3-Day Scenario 15 *FOUND* (Full Version)

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WiTP_Dude -> 3-Day Scenario 15 *FOUND* (5/23/2005 9:08:39 AM)

Looking for reliable, average skilled Allied player. I am experienced with WiTP but not very good. See my matches where I have always lost: Scenario 15, China-only Scenario , and the Marianas Scenario. Will do two to three turns per day most of the time.

Note that the three-day turn style is not for micromanagers. Bad stuff will happen and sometimes the luck will fall your way. Probably a week or more before I can get the first turn out.

Initial Settings

Sub Doctrines for both: On
Fog of War: On.
Adv Weather: On.
Allied Damage Control: On.
Historical First Turn: Off.
Vary Setup: Off.
Dec 7th Surprise: On.
Reinforcements Both: Extremely Variable.
Auto Sub: On.
Cbt Rpts: On.
TF Moves: On.
Plane Move: On.
Set All Facivilites to Expand: Off.
Auto Upgrade: On.
Play Defined upgrades: Off.
Accept Air and Ground Replacement: On.

House Rules

1. The Japanese player may either order port attacks west (left) OR east (right) of Truk on turn one. They are limited to airfield attacks in the other half of the map.

2. No Japanese landings on the first turn without being in range of friendly fighter cover.

3. The Allied player can't form new task force on turn one. They may give orders to existing task forces.

4. The Allied player should also leave planes and land units alone on turn one (except those in China).

5. No breakdown of LCU's in combat to reduce fatigue and disruption.

6. No attack on the Soviet Union by the Japanese. The Japanese should also leave the proper amount of units in Manchuria to prevent automatic Soviet activation.

7. No invading islands with forces from subs.




kaiser73 -> RE: 3-Day Scenario 15 (5/23/2005 9:12:42 AM)

Never tried 3 days/turn (but i did try 2 days/turn). I personally think 2days/turn is better but have no problem trying the 3 days/turn approach.

So ok for me. I can do a turn/day for sure always (unless i am on holiday). Maybe more depending on my job schedule.

Sending you a PM.


Let me know if interested.

I'd like to know what kind of game you like: historical or "anything goes" ? i mean, you going to try to conquer all china? or attack russia?




kaiser73 -> RE: 3-Day Scenario 15 (5/23/2005 11:55:20 AM)

I would change these settings:

Auto Upgrade: off
Accept AIr and Ground Replacement: off

As i like to decide what to give and where. you can just set allow all replacement and upgrade in the game.

this and an houserule not going for Russia. then we can start.




WiTP_Dude -> RE: 3-Day Scenario 15 (5/23/2005 12:49:39 PM)

quote:

ORIGINAL: kaiser73

I would change these settings:

Auto Upgrade: off
Accept AIr and Ground Replacement: off

As i like to decide what to give and where. you can just set allow all replacement and upgrade in the game.


How do I set these option without using the game options screen?




kaiser73 -> RE: 3-Day Scenario 15 (5/23/2005 1:28:28 PM)

you go in the srceens displaying Land AIr, Naval Air, and Land Units and set the button "Allow replacements for units in this list" and "Allow upgrades for units in this list".




WiTP_Dude -> RE: 3-Day Scenario 15 (5/23/2005 9:24:03 PM)

quote:

ORIGINAL: kaiser73

you go in the srceens displaying Land AIr, Naval Air, and Land Units and set the button "Allow replacements for units in this list" and "Allow upgrades for units in this list".


Thanks! No turn forthcoming for quite a while. I'll work on my plan...




kaiser73 -> RE: 3-Day Scenario 15 (5/23/2005 10:31:30 PM)

ok !

curious to see how a 3d/t game works. 2d/t works just fine once you get used to it.




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