ericbabe -> RE: CoG vs. EiA (5/25/2005 10:17:49 PM)
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quote:
ORIGINAL: Arinvald Ericbabe didn't go into any detail on how the whole Elite vs Regular recruitment would develope. I did ask him what would keep a player from making a huge number of Elite units and he said the system would self regulate because of the cost of those Elite units and the diminishing returns of large amounts of Unit morale is on a scale from 1-10. Infantry below 1.7 morale are considered to be militia. They don't get to use the nation's upgrades (so, for instance, the upgrade "Bayonet Practice" which gives infantry +10% charge damage is not applied to charging militia units.) Infantry with morale greater than or equal to 8.0 are considered guard units. Regular infantry can gain morale as a result of winning battles, but they cannot become guard this way (they max out at 7.5 morale). When a new guard unit is built it strips .66 morale from every non-guard infantry owned by the player. In addition to having a higher morale, guard have the special ability of bolstering the morale of nearby units in detailed combat (and abstractly doing the same, in quick combat). However, the effects are not cumulative for multiple guard units, so that having multiple guards is often a simple redundancy in regard to this effect. Well-trained regular infantry units can approach the morale levels of newly created guard units (maximum of 7.5 for a regular infantry, 8.0 for a new guard) so I hope the system is self-regulating. Infantry units in the range 1.7-3.9 have some distinct performance penalties in comparison with infantry in the range 4.0-7.9. Although most game effects for which units are rated by morale use the morale linearly in their calculations, there is a jump in quality at 4.0 for such things as involution into line formation, forming an impromptu square, and similar. I've always had the concern that players would produce disproportionate numbers of guard units and thought to address the issue with a more absolute rule limiting the number of guard. But the beta testers haven't complained about this and their saved games that I've looked over don't seem to have disproportionate numbers of elite units, so I have let the current system stand. If we release the game and it becomes an issue with players, I can patch in the new rule with only a few lines of code. Thanks very much for your interest. Best, Eric
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