Lock ‘n Load: Band of Heroes Available for Pre-Order! (Full Version)

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Alex Fiedler -> Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/4/2005 11:07:24 AM)

New Tactical World War II Board Game Nears Release

Matrix Games and Mark H. Walker (www.locknloadgame.com) are very pleased to announce that Lock ‘n Load: Band of Heroes is now available for a special pre-order price of $64.99 via the Matrix Games online store.

Printing is also about to begin on the first board war game to be published by Matrix Games, which with six mounted geomorphic mapboards and over 480 counters will be available online and through retail stores.

Mark Walker’s Lock ‘n Load: Band of Heroes is a squad level board game that is easy to learn, fast to play and loaded with exciting scenarios. The game features the 82nd and 101st Airborne divisions in multiple scenarios across Normandy in June of 1944. If you don’t have a handy opponent, solitaire suitability is high with random scenario events and unfolding storylines. In addition, Lock ‘n Load supports online play through free virtual board game utilities such as VASSAL, which allow you to play an opponent across the world without having to set up a single board or game piece, except online.

As with the first Lock ‘n Load in the series, each hex is 50 meters, turns are a few moments, counters represent squads, leaders, heroes, medics and even the occasional chaplain or scout. In addition to their own firepower, squads employ machine guns and squad automatic weapons, including for the Americans the .30 Cal, the Browning Automatic Rifle and the bazooka; for the Germans the MG-34, MG-43, Panzerfaust and Panzerschreck. Both sides are supported by tanks and assault guns, including Stuarts, StuGs, Shermans and an array of Panzers.

David Heath, Director of Operations at Matrix Games said, “We have greatly enjoyed working with Mark Walker to bring Matrix's first board game to print. We hope to have printed copies ready at Origins and look forward to all the fans that can meet us there at the end of June to play a few games and join in the excitement of this release.”

Lock ‘n Load: Band of Heroes includes sixteen scenarios which play to the game’s strong suit... story telling. We have the Medal of Honor battle (XYZ Complex)... where two paratroopers (later supported by a platoon) took down an entire German artillery battalion. The Alamo depicts the final battle in Saving Private Ryan, Flash... Thunder demonstrates the chaotic struggle of the first scattered paratroopers as Germans and Americans randomly appear, and still another (The Call of Duty) dishes up some tough choices for the commander of the 327th Glider Regiment.

New Game Features Include:

* Enhanced armor rules

* Simplified artillery rules

* Streamlined spotting routine

* Straightforward Assault Movement rules

The Game Box Includes:

* Six MOUNTED geomorphic maps

* 480+ beautiful four-color counters

* 16 Scenarios printed on quality card stock

* Rule and example of play book

* Player’s Aid charts

* 16 Colorful Skill Cards

* Two six-sided die.



Lock ‘n Load: Band of Heroes is scheduled for a Summer release at the Origins 2005 Gaming Convention in Columbus, Ohio. Mark H. Walker is scheduled to personally attend Origins and demo Lock ‘n Load: Band of Heroes to interested gamers. For more information on Origins please visit www.originsgames.com.

For more information about Lock ‘n Load: Band of Heroes and other Matrix Games titles, or to pre-order Lock ‘n Load: Band of Heroes, please visit www.matrixgames.com and www.locknloadgame.com.

Distributors or retailers wishing to discuss ordering Lock ‘n Load: Band of Heroes should contact dealers@matrixgames.com.




Fred98 -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/4/2005 1:59:48 PM)

quote:

ORIGINAL: Alex Fiedler for a special pre-order price of $64.99


Gee thats expensive! Please delete the artwork and reduce the price

_

o

! / \

joe for artist![&o]

















ravinhood -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/4/2005 2:58:29 PM)

quote:

special pre-order price of $64.99 via the Matrix Games online store


$64.99???? LOL




Erik Rutins -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/4/2005 4:23:13 PM)

quote:

ORIGINAL: ravinhood $64.99???? LOL


Boy you guys are spoiled. [;)] It costs a bit more to print a boardgame on good stock with six mounted mapboards, counter sheets, scenario and skill cards, etc. Have you taken a look at the sample shots we've posted? Most boardgames including this type of production quality are in the $79.99 range, you can't compare directly to computer prices and this is definitely not a "budget' title in any sense of the word.

