WiTP_Dude -> 3-Day Scenario 15 *FOUND* (5/23/2005 9:08:39 AM)
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Looking for reliable, average skilled Allied player. I am experienced with WiTP but not very good. See my matches where I have always lost: Scenario 15, China-only Scenario , and the Marianas Scenario. Will do two to three turns per day most of the time. Note that the three-day turn style is not for micromanagers. Bad stuff will happen and sometimes the luck will fall your way. Probably a week or more before I can get the first turn out. Initial Settings Sub Doctrines for both: On Fog of War: On. Adv Weather: On. Allied Damage Control: On. Historical First Turn: Off. Vary Setup: Off. Dec 7th Surprise: On. Reinforcements Both: Extremely Variable. Auto Sub: On. Cbt Rpts: On. TF Moves: On. Plane Move: On. Set All Facivilites to Expand: Off. Auto Upgrade: On. Play Defined upgrades: Off. Accept Air and Ground Replacement: On. House Rules 1. The Japanese player may either order port attacks west (left) OR east (right) of Truk on turn one. They are limited to airfield attacks in the other half of the map. 2. No Japanese landings on the first turn without being in range of friendly fighter cover. 3. The Allied player can't form new task force on turn one. They may give orders to existing task forces. 4. The Allied player should also leave planes and land units alone on turn one (except those in China). 5. No breakdown of LCU's in combat to reduce fatigue and disruption. 6. No attack on the Soviet Union by the Japanese. The Japanese should also leave the proper amount of units in Manchuria to prevent automatic Soviet activation. 7. No invading islands with forces from subs.
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