RE: possible problem with the new patch? (Full Version)

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Reverberate -> RE: possible problem with the new patch? (5/14/2005 7:15:19 AM)


quote:

ORIGINAL: pasternakski

I learned early on never to use autoconvoy. It's about as useless as Rosie O'Donnell's rape whistle.

Attention PC police--a rape "joke".......




pasternakski -> RE: possible problem with the new patch? (5/14/2005 8:14:10 AM)


quote:

ORIGINAL: Reverberate
Attention PC police--a rape "joke".......

About as funny as the difference between Michael Jackson's face and d1ck colors.




m10bob -> RE: possible problem with the new patch? (5/16/2005 6:37:31 PM)

I also used the "auto-convoy" system because I HATE micro-management..My life is complex enough and I just wanna get "on with it" on this great game.Please RUSH the fix for this function.If you are considering another patch,PLEASE don't include this *much needed* fix NOW !!!..Thank you..[:(]




kfmiller41 -> RE: possible problem with the new patch? (5/20/2005 5:32:08 AM)

normally I dont post but this for me is a real issue. I love the game despite some flaws people have pointed out, but the auto convoy system is important for me as I play Japan in 3 of my 4 ongoing games and that much micro managment added in is more than I can handle. I for one do use the AC system for rear area bases which does cut down on alot of that for me. I only have so many hours in a day so I have to stop 2 of my games. Now I someone wiull say dont play so many games, well I enjoy the game alot and devote alot of time to it but without the AC system its just to much for me. I am sure I am not the only Jap player who feels this way (at least one other does[:D])




durnedwolf -> RE: possible problem with the new patch? (5/26/2005 8:31:05 AM)

Hi Erik,

What arethe chances of signing up as a beta tester for WITP?





tsimmonds -> RE: possible problem with the new patch? (5/26/2005 1:52:30 PM)

100%; just buy the game[;)]




Griswel -> RE: possible problem with the new patch? (5/26/2005 2:45:25 PM)


quote:

ORIGINAL: jamesm

quote:

ORIGINAL: kafka

Well, I used the autoconvoy system too, so for me it is a real game breaker and I'll stop playing until it is fixed. Doing the convoy management myself would just add another vast portion of micromanagement to a game which already requires a lot of my time. Please fix it.
Kafka I have to agree with you, compare spending 30 to 45 minutes doing a turn to 15 to 30 minutes using auto convoys. I do not think I will play WITP until it is fixed. I do enough micromanaging at work.

Jim


Does it really add that much per turn? Aren't there many places where you don't need to change each convoy each turn? Or are there so many that even doing some each day adds that much time.

[not yet playing, and wondering if I'd ever spend that much time micro-managing supply!]




Captain Cruft -> RE: possible problem with the new patch? (5/26/2005 2:49:14 PM)

quote:

ORIGINAL: irrelevant

100%; just buy the game[;)]


ROFLMAO!

A serious point to those who have used the auto-convoy in the past. Try it without. Once you have a "system" up and running the effort is almost nothing. Bases not involved in combat don't need to see a boat more than once every few months.




Mr.Frag -> RE: possible problem with the new patch? (5/26/2005 4:47:42 PM)

quote:

What arethe chances of signing up as a beta tester for WITP?


Very good!




Erik Rutins -> RE: possible problem with the new patch? (5/26/2005 6:35:45 PM)

Yep, if you want to sign up, ask Mr. Frag [8D]

We're working hard to get the next update ready as soon as possible. A lot is going on behind the scenes, never fear.

Regards,

- Erik




bradfordkay -> RE: possible problem with the new patch? (5/26/2005 7:05:00 PM)

Griswel, I have never used auto convoy and do not find (after the first two turns or so) handling my suppies to be ornerous. Typically I will set up maybe three or four new convoys every turn, and disband worn ones at the same time. We are talking about five minutes per turn, on average. This allows me better control on where my supplies go.




Mr.Frag -> RE: possible problem with the new patch? (5/26/2005 7:15:48 PM)


quote:

ORIGINAL: bradfordkay

Griswel, I have never used auto convoy and do not find (after the first two turns or so) handling my suppies to be ornerous. Typically I will set up maybe three or four new convoys every turn, and disband worn ones at the same time. We are talking about five minutes per turn, on average. This allows me better control on where my supplies go.


Much as it may seem strange to some of us number crunchers, a lot of folks seem to use the automatic convoy routine. There is also a fair sized group that uses computer control of areas.

There are 3 types of WitP'rs ... not enough detail, just right and too much ... these options help out the too much crowd which is probably a larger percentage of folks then many people realize.

It was an oversight on the part of the testers to not check these (because none of us actually use them). [sm=00000030.gif]




Burzmali -> RE: possible problem with the new patch? (5/26/2005 7:46:49 PM)

Frag, don't confuse detail and micromanagement.