Regards,

- Erik




wodin -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/4/2005 4:31:20 PM)

£35 in my opinion its a very good price indeed.

A pc game here can cost upto £39.99.

A console game £49.99

I'd pay £39.99 for the PC version.

Come on Ravinhood its not that expensive.

£35 for what would be many hours of entertainment!




FlyingElvis -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/4/2005 8:25:20 PM)

Placed my order this morning. Congrats to Mark Walker and his new partners at Matrix for getting this game to pre-order phase. Hope you realize tons of success with this title.




Terminus -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/4/2005 9:44:13 PM)

$65 for a board game isn't that much, considering all the stuff that goes into the box. Not going to buy it myself, but best of luck to you with it!




ravinhood -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 12:37:47 AM)

quote:

$65 for a board game isn't that much, considering all the stuff that goes into the box. Not going to buy it myself, but best of luck to you with it!


Lol Terminus I like your style, $64.99 isn't too much, but, I'm not going to buy it anyway. lol Yeah that's the way to put it across. lol




wodin -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 1:18:26 AM)

Hey Streets of Stalingrad costs £150!




aysi -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 12:17:47 PM)

six mounted boards for sixty bucks and all those counters,I think for this game Wodin we agree,its cheaper than the ATS system




markhwalker -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 12:43:08 PM)

Folks, you know it's not my style to be abrupt... but if you think 64.99 is expensive you are COMPLETELY out of touch with the war and strategy gaming community.

Many Critical Hit, MMP, and L2 design publications cost anywhere from 75$ to $150... and I'm not dissin those folks. I OWN a copy of Streets of Stalingrad, and it is worth EVERY penny. These maps, these counters, and this system is something I don't think anyone with the slightest interest in tactical gaming will want to miss. Hetre's a look at the included scenarios.

1. Counter Attack at Ste Mere Eglise: The 82nd AB fights elements of the German 91st Infantry Division. 2. The Call of Duty: Glider troops from the 82nd face some interesting decisions as they battle men from the 6th Fallschirmjager Regiment. 3. The Bridge at Chef du Pont: The 82nd AB attempts to force a crossing at Chef du Pont against determined defense from elements of the German 1058th Infantry Regiment. 4. Le Manior: Troops from the 505th Parachute Infantry Regiment fight tooth and nail for control of a huge farmhouse overlooking the Meredet. 5. Ewell’s Charge: Elements of the 501st PIR battles with German Fallschirmjagers near Dead Man’s Corner. 6. Doggin’ Down the Road: Meeting engagement between the 506th /101st and the German 919th/709. 7. Medal of Honor: Two paratroopers take on an entire artillery battalion. 8. Alamo: Recreates the climatic battle in Saving Private Ryan. Even has a Tiger tank. 9. Coming Through: Men from the 502nd PIR and Combat Command A of the 2nd Armored Division, battle the 37th Regiment, 17th SS Panzergrenadiers. 10. Flash… Thunder: Alone, without support, American paratroopers try to find each other and battle Germans. 11. Brothers in Arms: Lieutenant Turner Turnbull, and his men defend Neuville from the Germans from the 91st Infantry Division and a pair of StuG IIIGs. 12. Roosevelt’s Butchers: Big battle between the 502nd PIR, supported by 2nd Armored Division tanks and Fallschirmjager and SS men and armor. 13. The Road to Foucarville: the 502nd PIR attacks against the German 91st Division into Foucarville. 14. Rebecca Can you See Me?: Scenario about the Pathfinder Company of the 101st. 15. Carentan: Lt. Winters and the men from Easy Company engage the remnants of the 6th Fallschirmjager Regiment. 16. Tameville Breakout: The 327th Glider Regiment and 4th Armored Division battle toe-to-toe with German Paratroops. To be released as PDF downloads: 17. Mission Koebuck: An Airborne patrol searches for a dead commander and lost documents. 18. Get a Prisoner: Units from the 101st are ordered to bring back a German officer. Frantic, exciting scenario.

