Help FJ learn how to play as the Japanese (Full Version)

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Fallschirmjager -> Help FJ learn how to play as the Japanese (5/18/2005 3:55:31 AM)

I am about to play as the Japanese for the first time in PBEM. I need ALL the help I can get. This will be my official thread to ask questions in. Hopefully Frag, Mogami etc. will stop by and give me some tips and answer my questions.

Does anyone have a first turn I could possibly use or should I do my own to better learn things?

Also which is better on Dec 7th, to attack PH or Manilla harbour?




2Stepper -> RE: Help FJ learn how to play as the Japanese (5/18/2005 4:13:07 AM)

Heh! Better to learn things lad! We gots a war to fight! LOL!! [8D][:D]

Will be a grand endeavor! [8D]




CapAndGown -> RE: Help FJ learn how to play as the Japanese (5/18/2005 4:52:58 AM)

Here is a log of my first turn changes to Japanese production. Take it for what its worth since I haven't played this yet. Some people have commented that they don't increase HI. Others note that repair shipyards should be increased.

As for PH vs Manilla, that would depend on your opponent. How historical an opening are you after? What kind of limits are you placing on yourself? You *could* port attack PH, Manilla and Singapore all on the first turn if you wanted. I don't think your opponent would like that.

I think I would go for PH. Give it two days worth of strikes to get the BBs. Lots of VPs.

----------------------------------------------------------------------------------------------------

For Andrew Brown's scenario 115 (version 3c)

Production changes for
Kyushu/Honshu/Shikoku
supply at start: ~948,000
Expansion costs: 28,600*
Supply needed per day for repair of facilities: 33,000*
Supply generated per day with HI and resources: 14,600
Daily deficit: ~18,500

Nissan and Ishikawajima engines converted to Nakajima
Most Kawasaki engines converted to Nakajima except 3 size 10 factories

Merchant shipyard points reduced to 895
Naval shipyard points expanded by 196
Armament expanded by 109
AFV expaned by 8
*HI expanded by 15 - will be expanded a further 45 when supply delivered to Matsuyama and Nogaoka
---------------------------------------------------------
Nagasaki
Claudes convert to Zeros, expand from 4 to 16
Armament expanded from 12 to 24

Sasebo
Petes converted to 15 Alfs

Kitakyushu
40 merchant shipyard convert to naval shipyard

Hiroshima
30 merchant shipyard convert to naval shipyard
Armament expanded from 12 to 24

Matsue
HI expands from 5 to 20

Takamatsu
2 merchant shipyard convert to naval, expand to 16
2 naval shipyard expanded to 16

Maizuru
Armament expanded to 16
40 Kawasaki engine converted to Hitachi

Osaka
Armament expanded to 16
Mavis transport converted to 1 Tina, expanded to 8

Kyoto
Lilly converted to 26 Helen

Ise
Armament expanded from 5 to 20

Nagoya
10 merchant shipyard converted to naval, expanded to 20
40 Kawasaki convert to Nakajima

Kanazawa
Armament expanded from 10 to 20
AFV expanded to 8

Hamamatsu
9 Nissan converted to Hitachi

Shimizu
3 merchant shipyard converted to naval, expanded to 24
3 naval shipyard expanded to 24
7 Nissan converted to Hitachi

Gumma
12 armament expanded to 24
Nate converted to 29 Oscar Ib
Nell halted

Tokyo
Thora converted to 3 Tina, expanded to 6
Hickory converted to 20 Helen
Ida converted to 19 Vals
10 Nissan to Hitachi
20 Ishikawajima to Nakajima
120 Hitachi to Nakajima *note: 120 Hitachis is too much, I have changed things so that I will be producing 66 Hitachis a month

Sendai
2 merchant shipyard converted to naval, expanded to 16
1 naval shipyard expanded to 16

------------------------------------------------------------------
Hokaido

Hokadate
15 merchant shipyard converted to naval, expanded to 30
5 naval shipyard expanded to 20

Sapporo
3 merchant shipyard converted to naval, expanded to 12
3 naval shipyard expanded to 12

Asahigawa
5 HI will be expanded to 20 when supply available

------------------------------------------------------------------------
Sakhalin

