Please report Game Results! (Full Version)

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Paul Vebber -> Please report Game Results! (4/15/2005 8:18:55 PM)

When you win a game you get a "victory level" and a score. It would be helpful to build a good "library" of game results to help base "tweaks" on. SOoooo when you finish a game - if you would post a quick (or not so quick [;)]) post on what happened in teh following format:

Game type: Vs AI or pbem

Scenario:

Game difficulty: (if custom - the custom seetings for supply help transport and DRM)

Victroy level: Date achieved, Side, and Level - and if "auto" or not

Points awarded for each side:

Key turning points or deciding factors: DIscussion about what you felt the game turned on.

Issues, Bugs or problems: Discussion of things that detracted from or interefered with your enjoyment of the game.

Attach a last turn save.


Both players can collaborate and post a single report, or each can, but please only the last player inculde a game save!

Thanks! This will help greatly in making the game better!




Ron -> RE: Please report Game Results! (4/16/2005 9:47:23 PM)

Game type: Germany vs AI

Scenario: Campaign I

Game difficulty: Normal, Advanced/Auto Supply

Victroy level: Spring 45 Auto Victory

Points awarded for each side: IIRC 4500-1100

Key turning points or deciding factors: I would have to say the early Battle of the Atlantic to nullify the Western Allies and then of course the successful completion of Operation Barbarossa for the Auto Victory. I played through last night and this morning so don't have a save available.

Issues, Bugs or problems: It is an interesting game and I enjoyed it a lot up to the mid-point until the outcome became a forgone conclusion. I will have to up the difficulty level next game for more of a challenge but in my mind there were a few issues with the AI.

After conquering France I carried through to capture Spain/Gibraltar and Spanish Morocco and was suprised to see the AI didn't really contest control of the Mediteranean in order to prevent this from happening. The real issue was afterwards, as the AI continually parked unescorted Transports to the west of Gibraltar, which were promptly destroyed by my Subs and Strategic Bombers ad nauseum until it had no more Transports. Even when the US entered the war it followed the same 'suicide' strategy. The AI had a huge naval fleet to the west of Scotland but never deployed it to protect the Transports. I think at the end I had damaged/destroyed over a hundred Allied Transports!

During the invasion of Russia the AI stacked a huge force in Moscow, IIRC almost 40 units, and let itself be encircled by the numercially inferior Germans. At no point did the AI try to break the encircelment even though it had considerable forces to the east and south to do so in addition to the Moscow force. Even during the first Russian winter when it had the advantage, the Russian AI never attacked to lift the seige, preferring instead to pick off lone Militia with its Bombers or weak Infantry forces in the north. I had initially concentrated research into Subs/Armour/Infantry and only had an advantage in Armour tech. After attacking Russia the Western Allied AI launched a massive air attack on Western France once(!), destroying 4 German fighters and a Bomber with ease as it had the tech lead in Fighters/Bombers, but it never followed through at all to continue and pound the German infrastructure.

I never really paid attention to Japan but it was having a really hard time in China and Partisans were flaring up regularly. Once the US entered the war, Japan went downhill fast. IIRC Japan only had 7 or 8 Production Points near the end.

I think with a little more 'smarts' strategically the AI can be made into a real challenge. I am looking forward to further improvements with this game. Thanks for your time and game.



Ron





Delphinium -> RE: Please report Game Results! (4/17/2005 2:20:37 PM)

Game Type : Russia vs. AI Campaign 1

Difficulty Level : Normal Advanced Supply


Game end : Summer 1946 - Allied Victory 5634/453.

Notable points :

The inability of the Wallies AI to deal with enemy Surface fleets, except in the Med. The Japanese were on the offensive in the Pacific until mid 1943.
The other big irritation was the Festung West Germany, as the destruction of the last 72 German Units took the best part of 15 months.
The Russians had difficulty getting all the available forces into east Germany and even when I got numerical parity, I had to run a "Kamikaze" attack which lost 30+ Infantry (and no tanks) to start the attrition of the German Army. Two Wallied attacks both lost, then my respawned infantry/artillery returned and finished the job. I find it very hard to get a big enough Russian force together to get an edge over the hedgehog.