Units: As mentioned above, 101st AB, 82nd AB (Glider and Paratrooper), German —6th Fallschirmjager Regiment, 17th SS Panzergrenadier, 91st Division, 709th Infantry Division.




markhwalker -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 12:46:53 PM)

BTW, Flying Elvis... I don't know your envolvement with the Flashpoint team, but quick note... a guy over at CSW wanted to buy BoH, but wanted to get two games to mitigate the shipping charges. He asked what everyone else would reccomend and I said Flashpoint Germany... I love the game, I love the time period (I hope we take LnL there some day).

I currently have two FPG PBeM games going. Great system.

Best, Mark




markhwalker -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 12:52:39 PM)

Ravinhood,

I'll tell you what... buy the game, send me proof of purchase, and I'll send you $10 bucks. That drops it to $54. What do you say?

In fact, I'll do that for the next ten folks that send me proof of purchases.

Let's belly up to the bar.

Best, Mark




W Thorne -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 2:44:33 PM)

Mark any estimate on a ship date?

I hate to admit this but I've never played a board wargame but have wanted to try one. My first wargame was Close Combat.

I tend to lean towards small unit action and infantry so your game is really looking interesting.

IMO with this type of system the price is not an issue. What I look forward to is the many hours my sons and I can spend beating the h3ll out of each other.




markhwalker -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 4:40:42 PM)

Ship date? Erik or David could give a more precise answer. The last little bits go to layout today. I would say very soon, but the exact date? We hope before Origins. Maybe Reic or Dave can get more specific.

BTW, I play the game with my 15 year old daughter.

Best, Mark




Erik Rutins -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 5:01:47 PM)

Mark, Thorne,

We don't know the exact ship date yet, because a lot has to do with the printers. It will either be right before (end of June)or right after (early July) Origins, depending on how quickly they can get things done. Pre-orders will be sent out before other orders as soon as stock is available.

I've played board wargames since I was a kid and still do - just getting together around a table is a completely different experience from playing on a computer. As a wargamer, I enjoy both styles. Have your kids done any wargaming before?

Regards,

- Erik




W Thorne -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 5:32:41 PM)

Thanks Erik and Mark.

quote:

Have your kids done any wargaming before?


Only on the computer. This will be new for all of us. Should be a lot of fun.




Erik Rutins -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 6:07:29 PM)

quote:

ORIGINAL: W Thorne Only on the computer. This will be new for all of us. Should be a lot of fun.


Cool, I think they'll love it and I personally feel that you'll all probably have even more fun with this than computer wargames, in terms of gaming together as a family.

Regards,

- Erik




FlyingElvis -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 7:01:32 PM)

quote:

ORIGINAL: markhwalker

Ravinhood,

I'll tell you what... buy the game, send me proof of purchase, and I'll send you $10 bucks. That drops it to $54. What do you say?

In fact, I'll do that for the next ten folks that send me proof of purchases.

Let's belly up to the bar.

Best, Mark
I already pre-ordered the game, but I have the feeling I'm going to get way more than $65 of entertainment from it. But talk about putting your money where your mouth is. Clearly you believe in your own product. Props.




FlyingElvis -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 7:04:02 PM)

quote:

ORIGINAL: markhwalker

BTW, Flying Elvis... I don't know your envolvement with the Flashpoint team, but quick note... a guy over at CSW wanted to buy BoH, but wanted to get two games to mitigate the shipping charges. He asked what everyone else would reccomend and I said Flashpoint Germany... I love the game, I love the time period (I hope we take LnL there some day).