Toyohara
5 HI expanded to 20

------------------------------------------------------------------------
Korea/Manchuria

Harbin
Nates converted to 20 Oscar Ib

Tsitsihar
10 HI expaneded to 20




Fallschirmjager -> RE: Help FJ learn how to play as the Japanese (5/18/2005 7:01:53 AM)

I do not have the details done just yet but in the other games I play I let the Japanese opponent move and change orders at will on the first turn.
My line of thinking is that each sub is worth about 3-5 ships over the course of the war.
Battlewagons in Pearl are good for bombardment and escort and that is about it. They can do surface battles but their speed hinders them.
Plus how many do you ever really sink? 3 if you are super lucky?

If you hit Manilla with KB you can trash 15-20 subs which really really hurts the Allies. Then you can head north and wreck task force Z or go south into the SRA and wreck the transports there and keep them from moving things around and stealing the oil you so despertaly need.




CapAndGown -> RE: Help FJ learn how to play as the Japanese (5/18/2005 7:38:02 AM)

I'ld say that if you are into anything goes, port attack Manilla with Nells and Bettys, Singapore with Nells from Saigon, and PH with KB. Why not have your cake and eat it too? [sm=00000030.gif][sm=00000036.gif][sm=00000613.gif]




Charles2222 -> RE: Help FJ learn how to play as the Japanese (5/18/2005 8:11:57 AM)


quote:

ORIGINAL: Fallschirmjager

I do not have the details done just yet but in the other games I play I let the Japanese opponent move and change orders at will on the first turn.
My line of thinking is that each sub is worth about 3-5 ships over the course of the war.
Battlewagons in Pearl are good for bombardment and escort and that is about it. They can do surface battles but their speed hinders them.
Plus how many do you ever really sink? 3 if you are super lucky?

If you hit Manilla with KB you can trash 15-20 subs which really really hurts the Allies. Then you can head north and wreck task force Z or go south into the SRA and wreck the transports there and keep them from moving things around and stealing the oil you so despertaly need.


I'm not sure I would count any of the Allied vessels as sunk. In my current campaign going to 12/24/41 I engaged the Enterprise on the high seas and hit it quite greatly, so badly in fact that the bombers weren't finding it anymore. To my knowledge it never did sink. I sank two transport vessels "on screen" during combat and these haven't showed up either. I hit PH with 42 torpedoes among other things and NONE of those ships have sunk either. I'm starting to think this game is screwed up and I better see some of those sinkings (the transports are at least confirmed with my own eyes) within a couple of weeks or I'll know that load isn't working properly. At least I've had two sinkings so far that I didn't list here, so some of them will sink apparently (the MSW Penguin among them).




kaiser73 -> RE: Help FJ learn how to play as the Japanese (5/18/2005 12:43:59 PM)


quote:

ORIGINAL: Fallschirmjager

I do not have the details done just yet but in the other games I play I let the Japanese opponent move and change orders at will on the first turn.
My line of thinking is that each sub is worth about 3-5 ships over the course of the war.
Battlewagons in Pearl are good for bombardment and escort and that is about it. They can do surface battles but their speed hinders them.
Plus how many do you ever really sink? 3 if you are super lucky?

If you hit Manilla with KB you can trash 15-20 subs which really really hurts the Allies. Then you can head north and wreck task force Z or go south into the SRA and wreck the transports there and keep them from moving things around and stealing the oil you so despertaly need.


Subs in this game are not dangerous. Just put few escorts in any Transport TF and you are fine. Letting the US with all BB ready to be used from 8th december is much much much more dangerous.
It's not how many BB you sink or how many aircratfs you destroy. It's the fact that Allied player for the first 6 months won't be able to use any BB which makes PH strike needed.
Japan is so full of AK and AP that even if you lose some to subs it's not really hurting you.