It is a problem in this game that a big stack of 60+ troops attacked sequentially by equal forces will win handsomely when a simultaneous attack would overwhelm them. Maybe a penalty for defending again in the same turn against a force of a certain size.

One idea would be to penalise 'x' of the defending units where they have already been attcked by 'x' attackers already, 'x' could be adjusted for troop quality. Festung Germany would still be strong, but (rightfully) go down to the first turn when superior numbers attack from east & west.





















CommC -> RE: Please report Game Results! (4/18/2005 12:10:12 AM)

Game type: Germany and Japan vs AI

Scenario: Campaign 1 (starts in 1940)

Game difficulty: Normal, Simple supply, no other modifiers

Victory level: Axis decisive victory, Spring 1943 Autovictory

Points awarded for each side: Axis: 4063 Allied: 1881

Key strategy points:

After taking France and Yugo, I took Sweden and Spain. The AI did a good job responding by reinforcing Gibralter and controlling the med with Sea power. At that point I decided against a med, North African strategy and pulled most of my troops out of N. Africa. I also decided against Gibralter.

I focused on Russia, and attacked simultaneously with Japan in Fall of 41. Germany drove directly to the Caucasus, Japan drove directly west through central Siberia to the Urals. Russia collapsed in the face of a stack of 10 to 12 8-8 German tanks and simultaneous attacks by Japanese infantry and airpower. Most of Russia's troops retreated to Moscow, and Japan captured the Urals.

I further isolated Russia late in the game by stationing long range bombers in Norway, picking off Wallied transports trying to bring supply (and troops?) to Russia.

In Fall of 42, Japan attacked and captured the Southern resource area. Upon Japan repairing the captured resource centers in Russia and the SRA.. its game over.

Issues:
The biggest problem/issue I see is the AI's play in Russia. The AI did a good job defending the med. They counter attacked from Gibralter, recapturing Spain and Vichy France, but could go no further.

In Russia, I think the AI retreated too quickly to Moscow, didn't defend the Caucasus enough, and didn't do enough counter attacking. The AI completely abandoned central Siberia once Japan had captured the far eastern provinces, allowing to Japan to waltz almost unopposed into the Urals.

All in all, it was an enjoyable game. A few AI tweaks will only make a great game even better.







mavraamides -> RE: Please report Game Results! (4/20/2005 12:03:02 AM)

Japan vs AI Normal:
Attacking Russia = Decisive Victory
Attacking China = Draw
Attacking Resource centers = Draw

Germany vs AI Normal:
Decisive Victory

WA vs AI Normal:
Decisive Victory (just barely, took Japan home island on last turn!)

Russia vs AI Normal:
Decisive Victory

Germany vs AI Challenging/No End Date/No Auto Victory.
Its 1947 and I have level 9 heavy bomber land attack (nukes coming soon!)
Russia has 49 units in Moscow but won't produce supplies so doesn't break out. I have rest of
Russia but not east/frozen area.
Atlantic is in complete control with subs and England is isolated. Invaded Scottland but
got thrown back. This time, next time they won't be able to hold out.
Japan is in trouble with WA and I can't get there to help without going through still frozen
Eastern Russia.
I have more production than WA.
My goal is to make the whole world Grey and/or Red.

PBEM:
Getting arse handed to me by Vebber as WA (lost England )
Other PBEM:
Doing OK as WA, got away with a sneak attack against Southern France, too early to tell.


Sorry I don't have all the details you asked for but I didn't keep track.

