CapAndGown -> RE: Help FJ learn how to play as the Japanese (5/18/2005 4:52:58 AM)
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Here is a log of my first turn changes to Japanese production. Take it for what its worth since I haven't played this yet. Some people have commented that they don't increase HI. Others note that repair shipyards should be increased. As for PH vs Manilla, that would depend on your opponent. How historical an opening are you after? What kind of limits are you placing on yourself? You *could* port attack PH, Manilla and Singapore all on the first turn if you wanted. I don't think your opponent would like that. I think I would go for PH. Give it two days worth of strikes to get the BBs. Lots of VPs. ---------------------------------------------------------------------------------------------------- For Andrew Brown's scenario 115 (version 3c) Production changes for Kyushu/Honshu/Shikoku supply at start: ~948,000 Expansion costs: 28,600* Supply needed per day for repair of facilities: 33,000* Supply generated per day with HI and resources: 14,600 Daily deficit: ~18,500 Nissan and Ishikawajima engines converted to Nakajima Most Kawasaki engines converted to Nakajima except 3 size 10 factories Merchant shipyard points reduced to 895 Naval shipyard points expanded by 196 Armament expanded by 109 AFV expaned by 8 *HI expanded by 15 - will be expanded a further 45 when supply delivered to Matsuyama and Nogaoka --------------------------------------------------------- Nagasaki Claudes convert to Zeros, expand from 4 to 16 Armament expanded from 12 to 24 Sasebo Petes converted to 15 Alfs Kitakyushu 40 merchant shipyard convert to naval shipyard Hiroshima 30 merchant shipyard convert to naval shipyard Armament expanded from 12 to 24 Matsue HI expands from 5 to 20 Takamatsu 2 merchant shipyard convert to naval, expand to 16 2 naval shipyard expanded to 16 Maizuru Armament expanded to 16 40 Kawasaki engine converted to Hitachi Osaka Armament expanded to 16 Mavis transport converted to 1 Tina, expanded to 8 Kyoto Lilly converted to 26 Helen Ise Armament expanded from 5 to 20 Nagoya 10 merchant shipyard converted to naval, expanded to 20 40 Kawasaki convert to Nakajima Kanazawa Armament expanded from 10 to 20 AFV expanded to 8 Hamamatsu 9 Nissan converted to Hitachi Shimizu 3 merchant shipyard converted to naval, expanded to 24 3 naval shipyard expanded to 24 7 Nissan converted to Hitachi Gumma 12 armament expanded to 24 Nate converted to 29 Oscar Ib Nell halted Tokyo Thora converted to 3 Tina, expanded to 6 Hickory converted to 20 Helen Ida converted to 19 Vals 10 Nissan to Hitachi 20 Ishikawajima to Nakajima 120 Hitachi to Nakajima *note: 120 Hitachis is too much, I have changed things so that I will be producing 66 Hitachis a month Sendai 2 merchant shipyard converted to naval, expanded to 16 1 naval shipyard expanded to 16 ------------------------------------------------------------------ Hokaido Hokadate 15 merchant shipyard converted to naval, expanded to 30 5 naval shipyard expanded to 20 Sapporo 3 merchant shipyard converted to naval, expanded to 12 3 naval shipyard expanded to 12 Asahigawa 5 HI will be expanded to 20 when supply available ------------------------------------------------------------------------ Sakhalin Toyohara 5 HI expanded to 20 ------------------------------------------------------------------------ Korea/Manchuria Harbin Nates converted to 20 Oscar Ib Tsitsihar 10 HI expaneded to 20
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