2Stepper -> RE: Help FJ learn how to play as the Japanese (5/18/2005 2:02:20 PM)


quote:

ORIGINAL: Charles_22

I'm not sure I would count any of the Allied vessels as sunk. In my current campaign going to 12/24/41 I engaged the Enterprise on the high seas and hit it quite greatly, so badly in fact that the bombers weren't finding it anymore. To my knowledge it never did sink. I sank two transport vessels "on screen" during combat and these haven't showed up either. I hit PH with 42 torpedoes among other things and NONE of those ships have sunk either. I'm starting to think this game is screwed up and I better see some of those sinkings (the transports are at least confirmed with my own eyes) within a couple of weeks or I'll know that load isn't working properly. At least I've had two sinkings so far that I didn't list here, so some of them will sink apparently (the MSW Penguin among them).



Lets be honest here though... How many BB's did the IJN aircraft REALLY sink at Pearl? Arizona was the only one that I know of. The rest of the damaged ships were pulled from the water and restored to service within about 18 months. If you put that in "game terms", that's 1 BB sunk and probably 5 of the remaining 7 with 80 plus SYS damage and the remaining two with over 95 SYS damage. All of those, despite that damage were put back into service. So IMHO I think really any attack on Pearl is A-historical because so many variables can affect how it goes. If you knock out permanently from the game more then 1 ship, you're doing well.

They hurt us bad on Dec 7th, but they were way short of eliminating the Pac fleet. Primarily due to the "luck" of having all three fleet carriers on sea duty when the attack happened and some SERIOUS skill of the repairmen and women working those ships. [8D]




Culiacan Mexico -> RE: Help FJ learn how to play as the Japanese (5/18/2005 2:56:22 PM)

quote:

ORIGINAL: Fallschirmjager

I am about to play as the Japanese for the first time in PBEM. I need ALL the help I can get. This will be my official thread to ask questions in. Hopefully Frag, Mogami etc. will stop by and give me some tips and answer my questions.

Does anyone have a first turn I could possibly use or should I do my own to better learn things?

Also which is better on Dec 7th, to attack PH or Manilla harbour?
My opinion.

Either plan on hitting Pearl Harbor a long time or ignore it. While posters seem to have sunk many BB during a one day attack, I wonder if that is their average result. My average is one or two, which seems hardly worth sending your main strike force into the middle of nowhere when it could be supporting your major operations.

Smashing Manila with your CVs and then using them to support a rapid invasion of the DEI seems more productive.

I could send you a first turn, but…

The first turn should be heavily tailored to your overall strategy. The Japanese first turn is a rather personal thing. [;)]




Skyros -> RE: Help FJ learn how to play as the Japanese (5/18/2005 7:45:25 PM)


quote:

ORIGINAL: 2Stepper



Lets be honest here though... How many BB's did the IJN aircraft REALLY sink at Pearl? Arizona was the only one that I know of. The rest of the damaged ships were pulled from the water and restored to service within about 18 months.


Don't forget the Oklahoma. Although they pulled her from the mud it was to free up the mooring space. She was to badly damaged by the attack and the salvage effort of rolling her over. Eventually she was lost while being towed to the west coast. If she had made it she probably would have been scrapped since the effort required to rebuild would not have been worth it, especially with all the fast battelships etc entering service.




freeboy -> RE: Help FJ learn how to play as the Japanese (5/18/2005 8:21:17 PM)

Did you already start? I will tell you that I hit PI and maly hard, also hit Borneo and Kendari.. then air transport avaition support and betties and start hamering his fleeing fleets.. move and get theose good air bases quick.. hit guam and wake with enough force to take in one turn each.. I also like to grab Rabaul before the enemy can reinforce.. droping a small unit behingd the lines their to cut off escape.. I do not however feel it is ok to hit Palmyria... but if you want to it really screws with the aearly US transport lines to OZ.. my frined and oponent Kalean regularly attacks this easly[:@]
At pearl I use the Torpedo planes to NAval/port and most dive bombers as well..
I drop back at turn two and send the KB looking for his carriers...

Hope this helps.. and good luck, if you follow these guidelines you can get all of the sra by end of February, save the remnants trapped in PI
Remember you have a lot of free to use shipping and troops in ports around the China coast Taan etc




Fallschirmjager -> RE: Help FJ learn how to play as the Japanese (5/18/2005 10:08:00 PM)

Can someone tell me what to make my overall invasion goals on the first day?




LittleJoe -> RE: Help FJ learn how to play as the Japanese (5/19/2005 2:03:00 AM)


Malaya

Youll wanna land in Kauntan in force, but send a Division to Johore to pin the troops there.

