NeverMan -> RE: May Update (5/6/2005 6:05:01 PM)
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ORIGINAL: ardilla quote:
ORIGINAL: NeverMan Yeah, I don't understand why in EiA if one player was so close to winning why someone (or hopefully a coalition of someones) wouldn't try to do something about it. That's silly. If someones wins the game ends and it's over. Well, in other boardgames may make no sense...but EiA is different!! More than one player can win, so if everybody goes against someone is close to winning, then you may have more time to reach the VP needed to win also... Thats one of the important thinks in a good diplomacy playing, since if someone is far ahead of everybody else can contribuite to change the mind of other players and go for him. Is excatly what happened in my actual boardgame, GB was far ahead, until reached a point that had more ships than the rest of the map and decided to stay safe at his island, no risking troops in europe vs france and all the rest got mad with him!! Sorry, can't tell if you think we are on the same page, but I am pretty sure we are. GB is tricky, because you really need to plan ahead against him and have a strong naval coalition, or at least a mutual understanding. If GB gets too powerful in the seas and is riding high it's not a bad idea for him to consider sitting tight and Econ. Manipulate. Also, if no one wins then GB wins, which is nice for him. It's up to the other players to make sure GB never gets to that point.
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