ISSUE: When Russia is down to just Moscow, they keep producing units but not supply. Therefore, they can't launch a breakout attack and it allows Germany to leave only militia garrisons around Moscow. If Russia cranked out supply they would become a threat that would have to be dealt with. This is in challenging mode, BTW.




sveint -> RE: Please report Game Results! (4/20/2005 12:31:36 AM)

Game type: pbem
Scenario: I
Game difficulty: fow, advanced upply
Victroy level: Decisive Axis
Points awarded for each side:
Key turning points or deciding factors: Allies (me) neglect anti-sub. Germany and Japan double team Russia. Russia holds well but crumble in 1945. Japan is conquered at the same time. Game ends in 1946 with Allies holding Western Germany but not Eastern.




sveint -> RE: Please report Game Results! (4/20/2005 12:33:20 AM)

Game type: pbem
Scenario: I
Game difficulty: fow, advanced upply
Victroy level: Axis Minor Vicotry (? i think?)
Points awarded for each side:
Key turning points or deciding factors: Germany (me) succeeds in Sealion but is thrown out same turn. Japan conquers China (bad idea). Germany falls in Summer 46 and Japan in Fall 46.
Issues, Bugs or problems: When Germany conquered, Allies player jumps to Japan with no password needed.




jimmyfitz93 -> RE: Please report Game Results! (4/20/2005 2:15:13 AM)

Russia(me) vs. AI
from starting scenario all the way through
on normal with advanced auto and area supply oAxis won a decisive victory by holding out all game
umm dont remember how many pointsi had germany pinned down in western germany with the WA and was attacking them with all i had but WA wasnt helping me any and since all of germanies unites retreated to western germany the minute i even invaded poland and rumania they had a lot of units there and there tanks/infantry had a tiny advantage reasearch wise on mine so they held out until fall of 46
didnt get any bugs really, still dont quite understand the supply system yet though

p.s. lol that game is pretty embarassing(im the biggest newb on this forum)[:(]




RodentDung -> RE: Please report Game Results! (4/20/2005 3:55:00 AM)



Game type: Germany vs AI

Scenario: Campaign 1 (starts in 1940)

Game difficulty: Challenging, Simple supply, no other modifiers. I'm new to the game so I didn't know about the interesting advanced supply option.

Victory level: I turned off autovictory and end date so no official victory yet.

Points awarded for each side: not over yet, but Russia and England are out of the game except for a few provinces. Please see attached picture of Russia, and in a following post, I will add the western front.



Key strategy points:

I took over UK, Gibralter and Africa as early as my units could walk up. The AI left the UK home islands very weak and were easily captured while his home fleet was sunk by my combined Mediterranean and nothern fleet with subs added. Russia was mortally wounded in 1944 when Moscow and all other major centres were taken by Germany after 6 major battles.

Russia defended fairly well by making one large battlegroup first in Kharkov and then split it up over 3 provinces after a large indecisive battle. They did a couple of counterattacks on Bellorussia which cost me a lot of infantry, arty and AA damaged. I was using 2 army groups - Army Group North and Army Group South of about 24 units each in the beginning of Barbarossa and was reduced steadily by attrition. The Russians were annhilated during 6 big battles in 2 seasons in '44 and Moscow fell easily in a medium battle, with Leningrad undefended and taken for free. During this time the allies focussed on punishing the Japanese navy and wiping out their island defences. I could do little to help except for putting submarines in the Phillipines/Indonesia area to help defend them but America strangely never tried to liberate the ilands.

I put tech into airplanes, ground, and navy spread over most units. My focus was a balanced force with a slight emphasis on airforce which proved a bad move cause my tactical bomber couldn't hurt Russian infantry from 1944 onwards despite having an attack of 8. My infantry never could hurt Russian infantry but were cut down by them due to better Russian tech. Tanks and arty were vital to disciplining the Russian hordes.


Improvements recommended:
- The USA never tried to liberate either the UK or southeast asia so this could use a look at I think.
- Russia went soft after getting beat up in the Kharkov and Bellorussian area. I reckon Russia needs a fresh infusion of units when Germany is poised to knock out Russia, Leningrad and Stalingrad cause from that point on they were open to being overrun. The Soviets can by crushed by careful but aggressive use of forces in doing multiple attacks to incur maximum casualties in short periods to outpace casualty replacements.
- Most important is the UK home islands which really needs to have a proper defensive force set up in the early years. Taking the UK was the easiest thing I did all game, and once my navy was out in the Atlantic, there was nothing the allies could do to threaten me which disappointed me.