Philipines

Legaspi is the best base to land at, Mop up the other bases with Paras or any spare Nlf's when need be.

In the south go for Davao, nice little naval base to launc attacks into Southern Borneo and Sulawesi.

DEI

Northern Borneo, espically Kuching, capture that on day one, with a Aviation Regiment there as well, and place ur betties and nells and zeros there on the 8th, could catch Force Z, and other assorted ships in the open.



Just a few brief thoughts




kaiser73 -> RE: Help FJ learn how to play as the Japanese (5/19/2005 3:20:30 PM)


quote:

ORIGINAL: Fallschirmjager

Can someone tell me what to make my overall invasion goals on the first day?


What house rules you have on turn 1? Japan is free to invade everywhere? or just historical?




Fallschirmjager -> RE: Help FJ learn how to play as the Japanese (5/19/2005 11:04:32 PM)


quote:

ORIGINAL: kaiser73


quote:

ORIGINAL: Fallschirmjager

Can someone tell me what to make my overall invasion goals on the first day?


What house rules you have on turn 1? Japan is free to invade everywhere? or just historical?


One is historical the other is open to free movement.




Blackwatch_it -> RE: Help FJ learn how to play as the Japanese (5/20/2005 5:03:03 AM)

If you have free movement go for DEI resurces and oil. The Borneo bases, Toboina, Palembang and Kendari first.




JJB647 -> RE: Help FJ learn how to play as the Japanese (5/20/2005 5:19:11 AM)

You could also mass all baby flattops outisde of Manilla for a port attack. Load some B5N's on to the CVE in Japan. You can get about 60 B5N's total plus any Betty/Nell you send to attack Manilla. I also transfer all Nell/Betty group in Japan to Formosa to attack Manilla.
I stayed for 3 days at Pearl harbor in my current PBEM. Sank 5 BB's while losing 50 planes.




kaiser73 -> RE: Help FJ learn how to play as the Japanese (5/20/2005 11:41:44 AM)


quote:

ORIGINAL: kaiser73


quote:

ORIGINAL: Fallschirmjager

Can someone tell me what to make my overall invasion goals on the first day?


What house rules you have on turn 1? Japan is free to invade everywhere? or just historical?


If you have free Movement, go take Amboina, Kendari, Jolo, Palembang on first 2 turns. I would also invade Kuantan insetad of Johore Bahru.
Bring in the invasion forces in those places ENG bases so you can base bombers from day 2/3.
That way you can close down SRA and DEI and sinking most of the ships trying to escape.

Conquer Singapore simply by unloading at Songhia and marching south with overwhelming force.




Blackwatch_it -> RE: Help FJ learn how to play as the Japanese (5/20/2005 5:49:59 PM)



quote:

ORIGINAL: kaiser73

If you have free Movement, go take Amboina, Kendari, Jolo, Palembang on first 2 turns. I would also invade Kuantan insetad of Johore Bahru.
Bring in the invasion forces in those places ENG bases so you can base bombers from day 2/3.
That way you can close down SRA and DEI and sinking most of the ships trying to escape.

Conquer Singapore simply by unloading at Songhia and marching south with overwhelming force.



I'd go also for Brunei, Miri and Toboina asap. Agree about the Malaya strategy.




Andy Mac -> RE: Help FJ learn how to play as the Japanese (5/20/2005 7:06:33 PM)

Any IJN player that puts carrier capable Kate but not trained gps on baby KB better expect to face Corsairs on US CV's from early 43 so I would be carefull doing that.

Andy




2Stepper -> RE: Help FJ learn how to play as the Japanese (5/21/2005 2:00:01 AM)


quote:

ORIGINAL: Skyros


quote:

ORIGINAL: 2Stepper



Lets be honest here though... How many BB's did the IJN aircraft REALLY sink at Pearl? Arizona was the only one that I know of. The rest of the damaged ships were pulled from the water and restored to service within about 18 months.


Don't forget the Oklahoma. Although they pulled her from the mud it was to free up the mooring space. She was to badly damaged by the attack and the salvage effort of rolling her over. Eventually she was lost while being towed to the west coast. If she had made it she probably would have been scrapped since the effort required to rebuild would not have been worth it, especially with all the fast battelships etc entering service.