I currently have two FPG PBeM games going. Great system.

Best, Mark
I'm just a recent fan of FPG. The game is a refreshing spin on a different time period (Cold War what-if). Big thumbs up.




FlyingElvis -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/5/2005 7:11:30 PM)

quote:

ORIGINAL: markhwalker BTW, I play the game with my 15 year old daughter.

Best, Mark
Really? Wow. I also have a 15 year old daughter an I'm pretty sure I'd get [8|]if I suggested playing LnL with me. Maybe when you release a version of "LnL, The Sims". [:D]




markhwalker -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/6/2005 5:06:19 AM)

We've shown you all a lot of graphics... we thought you might like to see an example of play... armor in this case...

Example of Play: Armor

The following mini-battle demonstrates how to calculate combat resolutions involving armored vehicles, ordnance and off-board artillery.

[image]http://markhwalker.com/normandy/armoreop1.jpg[/image]

The American column has been advancing through the French countryside hoping to capture a large Wehrmacht payroll rumored to be in a village just off the west end of the board. The Germans intend to protect their money. It’s the Operations Phase and the German’s impulse.

German Impulse: The German 75mm anti-tank gun (ATG) Weapons Team (WT) shoots at the Sherman M4A1 that’s clanking down the dusty country road. The range is four hexes. Flipping the ATG counter over, the German sees the basic to hit number at seven or less hexes is 9. Consulting the Ordnance Fire Table (OFT) the German notices that he receives a +1 modifier on his to hit dice roll for firing on a vehicle marked with an Assault Move marker, and another +1 modifier for firing from an adjacent hex through a bocage hex side (fire from units adjacent to the bocage that crosses the bocage hex side receives a -1 modifier). So, the final number the German must roll to hit the tank is 7, with 2d6. The German rolls a 6, and the American groans. Since the number rolled is both greater than 2 and an even number, the shell strikes the turret. There is no turret counter on the vehicle so it’s assumed that the turret faces forward. The round hits the front of the turret. The German now rolls to see what he has done to the tank. He rolls 1d6 + the ATG’s penetration factor, which at four hexes is 5. The German rolls a 4 for a total of 9, the modified penetration value. The American rolls 1d6 plus the armor factor at the point of impact, which in this case is the turret front (4). The American rolls a 6 for a result of 10, the modified armor value. The ATG gun round slams into the Sherman’s turret, but doesn’t penetrate. Since it doesn’t penetrate, the American must take a Morale Check, subtracting the difference in the modified penetration value from the modified armor value. This value is 1… (10 modified armor – 9 modified penetration). The American throws down a 7 on 2d6, subtracts the difference mentioned in the previous sentence and passes the morale check. The Sherman is unaffected, and the German places a Fired marker on the 75mm WT and a -1 Acquisition marker on the Sherman. If the Sherman moves to a new hex or the ATG engages a different target, that Acquisition marker will be removed.

American Impulse: Now it’s the American impulse and he decides to do something about that ATG. The American Idol’s namesake in hex F5 calls in a module of 105mm (5 FP) off board artillery. Clarkson places a Spotting Round on top of the ATG (C3), and the crew gulps. Clarkson has learned to ignore such posturing and rolls 2d6. The white die shows 4, and the colored die 1. As per 18.2 Clarkson subtracts his leadership from the white die, divides by two, and drops any fractions ((4-1)  2 =1.5, drop the fraction and you have 1) the result is 1. This is the distance the artillery Spotting Round scatters. The colored die is the direction. One is north, four is south, and so on. Hence the Spotting Round scatters one hex north to C2. With a sly grin Clarkson corrects it to D3, and flips it to its FFE side, bringing down a world of hurt on D3 and the surrounding six hexes, attacking each with 5 Firepower.