Please look at my next screenshots to better understand what my post is about. This game is really fun and I was impressed by the strength of the AI compared to other games. I also noticed a lame exploit people on this forum are bragging about: they attack the USA while it is still frozen so I hope this exploit can be eliminated.

Next is a screenshot or 2.




[image]local://upfiles/16335/5A7BF95901FB4BB8A91F07F64BC222F6.jpg[/image]




RodentDung -> RE: Please report Game Results! (4/20/2005 3:58:31 AM)

This is the western front in the game I was describing. It had been like this since 1942.

[image]local://upfiles/16335/5B0DDD6CF4CD49948AE824A297A8E1C1.jpg[/image]




RodentDung -> RE: Please report Game Results! (4/20/2005 4:05:21 AM)

This is japan just before surrendering. The USA AI actually did a good job of moving up and finishing them off. The USA did ignore Phillipines and Taiwan and got them automatically from the surrender.

[image]local://upfiles/16335/45D2DA793080494BACC022157C2F17AE.jpg[/image]




RodentDung -> RE: Please report Game Results! (4/20/2005 4:14:03 AM)

Too many pictures so reducing them now.




RodentDung -> RE: Please report Game Results! (4/20/2005 4:14:13 AM)

too many pictures so I'm reducing them now




Thales2 -> RE: Please report Game Results! (4/22/2005 7:37:37 AM)

Game type: Germany Vs AI

Scenario: 1940

Game difficulty: custom :
Supply help 75 WA, 75 Russia,10 china.
Transport level 200 for all.
Fog of war,auto supply and area supply

Victroy level: Axis decisive victory, Spring 1945 Autovictory

Points awarded for each side: 5022-1146

Key turning points or deciding factors:
I upgraded tac bomber and figher fast and in summer 41 I launch an attack on england and take it, sink a lot of WA fleet with tac. bomber upgraded torpedo and ship attck, after that WA dont bother me anymore.
I attack russia on sp 42 and reach 64 production point on sp 45 (japan 6).
(note: I build no sub in that game)

Issues, Bugs or problems:
I wonder why AI(Wa) continues to maintain its chains transport even if england have fall.





Grotius -> RE: Please report Game Results! (4/24/2005 8:20:39 AM)

Here's the result from the first full game I played. Take it with a grain of salt; I played the Western Allies and didn't really know what I was doing. I recently picked the game up again to finish it, and I was sort of appalled at where I left myself. I was lucky to get a draw by finishing off Japan; I never finished off Germany. Anyway, my results:

Game type: as WA, vs AI
Scenario: 1940
Difficulty: Normal, Advanced Supply, Auto-Move, No FOW (my first game)
Victory level: DRAW (interesting cut-scene with a draw!)
Points awarded: Allies 2935, Axis 753; I had about 900% production
Key turning point: When I finally woke up and started producing transport en masse
Issues, bugs or problems: As others have said, the AI tends to be conservative about defending its capital. But in my game, that was smart: Fortress West Germany, with about 45 units in it, never fell.
Erp, I didn't save the last turn, and I don't think I have auto-save on. I do have a save from about Summer '46, near the end.




MrQuiet -> RE: Please report Game Results! (4/26/2005 11:47:55 PM)

quote:

Game type: pbem 1vs1

Scenario: 1940

Game difficulty: (if custom - the custom seetings for supply help transport and DRM)

Victroy level: Date achieved, Side, and Level - and if "auto" or not -Spring 43 Axis Auto

Points awarded for each side:

Key turning points or deciding factors: DIscussion about what you felt the game turned on.

Issues, Bugs or problems


First off it was first PBEM for the both of us and I had not played AI past spring 41 and I have not played Alies at all yet. We played advanced supply (only way to play in my opinion) no area, no auto.

I played the Axis. Left N Afrika alone. Left Spain alone. Took Norway and fortified it, baseing some naval and air there. Hit Yugo on turn 2. Hit Russia spring 41. I kept adding arty/flack to french coast and Italy. (built at least one fighter or flak every turn)

Pulled my forces back in winter 42 so only some milita froze in foxholes.