Okay, so that's 2 of 8 BB's ultimately sunk. When you consider how much grumbling about Port attacks there's been does anyone really still think that they're not representative? I mean really... The Jap aircraft laid the hammer down and still only came away with two kills in the long run. So anything MORE then two kills among the BB lines would be considered "gravy" in my humble opinion. [8D]




Fallschirmjager -> RE: Help FJ learn how to play as the Japanese (5/21/2005 2:25:09 AM)

[X(] [:(]
This is simply too much to take in. I have sat here for about two hours and I have made no progress. Im completly lost [:(]




2Stepper -> RE: Help FJ learn how to play as the Japanese (5/21/2005 4:12:33 PM)

Well, we can always renegotiate for historical first turn opening and go from there amigo. I'm flexible. [8D]




CapAndGown -> RE: Help FJ learn how to play as the Japanese (5/22/2005 5:50:06 AM)


quote:

ORIGINAL: Fallschirmjager

[X(] [:(]
This is simply too much to take in. I have sat here for about two hours and I have made no progress. Im completly lost [:(]


It is overwhelming, ain't it. [:D] My suggestion would be to tackle things in segments. For instance, do all your subs. Then do your surface combat ships. Then do your invasion forces. Then, etc. etc. Tackle things by type. And figure out who's who and where they are. For instance, where are the heavy LCU's? For instance, there is a 1 div at Shanghai, another at Amami, another at Osaka, and another at Kagoshima all attached to southern area army. Find out what you will need to transport them and send it there. Then figure out what kind of escorts you will need. And then figure out where they should go. Some of them already have prep points, so that kinda says that is where they should go.

Besides breaking the initial turn down into types, you can also test out your turn to see how it went. Keep saving the turn after every major change. Then advance the turn and save it to a different slot. Then open it as the allies, enter a password and advance the turn. Were your orders correctly entered? Did you overlook something? For instance, did you get your sub patrol lines correctly hashed out? Did you forget to set escorts somewhere? Did you send too many or too few ships somewhere? Did your units march in the right direction? For example, work on getting all your tankers to the right places. Then run a test turn to see that everyone got where they were supposed to go.

Only by breaking it down into small chunks does the first turn seem even remotely manageable.




SgtSwanson -> RE: Help FJ learn how to play as the Japanese (5/22/2005 7:07:52 PM)

cap_and_gown-- I'll let you know how your set up went. I used part of it plus some of my own ideas.




CapAndGown -> RE: Help FJ learn how to play as the Japanese (5/22/2005 9:09:54 PM)


quote:

ORIGINAL: SgtSwanson

cap_and_gown-- I'll let you know how your set up went. I used part of it plus some of my own ideas.


Errr, well, I changed it a little bit. [:o] You can check out my "Atlantic 10 championship" AAR for my new ideas. Basically, I decided to be a little more conservative on changes at the start. I want to see how the supply situation shakes out after a couple of weeks. Mostly, I didn't expand things quite as much. That way I should only have to wait about 2 weeks game time for a majority of my facilities to be repaired. Then I can see how supply looks before expanding again.




madflava13 -> RE: Help FJ learn how to play as the Japanese (5/27/2005 7:06:05 PM)

I would not under any circumstances take Palembang in the first few days - this opens up that vital base to bombardment and air attacks from the Allies. Don't take it until you have Singapore and Batavia neutralized, otherwise the Allies are going to trash the place and your war is already lost.




Mike Solli -> RE: Help FJ learn how to play as the Japanese (5/27/2005 7:14:24 PM)


quote:

ORIGINAL: madflava13

I would not under any circumstances take Palembang in the first few days - this opens up that vital base to bombardment and air attacks from the Allies. Don't take it until you have Singapore and Batavia neutralized, otherwise the Allies are going to trash the place and your war is already lost.


I agree. The Allied air force in Java will punish you if you take Palembang too early. That's all the more reason the trash the Allied air force as soon as possible.

Remember that the easiest way to kill aircraft is to take the airbase. It keeps your precious pilots alive longer too.[:D]




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