RE: did this change? land mvmnt rule??? (Full Version)

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Zeta16 -> RE: did this change? land mvmnt rule??? (5/6/2005 2:04:57 AM)

The thing that really pissed me off was all my units in canton where at 59 when the unit got there. I was trying to move down the coast to defend and give all of the bases some troops and leave canton to the chinese. Really I have no clue what ZOC are as I have never used any keyboard key ever during a game from uv to witp.




freeboy -> RE: did this change? land mvmnt rule??? (5/6/2005 2:33:32 AM)

Yep, looks like there are no Zones of control.. exceipt for SUPPLY.. I really acan understand Z being pissed off.. I saw the troops on the fly, one reason I landed my troops behing them to slow down there excape.. he has taken the emprerial gaurds unit several thousand miles all the way from MAndaly area..
sounds like a song..




Zeta16 -> RE: did this change? land mvmnt rule??? (5/6/2005 3:01:33 AM)

My troops have been on the move since late 43. A long march they have had.




rtrapasso -> RE: did this change? land mvmnt rule??? (5/6/2005 4:14:10 AM)


quote:

ORIGINAL: freeboy

ok, I guess you do not controll a hex per movement iunless a unit actually is in the hex, and units my leap over one another.. if passing in oppisate directions.. that is my all time wow...

quote:

there is no way 400000 troops should be blocked by one unit.
from Zeta16

I guess we know Z's favorite land movement/combat issue.. I agree that 400k to ? next to nothing is silly.. there should be a total number check to "violate" the rule in WITP2





I am not advocating the rule - but if there is a rule, the game should enforce it. Many people advocated what you say - but we were told "No, this is the way it is".

You do NOT have to be in a hex to control it - that is what the ZOCs are all about.

I don't know what to make of all this. Nobody else seems to be bothered by this, i guess.




Mr.Frag -> RE: did this change? land mvmnt rule??? (5/6/2005 4:31:29 AM)

rt, without seeing the turn by turn action and effects, it is very difficult to comment on what actually happened.




Zeta16 -> RE: did this change? land mvmnt rule??? (5/6/2005 4:34:14 AM)

It was real quick. I was try to get them out of there for a long time. Once I saw the chance I jumped. I have always thought to stop a force from moving into a hex you needed troops in it. I have never been intrested in land warfare so I have never looked.




Mr.Frag -> RE: did this change? land mvmnt rule??? (5/6/2005 4:42:57 AM)

Thats why I need to see it ... you can't Retreat into a enemy Zoc even if empty, that doesn't mena you can't move into an empty enemy ZoC. As long as you can trace supply, you can move. As it sounds like this location was 1 hex from a friendly supply source, it would be able to trace the path.




rtrapasso -> RE: did this change? land mvmnt rule??? (5/6/2005 4:51:39 AM)


quote:

ORIGINAL: Mr.Frag

Thats why I need to see it ... you can't Retreat into a enemy Zoc even if empty, that doesn't mena you can't move into an empty enemy ZoC. As long as you can trace supply, you can move. As it sounds like this location was 1 hex from a friendly supply source, it would be able to trace the path.



But i thought the game specifically prohibited moving directly from one enemy ZOC directly to another.

Ie - if we have hexes :

---1----2----
3----4-----5
---6----7

If we have unit distribution:

---A----A---
N---AJ----A
---A--A---

where A= Allied, J = Japan, N = no ZOC

Then could the Japanese unit in hex 4 move DIRECTLY to hex 6?

My understanding is that the Japanese unit could not move DIRECTLY there, but could move to hex 3 then hex 6.

Am i mistaken?[&:]




Mr.Frag -> RE: did this change? land mvmnt rule??? (5/6/2005 5:06:48 AM)

It would if the supply could not be traced, it is all about the supply path.




freeboy -> RE: did this change? land mvmnt rule??? (5/6/2005 5:26:43 AM)

ok, Z moved into a hex that was ocupied previously by me.. .. I then moved into Canton on the one side and toward Sawtow on the other.. I held the hex .. a w key would show a "a".. Z was able to move into this hex from Canton, which was disputed... ie we both had troops, he controlled the base...

I guess it was not supposed to be a situation like this... if supply is the criteria.. would moving into an empty "zoned" allied hex from Canton be allowed? I can give you exact hex numbers if you want... let me know.. we are only interested in the rule.. this game has far passed the point where we are looking to do much more than crush our opponents and end it!

BOMBS AWAY B29 FANBOY




Mr.Frag -> RE: did this change? land mvmnt rule??? (5/6/2005 5:57:59 AM)

Did both units move at the same time ... just trying to understand the exact sequence to be able to tell if it is a problem or normal.




freeboy -> RE: did this change? land mvmnt rule??? (5/6/2005 6:00:02 AM)

ok, the hex was open.. I had at one point maybe 50 units there.. I move them all out.. Z moved into and empty hex next to canton.. that I previously solely occupied..




Mr.Frag -> RE: did this change? land mvmnt rule??? (5/6/2005 6:02:48 AM)

Ok, that gives me enough to go on ... might just be a hole where units both move at the same time and pass through each other.




freeboy -> RE: did this change? land mvmnt rule??? (5/6/2005 6:06:04 AM)

ok, lets say the hex was empty.. previously oc py my troops .. could they move there ?




Mr.Frag -> RE: did this change? land mvmnt rule??? (5/6/2005 6:08:46 AM)

Yes - if they can trace a line of supply. Supply can be traced *into* an enemy ZoC, just not *throught* a enemy ZoC.




freeboy -> RE: did this change? land mvmnt rule??? (5/6/2005 8:11:15 AM)

This is the kind of support I would pay good money for.. Breers., or whatever, on me if you are ever in Denver .. thanks




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