The Japs hit Russia on the same turn as the Germans. No inland China territory had been taken so China was practicly no threat. (they had one uprising that was crushed with off-shore bombardment and air mostly) Russins just got squeezed hard and could not compete, I had eliminated there air force and they only had 3 armor.

Winter 43 I try my first Pearl Harbor and failed to plan properly. CAG took out the arty on Hawaii fine, but one of the trannys I was going to use could not move, (I think a BB fueled from it) so only one jap inf invaded with air and bb support. Well he was shipped all the way in from the main land (bad idea) and was attacking with only 3 dice. End of turn I have 4 carriers and 2 bb sitting off the coast of Hawii, but at least I took most of south pacific resources on the same turn and repaired many of them.

Spring 43 start with 65 RPs, repair 5 more in Russia and Auto Victory (the japs did not even get to finish repairing the ones in south pacific)

Conclusion: I have not played Allies yet so I really do not know what they can do to prevent the same outcome every time. It does seem to me that Japan should suffer some penalty for invadeing Russia. My opponent (BadBonez) suggested that China should go into full production if Japan hit Russia and I think that is an excellent suggestion.

Awesome Game, just love all the decisions that have to be made and the fact that every decision will have an effect/consequence.

-MrQuiet




Grifman -> RE: Please report Game Results! (4/27/2005 4:22:11 AM)

quote:

ORIGINAL: Paul Vebber
Attach a last turn save.


Sorry, not clear here - do you want a savegame before I make my last moves that win the game, or the save of the situation after victory?




Grifman -> RE: Please report Game Results! (4/27/2005 5:03:21 AM)

Gametype: Me against the AI I played the Western Allies, the AI played the Germans, Japanese, Chinese and Soviets)

Scenario: First, the complete war

Victory Level: Total Allied Victory, Western Allies, Normal Difficulty, won the war in the Winter of 1946, "auto win" option not used.

Points: Allied - 6,594 points, Axis - 213 points!!!

Key turning points:

Against the Germans - a few points:

1) I hid my British Navy in the E Med in port since the Italian Navy outnumbered them. Then the Italians only maintained a transport in the C. Med to maintain links to N. Africa - for some strange reason they kept their fleet in port too. This allowed me to unite the E. Med Fleet with the Atlantic Fleet since I didn't have to initiate combat - I could move through the Central Med. Then I could dominate the Med with a combined Fleet and the Italians never came out again.

2) The AI made a show of going for Cairo but never did anything once I reinforced from India/Australia. Instead they ended up wasting about 9 units in N Africa that they couldn't spare.

3) The AI was beating up pretty badly on the USSR for most of the game - Moscow was a rock, but they flowed around it pretty far north, taking Leningrad, Murmansk and other points south and east of those cities. But for some strange reason they failed to take Leningrad - didn't even attack it - on the first turn - which I know they can do because I've seen the AI do it. That may have doomed their eastern campaign from the start.

4) I invaded S. Italy in Winter of 1943. But I felt the AI over reacted. It pulled too many units out of the Eastern Front and sent them to Italy - including a significant number of armored units - they ended up outnumbering me in Italy by 2 to 1 I think but never attacked. They should have fought a delaying battle with a minimal number of troops there. This absolutely destroyed their Eastern Offensive which they were winning/holding their own until then. But after the move to Italy, the floodgates opened on the Eastern Front - it was over then.

5) Late 1943/Early 1944 I invaded Eastern/Southern France. AI fell back to East/West Germany. I sat there, building up forces for the final assault for several turns - just too many Nazis in there. The USSR took Eastern Germany though. Finally they assaulted W. Germany and took heavy losses - but so did the Germans. Surprisingly, the Germans counterattacked, taking Czechslovakia and Poland - the Soviets were overextended and had little other than what was in E. Germany. That next turn after the Soviet failure I took West Germany and ended the war in Europe.

