TCP/IP (Full Version)

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nukkxx5058 -> TCP/IP (5/27/2005 2:50:34 PM)

Hi,

I think that FPG is perfectly designed for TCP/IP games. One game does not last too long and it's a 2 v 2 game. When i remember the good time I had on panzer general on TCP/IP, I just regret that there is not such option with FPG ! that would be great. As the game works with LAN, I'm sure it wuld not be a big issue to adapt it for TCO/IP .. am i right ?

Imagine a server with many FPG players connected witing for a confrontation !!!
2 or 3 hours games ... that would be great !

What do you think guys ?




Erik Rutins -> RE: TCP/IP (5/27/2005 3:07:04 PM)

FPG already fully supports TCP/IP and has since the first release. I've played half a dozen FPG games over the internet. Did you read somewhere on our site that FPG did not support TCP/IP?

Regards,

- Erik




nukkxx5058 -> RE: TCP/IP (5/27/2005 5:53:36 PM)

OOPS !!! LOL

No, I didn't read it... I just didn't find it in menu options, but I was sur it was the case (no idea why) so I didn't search very well ... I just saw the LAN option.

hummm i will look into more details, sorry for that ! :-)

and thx for your answer.




Erik Rutins -> RE: TCP/IP (5/27/2005 5:57:26 PM)

nukxx,

No problem, just wanted to make sure we didn't have any incorrect info posted. The LAN option is TCP/IP and works fine over the internet, as long as the host player knows how to configure his firewall to allow it through. The only problems I've seen getting TCP/IP to connect for FPG involve firewall misconfiguration.

Regards,

- Erik




nukkxx5058 -> RE: TCP/IP (5/27/2005 6:01:57 PM)

OK ! that's the reason why...

Maybe you should change the name of the button in 1.03 and call it LAN-TCP/IP ?
It would be more clear ...

Anyway thank you !




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