonds -> RE: How will you handle the production after 1,5? (4/13/2005 4:59:18 PM)

quote:

A good guide as to what can be converted to what is using the letter toggles to filter out the aircraft on the List aircraft panels. Turn all but 1 type off and see whats there.


Don't forget to separate IJN from IJA, the filter won't do that.




Tanaka -> RE: How will you handle the production after 1,5? (4/13/2005 11:33:31 PM)

quote:

ORIGINAL: Gen.Hoepner

Hi all,

with 1.5 ready to come out, i'm spending a lot of time thinking about how will the japanese aircraft production will be managed.
With the ability to change the upgrade path, i wonder how people will determine , since the beginning, the production levels for their aicrafts. Will you concentrate only on a particular model you consider superior or try to balance your futur air army?

Fighters: Army

After Nates and Oscars I there are 3 different choices: Tojo,Tony and Oscar II

Will you switch everything to Tojos, in order to provide high altitude interceptors for your bases or you will balance the production in order to have decent range escort for your bombers?

Fighters: Navy

I think there won't be many problems here...the path is already written, right? A6M2-> A6M3-> A6M5 and so on...

Bombers: Army

Here's something more interesting.

Sonias or Anns? Some seem to prefer the Anns...but they are not armoured, right? So why to prefer them? More accurate? more range?

I think nobody will keep their Lilies, right? They suck to say the least!
So, at the beginning of the war Sallies and Helens.....what would you prefer?
and after those two?

Navy

Not many choices here:-)


Now, something that really concerns me....

Recon planes and Patrol planes

Will they be considered in the same cathegory? Will we be able to switch some Dinah to Mavis?


.....and what about night fighters? Will they be considered a cathegory apart or will we be able to change a Oscar Sentai to Nicks for night fighting pourposes?

really curious about what folks think....




This still will NOT be allowed. Unfortunately for whatever reasons Mike Wood changed his mind about being able to overide the factory auto-upgrade so we are still stuck with the model the computer factory auto-upgrades to. Still no choice to choose to produce older different models over newer different models im afraid... [:(]




doktorblood -> RE: How will you handle the production after 1,5? (4/14/2005 12:03:50 AM)

The light bomber Sentais should actually have a upgrade grouping of KI 30 Ann, KI 32 Mary, KI 51 Sonia, KI 48 Lilly, KI 45KAIb Nick, KI 102 Randy. These Sentais were intended for primarilyn for ground support and some anti-shipping.

Most of the light sentais that start with Ann and Mary actually upgraded to Lilly, not Sonia. Some Sonia Sentais also re-equipped with Lilly. Some Sonia and Lilly Sentais traded in for Nick ground attack versions. KI 102b Randy was intended to replace all of these aircraft in the light sentais but delays in development meant only a few hundred were produced. High Command withdrew these into reserve for the expected invasion of Japan.

I know of no case where a Lilly sentai upgraded to one the "heavy" bomber types and I don't think it should be allowed.




riley555a -> RE: How will you handle the production after 1,5? (4/14/2005 4:09:22 AM)

This is kind of off topic but this is the only thread I could find on 1.5 so.....Will there be the option in 1.5 to turn off "show computer AI moves"? Am I the only one who thinks showing computer AI moves is pointless and boring? Seriously it has no purpose it just spams you for 2-5 minutes with irrelevant messages "settting CAP, RELOCATING BARGES" etc....god I don't care. Even with the esc key sometimes it takes as long as 5 minutes to go through the "computer AI moves" phase.




Mr.Frag -> RE: How will you handle the production after 1,5? (4/14/2005 3:09:55 PM)

turning that off would mean you stare at a screen that does not move for the duration of all the computer phases where the ai plots moves. Most people would think the game had hung and dies without something going on.




tsimmonds -> RE: How will you handle the production after 1,5? (4/14/2005 3:30:46 PM)

quote:

it just spams you for 2-5 minutes with irrelevant messages "settting CAP, RELOCATING BARGES" etc....


I get blamed for everything[;)]




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