6) I don't think the AI really did badly overall other than over reacting to Italy. Which is strange because another game I started, I landed one unit in S. Italy once to see what would happen. And the Germans sent only a couple of units - which were more than enough with the units already there in N. Italy to toss me out - but they did nothing! The defense of Italy seems erratic at best. I agree that guessing how much to throw at Italy wouldn't be easy, but I think the AI could use some work here.

7) I think the AI should use their surface fleets more agressively. Yes, they will lose them - but they just sit there anyway. Using them will force the Allied player to spend time/effort hunting destroying them. The AI screwed up by letting me unite my fleets in the Eastern Med.

8) Lastly, the AI didn't use U boats properly. It didn't use shoot and scoot - when it did send them out, they were too far out to return and I pounced on them at all costs to destroy them. The AI should use them carefully early on to avoid losses and keep the threat in place. What they could do I saw late in the war - the Germans got 2 teched up subs (evasion 3, torps 4) out in the Atlantic and it caused problems to no end hunting them down. If they had maintained their fleet and sent 6 after me at that point I would have been in trouble trying to invade France.

Against Japan:

1) Not much I can really think of here. They were just overwhelmed by US production. After the US entered the war, I ordered 4 carriers to be built, and moved all but one of the East Coast carriers to the Pacific. By mid 1942 I had seven ready to go. I teched up CAG to 6 evasion, 6 air attack, and 6 ship attack. They devastated the Japanese - oftentimes I'd have no losses - and if I did, I had reserve CAG ready to go (which paralled the real war where the Japanese had no effective reserves for their air losses while the US had many).

2) Submarines are killers against the Japanese. I had a US fleet of 6 tech up to 3 evasion, 4 torps and the Japanese couldn't touch them, even with large number of aircraft and light fleets. In a few turns I had sunk the entire Japanese transport fleet and they were doomed. I wondering that since the US had problems with their torpedoes early in the war that if they shouldn't start with a lower torp rating to simulate this and not make it as easy to decimate Japanes shipping so early.

3) The Japanese seemed slow to advance in Indonesia, didn't take Sumatra until a couple of turns after declaring war. Took Thailand, but didn't move into Burma - I built up Indian forces and late 44 retook Thailand, Malaysia and Vietnam. Japanese advance stopped midway down the Solomons but I didn't fight them there - they stopped to face my Central Pac campaign - and lose.

4) I will give the AI credit for one thing. I left a transport lightly protected as I prepared for my invasion of Japan. The crafty AI slipped two light fleets out of Japan under the nose of my fleet, sank my transport, delaying the invasion of Japan for 3 months until I could get my supply line re-established! Sneaky Japanese! :)

Overall, great game! Playing as the Western Allies really gives you an appreciation for how hard it was to get a major force into Europe and the Pacific. Logistics is indeed king in this war. Loved it and would highly recommend it to anyone with an interest in history and warfare. Can't wait for the ACW version! :)

PS, both the German and Japanese AI's seemed to have alot of problems with partisans. I don't know if that is an AI problem, or inevitable given lack of resources and areas conquered. Just thought I'd point that out.







Manfred -> RE: Please report Game Results! (5/1/2005 1:53:28 AM)

Game type: pbem vs Oleg

Scenario: 1940

Game difficulty: advanced supply & auto victory ON

Victory level: Axis decisive Victory in summer 42 (autovictory)

Points awarded for each side: axis 4098, allied 1934

Key turning points or deciding factors: I was playing the Allies. Germany has conquered all the european minors and repaired the ressources. in the same time, a massive german involvement in Africa (with many armor) allowed him to finally take over all the middle east. Japan has concentrated on China, and nearly conquered her.
in summer 42, Germany attacks USSR and take Kiev and the 3 ressources. In the Pacific, Japan attacks and conquers the NEI and a few more areas with ressources. Axis repaired all the ressources and gain auto-victory with 70 ressources
Issues, Bugs or problems: I think that I should have been allowed to play my summer 42 turn, auto victory should trigger at the end of a season. This strategy is very frustrating for the Allies, and I don't see how it can be countered by the lone England...
I'm also certain that I would have crushed axis if the game had continued : I was far more powerful than him in terms of research and even numbers.
USSR and USA never get a chance to enter the war before axis was in position to win in a single turn. I think that the US entry is not good as it is : USA would never have allowed Germany to take both middle east, suez, gibraltar, Spain, Sweden while Japan would have nearly conquered all China. I think that this strategy works 99% of the time against an unwary WA player, and can work almost 80-90% of the time even against a wary player : CW alone cannot prevent a good axis player to take all the europeans minors and the middle east. China is also undefendable if the Japanese concentrate on it.