Clarkson decides to resolve the barrage in C3 first. He rolls 1d6 + 5 (the 105mm barrage’s Firepower). The bocage spanning the C3/D4 hex side would degrade direct fire from Clarkson’s hex at C3, but not indirect off board artillery. His leadership does not affect the roll, he used that to modify the artillery scatter. He rolls 4 for a total of 9. The German player gets no TM so he rolls 1d6. Unfortunately, he rolls a 1, and must take a Damage Check + 8. He rolls a 5, which equals 13. That’s greater than twice the WT’s morale, which results in Casualties and the WTs removal.

Now Clarkson moves on to E2. Here he rolls a 2, and adds it to the barrage’s 5 Firepower, to obtain a 7. The German does not get any benefit from the stone wall with artillery, but does benefit from the Light Woods. Hence, he rolls a 1d6 +1. He rolls a 6 for a total of 7, and the barrage does not affect the Germans in E2. Note that the FFE marker remains in D3 until the Administration Phase, attacking any units that attempt to move through D3 or the six adjacent hexes. Clarkson, activates the Squad in his hex and orders him to fire at the StuG IIIG in D5, in hopes of shaking the vehicle and forcing it button up. The American gets the Squad’s Firepower of 2 +1d6. He rolls 3 for a total of 5. The StuG IIIG rolls its lowest armor factor, which is 2, and 1d6. The vehicle rolls 1, for a total of 3, and must take a Damage Check + 2. The StuG IIIG rolls a 5, fails the Damage Check, and is marked with both a Buttoned and Shaken marker. A large hand slides over the board and marks the American Squad in F5 with a Fired marker, and Clarkson with an Ops Complete marker. The board now looks as shown below.

[image]http://markhwalker.com/normandy/armoreop2.jpg[/image]

German Impulse: Now the Wehrmacht wants some pay back. The Squad in G3 chooses to Close Assault (17.1) the Sherman in G4. The Squad must first take a pre-assault morale check. Two is subtracted from the 2d6 roll since the Squad is in a hex with a positive Target Modifier. The Squad rolls 5 and passes. The Squad moves into the Sherman’s hex. It sums its Firepower and 1d6, and the die roll is 4, so the total is 5 (1 inherent Firepower + 4). The American rolls 1d6 and adds it to the lowest armor factor on the Sherman (2). The American rolls 2, for a total of 4. The German’s total (5) is greater than the American’s total (6), so the Sherman is destroyed, and its crew eliminated (17.1).

American Impulse: Sgt Darius and his Sherman want to even the score. He decides to shoot at the StuG IIIG in D5. The Sherman’s to hit number for 7 hexes or less is 8, the tank is open, and it has an armor leader (both are -1 to the to hit dice roll), so it can hit on 2d6 10 or less, but —as John Madden would say— wait a minute. The LOS passes through the Degrading terrain hex at F5, which ADDS one to the dice roll, so Darius hits on a 9 or less. The American player rolls a 7 with 2d6. Clang! The German Assault Gun rocks from the impact of the American 75mm shell. The American adds his penetration value of 4 to 1d6. He rolls a 4 for a modified penetration value of 8. The German and the StuG IIIG roll 1d6 + its frontal armor of 4. The German rolls a 3, for a total of 7. The modified penetration value is greater than the modified armor value, so the German vehicle is destroyed. The German rolls to see if his crew survives. He rolls a 2… an even number and places a Shaken crew in the hex with a wreck marker.




ravinhood -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/6/2005 1:48:37 PM)

Boy after reading all that, now I remember why I quit playing board wargames. Heh, now, I'm sure I can wait for the "computer" version of this that will do all that calculating and keep up with all those numbers and die rolls. Thanks Mark, just saved me $54. (I was almost fixing to take you up on your deal.) ;)




Erik Rutins -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/6/2005 4:27:31 PM)

Ravinhood,

You're a real gentleman. [;)] If you were put off by that, it plays faster than it reads. My first game of LnL was slow, but once I got the hang of things rules lookup was not an issue, just used the reference card as necessary. Honestly, any game can be confusing at first look but LnL really does roll along quickly once you take some time to learn it. Did you check out the flash demo of play on the www.locknloadgame.com page? That may be a better way of showing play than just a forum post.

