Banquet -> RE: Once the Japanese AI captures the SRA and the Solomons/Port Moresby does it do anything else??? (5/18/2005 8:46:33 PM)
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ORIGINAL: Bradley7735 Hi all, Here's what I've noticed about the japanese AI. I think it's programmed to take certain bases. (all the bases on the rail line in Burma, Port Moresby, Lunga, Gilberts, Wake, Guam, and all spots in between. If you (as allies) decide to oppose the AI at any spot they want, you'll get large battles. If you don't, then the AI will stop progressing after it's taken the bases on it's list. For example, if you fight at Mandalay, it will fight you back. It'll try real hard to take it from you. However, if you retreat to Imphal (I think that's the base I'm thinking of), it will only take Mandalay, Lashio and Mykitnia. It won't advance or even try to advance to Imphal. The same goes for Lunga. if you don't try to keep it, it won't go further. IE, it won't go for Noumea or Luganville. To make the game interesting, you should try a bit to stop the AI as it moves. However, you can try real hard to keep certain places (Wake, Mandalay, others?) and cause the AI to destroy itself. I've held Wake for months as the AI just loses transports after transports. you can literally sink dozens of ships by putting one group of SBD's and some more troops on Wake. If you want a good game, don't reinforce one area too much. Pull back like the allies did until May 42. Then hold them at Port Moresby and Lunga. The fun part comes when you advance from mid 42 to mid 43 (after then, the AI will probably have lost all it's combat ships and good pilots) Against a human, its' a different matter. I'm sure someone from the dev or beta team (possibly Pry?) indicated that the size of the ports and/or airfields had an influence on what the AI decides to attack. This would be good as it infers a degree of replayability (you build up a base to a large size that you didn't build up last game - and the AI responds) However this may mainly apply to US/Allied AI. The Japanese AI certainly seems to be scripted. The question is, is it completely scripted (for offensive operations at least) or does it have some freedom to react.
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