Game type: pbem vs Titan

Scenario: 1940

Game difficulty: advanced supply & auto victory ON

Victroy level: Fall 42, axis decisive victory (auto victory)

Points awarded for each side: axis 4310 allies 1921 this time I was playing the Axis

Key turning points or deciding factors: I have used exactly the same strategy that Oleg has used against me, and I won exactly the same way, and never felt that auto-victory could escape me.
Issues, Bugs or problems: same as above




dembe73 -> RE: Please report Game Results! (5/1/2005 11:28:03 AM)

Game type: pbem

Scenario: 1940

Game difficulty: advanced supply & auto victory ON

Victory level: Allied Total Victory

Points awarded for each side: 209-6762

Key turning points or deciding factors:
Axis took Spain, Gib and Suez quickly staging attack into Middle-East.
From Nothern Persia the main Axis army, ready to strike into the Caucasus attacked Turkey instead to try opening a better supply line. Russian counteroffensive started on same turn destroying German units in borderarea and taking good positions. Axis army in Turkey got cut off from main forces and had to stop moving because it was out of supply.

Fortress Western Germany was the final stand, only much later Japan fell.

Issues, Bugs or problems: Russian fighter attack from Vladiwodstock going to Honshu get 8 oppfire even there are no Japanese forces in the sea area (but a large Allied fleet instead). Is the oppfire rule not checking for nationality properly?
Axis invaded Turkey (or Greece?) and failed first time. 2nd time they succeeded, driving a newly created WA fleet into the Black Sea. I could never get rid off this fleet during the game to get my Russian transport in there instead.




Manfred -> RE: Please report Game Results! (5/1/2005 5:51:59 PM)


quote:



Issues, Bugs or problems: Russian fighter attack from Vladiwodstock going to Honshu get 8 oppfire even there are no Japanese forces in the sea area (but a large Allied fleet instead). Is the oppfire rule not checking for nationality properly?



I had the same pb with a russian plane being fired on by the WA in northern Persia.




ratprince -> RE: Please report Game Results! (5/1/2005 8:02:48 PM)


Game type: Axis (me) VS 1 Human (allied, russian, chinese)

Scenario: 1940

Game difficulty: No special modifiers (all defaults)

Victory level: 1942 allied surrender


Key turning points or deciding factors: 1) Overwhelming German Sub power wiping the Atlantic clean of ALL allied shipping 2) Powerful Tac-Bombers that where immune to AA that wreaked havoc on the Soviets 3) Rapid sealing of the Med by taking Gibraltar and Suez 4) Sweden conquest fueling three more resources per turn

Issues, Bugs or problems: Opfire by friendly nationality

later!

Mike





SeaMonkey -> RE: Please report Game Results! (5/1/2005 8:29:09 PM)

Excellent Mike, you pulled off "Operation Sphinx".




CharonJr -> RE: Please report Game Results! (5/1/2005 8:50:24 PM)

Mike,

nice one, but weren't you getting 2 of those 3 ressources from Sweden anyway ?

CharonJr




mavraamides -> RE: Please report Game Results! (5/1/2005 9:33:38 PM)

Game Type: Me (German) vs. AI No Auto Vic/ No Time Limit
Scenario: 1940
Difficulty: Challenging
Victory Level: Decisive Victory (took all allied territory)

Final Score:
Axis: 6242
Allied -591

Summer of 1957

This was pretty interesting. It was basically over when I took out Russia using a two pronged Lenningrad/Caucuses attack but it still took a LONG time to take out US. Had tobuild navy from scratch.

