tank crews (Full Version)

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Colonel Klink -> tank crews (6/27/2000 3:16:00 AM)

sorry if this has been asked before but i scrolled through the message board and didn't find it. its a quick,simple and easy question, really.. here it is: when i bail out my tank crews, i can't move them and as a result the very next turn they are back in their tank. any hints or tips? ty




victorhauser -> (6/27/2000 3:23:00 AM)

This is posted as having been fixed in the new version 2.0 rules. Have you downloaded the new version 2.0?




Voriax -> (6/27/2000 3:35:00 AM)

It is fixed in v.2, however it might need some fine tuning. I did a test where I popped out the crew from a stationary tank with full moves. The crew was only able to move only one hex that turn, enough to go away from a tank though. Next turn that crew had about the same movement allocation than normal infantry. Voriax




jackdaw -> (6/27/2000 12:01:00 PM)

Can I shoot abandoned tanks? As there are situations where tank crew is fleeing and u have only one chance to destroy the tank(u have one unit to do that and you know that enemy is nearby and your unit is doomed, its immobilized in adjacent hex to enemy abandoned tank). Now crew comes back and tank is operational once more just because you coulnd fire that tank!




Wild Bill -> (6/27/2000 12:12:00 PM)

The tank crew when abandoning their tank need a few moments to get oriented and their act together. That is why one turn is dedicated to that. Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




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