huzzah -> RE: Will there be a demo? (5/13/2005 1:41:42 PM)
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One thing I think is positive about a demo is the fact that you can get some consumer feedback about what might not be working in the game for the people you're actually planning on selling the game to. Personally, if I were a dev., I'd rather have bad press after a demo, rework the game based on carefully reviewed suggestions (say if 65% to 75% want a certain change or addition do it), and re-release the demo with a list of the changes. I think a format could easily be constructed to support this, like using polls and a time frame. Maybe giving a month after posting the demo for people to make suggestions, conduct the polls, and gather the info. I think you'ld have a much happier customer base, and once the word got around about how responsive you are to your customers, you'ld attract a lot more people. I've only been following the game forums for about 7 months so maybe this is done, but I haven't really seen it yet myself, just some unofficial polls put up by forum members themselves. The whole idea is if you listen to what your customer wants, and you give it to them, you'll make lots of money. I think earlier on in pc gaming development it was such a new phenomona we didn't know what we wanted, we thought it was cool just because it was new. "Civilization" was basically an automated board game with visual and sound effects. Now we're all a lot more sophisticated as far as our knowledge of pc gaming. People do know more of what they want, or would like to see. Anyway, I'm speachifying now. I'll stop.
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