Then hunting down every little island was brutal not to mention keeping garrisons in all of Russia and US. I gave up on garrisoning China!




ratprince -> RE: Please report Game Results! (5/1/2005 9:47:04 PM)

Hey Charon!

On Sweden: Yes, but I factored in the "long haul" so to speak in my overall German strategy. (didnt expect a surrender) In a 28 turn game, that one extra resource will mean one of the followin;

28 milita
14 infantry
9 tanks
9 uboats

etc...etc...

See my point? I take the view that every single resource must be cherished for the longest possible time. From an economics point of view (I guess since I teach that and history!) I plan from turn one my economy and the route I want to take. I dont deviate from that supreme goal. Maybe short deviations for a particular mission, but nothing grand. Additionally, there is no "guarantee" that you will always get those free trade resources in the late or mid game due to allied intervention or Soviet. Also, Sweden has a population of one, which means I get 3 resources for a 1 infantry garrison, where Norway requires one garrison for a 1 resource. Also, Sweden is effectively immune to attack unless the allies make it through Norway and/or the Baltic.

From a "safe" standpoint, the Free trade is probably the better route. I, however, have never been known to "play it safe" [;)]

Thanks for the comments!

Later

Mike




CharonJr -> RE: Please report Game Results! (5/1/2005 10:35:26 PM)

Hiya Mike,

I am a firm believer in the economic side of wargames, too, since I studied economics ;)

But if you factor in the ressources it takes to take/hold Sweden and repair its ressources I am not sure if it is worth it.

The Allies can easily take Norway and use it as a staging area for an attack on Sweden, and IIRC Sweden is in range of heavy bombers from England so basically it would have to be garissioned fairly heavily (infantry with flak/fighters) and those forces will not be available for an invasion of England/Russia.

30 supplies for ressource repairs = 6 PP
28 supplies to surpress the partisans = 6 PP
1 Infantry = 2 PP and 2 pop
2 flak = 4 PP and 4 pop

Unless I forgot something you would trade 28 ressources over time against an initial investment of about 13 PP and time for building troops which will be bound there in addition to 5 more PPs over time. A discount factor (not sure if this is the porper translation) of 5% will mean a break even between the investment and the payoffs.

Now the interesting question is what a "fair" discount rate would be.

And then there is the factor of an Allied invasion of Norway->Sweden. The same could happen even if Sweden is not taken by the Axis (and as the Allies I would seriously think about this in order to prevent the Axis from getting the 2 free trade ressources), but then they would lose supplies for attacking a neutral country twice instead of once and have to assign forces for the invasion which will be lacking elsewhere.

So basically it is down to a "I don't know" for me ;)

CharonJr




Uncle_Joe -> RE: Please report Game Results! (5/2/2005 12:16:50 AM)

Taking Sweden means those resources count for victory. Getting them by Free Trade means that they dont. Its the same thing with Spain...better to take it and get the points and position.

I've seen people trying to take all the neutrals they can to up their point total and then they only need to take a minimal amount in Russia and win before the Allies can really get up to speed. There are quite few 'easy' resources out there: Norway, Sweden, Spain, Portugal, North Africa and then Turkey. After that, you dont really need a whole lot in Russia to get the win (assuming Japan does a quick grab of the SRI).

Personally, I think that the US should get involved 1 turn earlier for each neutral over say, 3 that Germany takes. This would put some real consequences on merrily trouncing them all while the bulk of the Allied power sits neutral. I hardly think Russia would have sat still while Germany carved up the Baltic or that America would have kept quiet if Germany was closing off the Med and truly preparing to dominate the world (as the auto-victory seems to imply).




CharonJr -> RE: Please report Game Results! (5/2/2005 12:20:03 AM)

Very good point about getting closer to autovictory without involving the US/Russia this way.

CharonJr




MrQuiet -> RE: Please report Game Results! (5/2/2005 2:48:07 AM)

My 2 current games are no auto-victory. It does seem to change the stragey a bit and turn it more into a strugle for strategic positioning. Will probably play all games this way.




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