Deride -> RE: Tin Soldiers: Julius Caesar v1.1 Update Available! (5/18/2005 9:57:28 PM)
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ORIGINAL: hondo1375 Can any of the developers tell me how the game at the hard level has been made more difficult? I'm interested in buying this game, but have been holding off because I want to make sure that the AI puts up a good fight (but fights by roughly the same rules as me). Hondo, The game was using the incorrect set of parameters for hard-level games previously. So, basically, the AI was playing near the level of "Easy". This has been fixed so that the AI is now using the correct set of parameters. This error was only happening for campaign games, so anyone that has played a set battle at the hard level should already understand what "hard" means. Additionally, two pieces have been added to increase difficulty: first, the elite promotion cap has been put in place. This will better balance your army against the set AI pieces so that you will have a hard time driving right through him. Second, for hard, there is a reduction in the money that you receive at the end of each level. (This was previously implemented, but it was not being triggered correctly.) For for fighting by the same rules as the player, our AI does not really cheat. He lives by same movement rules as the player. His biggest advantage is that he has more numbers than the player, and he is basically set on the map before you arrive. The only "cheat"that AI has over the player is that he senses threat across the map -- i.e., while he can't see beyond the fog of war, he does have an idea of where your attacks are going to come from. This last piece was necessary to keep the player from taking advantage of the AI that, while a tactical master, can not react to an infinate number of strategies you can throw against him. Deride
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