Having a correct TOE for every unit involved in the Invasion of Iwo Jima is detail
Having to remember to create and send convoys to backwater bases that have little to no chance of invasion to prevent their garrisons from running out of toilet paper is micromanagement.

Surprisingly, some players would rather deal with the former instead of the latter.




Griswel -> RE: possible problem with the new patch? (5/27/2005 12:28:19 AM)


quote:

ORIGINAL: bradfordkay

Griswel, I have never used auto convoy and do not find (after the first two turns or so) handling my suppies to be ornerous. Typically I will set up maybe three or four new convoys every turn, and disband worn ones at the same time. We are talking about five minutes per turn, on average. This allows me better control on where my supplies go.


Good. I don't mind extra effort at the start, or when things change, but every turn was off-putting. OK, I mind a little, but not enough to keep me away.




Mr.Frag -> RE: possible problem with the new patch? (5/27/2005 12:56:06 AM)

Griswel, have you ever tried continuous supply convoys?

Form a normal convoy of supply transports, set the destination then click on where it says Human Control.

It will change to CS: destination.

From that point onwards, it will load supplies, go there, unload, come home and repeat.

Only thing you need to watch out for is damage levels as it will run for the rest of the game.

Give it a try ... might be to your liking.




kellyc -> RE: possible problem with the new patch? (5/27/2005 1:09:28 AM)

One side effect is I changed some/most of the convoys from AC to human control but they don't care, they'll go to whatever port I send them too but a turn after ordered to load up either resources or oil they're off and running for Osaka (naturally empty), seems you need to disband them completely and reform convoys [:(].
I found the AI handled AC in an acceptable manner. It's pathing was hosed up but when you're playing Japan you don't need to worry too much about enemy airbases for the first portion of the war.
A mild fix (so that it works again) would be nice, 100% fix will probably never happen and that's okay, I already got my money's worth out of this game.

Just my opinion
Kelly




MikeH1952 -> RE: possible problem with the new patch? (5/28/2005 1:48:14 PM)

Mr Frag
I seem to recall that the CS sysytem will not work for resources and oil, when playing Japan, is this likley to change under new versions?




Mr.Frag -> RE: possible problem with the new patch? (5/28/2005 5:39:23 PM)

quote:

I seem to recall that the CS sysytem will not work for resources and oil, when playing Japan, is this likley to change under new versions?


No, it is for supplys/fuel only




grumbler -> RE: possible problem with the new patch? (5/31/2005 5:59:42 PM)

I have never had an issue with convoys taking up too much time when playing Japan, since there are so few convoys actualy needed. I look at convoys about once a week, and start one from Osaka to Singapore and one from Osaka to Truk. The smaller AKs and TKs are at Singapore and Truk to get supplies to the forward bases. Meanwhile, I operate some smaller TKs and AKs out of Manila in big convoys to retrieve resources, and the supply convoy to Singapore stops at Manila to take resources back to Japan.

This is much superior to what the AC system used run for me, because AC sent empty tankers from Japan to come back full of oil, and sent tankers with fuel to maybe the exact same port and then brought them back empty. At the start of the war Japan has the shipping to support this, but the fuel wastage is enormous.

As the Alies the convoy system is even easier, since you don't have to worry about moving resources. Great big monster humongo convoys sail from SF to Brisbane via Canton I (with do not unload) every week or two, a six-ship+escort CS to Pearl Harbor, an even smaller on to Anchorage, and some small AKs and TKs in the "hub" ports to deliver to the local bases, and you are set.

Once you have a "system" convoys take only a fraction of the time that operations do - and take, in fact, less time than it used to take to track down the AC convoys to make sure that they were not doing anything incredibly boneheaded.




LargeSlowTarget -> RE: possible problem with the new patch? (6/2/2005 2:30:36 PM)

quote:

ORIGINAL: grumbler

AC sent empty tankers from Japan to come back full of oil, and sent tankers with fuel to maybe the exact same port and then brought them back empty.


Japan was notoriously inept regarding the efficient use of their merchant fleet. They devided it in pools for the Army, the Navy and the War Economy, with each pool doing its own dispatching without much regard for the eventual needs of the other branches. Led to much waste of shipping space, e.g. the Army used a ship to bring supplies from A to B and let it return empty, while a day later the economic branch sent an empty ship from A to B to pick up resources - wich could have brought back by the ship belonging to the Army pool, if only they had cooperated. So WitP is dead on track here [:D].

I have never used auto-convoys when playing Allies, but I've started a game as Japanese and I wish the auto-convoys would work at least for shipping resources and oil to Japan - it takes time and effort to micromanage this aspect of the game. I have the suspicion that the 'broken' auto-convoy is not a bug but a player balance feature - as Allies you don't need to care about moving resources but you are more and more occupied with managing hundreds of carriers, battleships, cruisers etc. entering the game as reinforcements. As Japanese player, you don't get many new ships, so in order to keep the Japanese player occupied on about the same level as the Allied player, they gave him the 'manual resource convoy management task' [:'(].




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