Regards,

- Erik




Zen -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/6/2005 5:13:36 PM)

Gee, Ravinhood, my reaction is just the opposite. After reading all that, I wish they were shipping the game to me today!

Like Erik said, once you have a game or two under your belt, LnL really does start to flow. Don't get me wrong, I appreciate the computational convenience of computer wargames too, but I also often find playing with tangible components on a table top with a tangible opponent (hell, even solitaire) to be more satisfying that staring at a computer screen [X(]. It depends on my mood.

Zen




Marc von Martial -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/6/2005 7:30:10 PM)

Yeah ravin has a bad week again [;)], what´s the word again, "grumpy"?




ravinhood -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/6/2005 8:10:35 PM)

Gee guys I didn't know this forum was for "non-honest" opinions only. I didn't know I must "conform" and be borged an assimulated into zombie like status when I see things I don't agree with or like. Just reading all that above number crunching gave me a head-ache. If I enjoyed number crunching so much Ida never gave up board wargaming in the first place, it's 100% there for sure. ;)

I'm not knocking the game it looks wonderful, and probably plays wonderfully as well for those that enjoy playing with all those numbers and charts and rulebooks in their hands. I just got away from it 25 years ago and except for the occassional game of "Squad Leader" that's the only board wargame I play anymore. Computer wargames have spoiled me, McDonalds has spoiled us all. heh Gotta have fast food, fast games, fast women, fast cars, fast life. lol

I hope you sell a jillion copies Mark so maybe Matrixgames will lower the prices of their other titles I am interested in. ;)




Erik Rutins -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/6/2005 8:35:54 PM)

quote:

ORIGINAL: ravinhood Gee guys I didn't know this forum was for "non-honest" opinions only. I didn't know I must "conform" and be borged an assimulated into zombie like status when I see things I don't agree with or like. Just reading all that above number crunching gave me a head-ache. If I enjoyed number crunching so much Ida never gave up board wargaming in the first place, it's 100% there for sure. ;)


Are you saying you didn't received your keyboard-delivered injection of nanites when you signed up for the forums? If so, I'll have Alex check that out and fix the problem. If our zombification process has stopped working, that would explain a lot. [;)] Seriously though, no you don't have to conform, but you may take a bit of ribbing if you become too predictable. [:D] My reply to you was 10% ribbing and 90% clarification and suggestion.

quote:

I'm not knocking the game it looks wonderful, and probably plays wonderfully as well for those that enjoy playing with all those numbers and charts and rulebooks in their hands. I just got away from it 25 years ago and except for the occassional game of "Squad Leader" that's the only board wargame I play anymore. Computer wargames have spoiled me, McDonalds has spoiled us all. heh Gotta have fast food, fast games, fast women, fast cars, fast life. lol I hope you sell a jillion copies Mark so maybe Matrixgames will lower the prices of their other titles I am interested in. ;)


If you still play Squad Leader, I have to say this is easier than Squad Leader (at least for me, and I mean the original SL not to even mention ASL).

Regards,

- Erik




Spinoza -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/7/2005 12:16:33 AM)

Is this an ASL-Clone ?? Why isn't ASL being made as a PC-wargame ???




ravinhood -> RE: Lock ‘n Load: Band of Heroes Available for Pre-Order! (6/7/2005 12:19:04 AM)

quote:

If you still play Squad Leader, I have to say this is easier than Squad Leader (at least for me, and I mean the original SL not to even mention ASL).


Yes, that's what I play the origional and I spent months "memorizing" the rules, that's why I don't wish to go through that again. I know these games, there's a lot to remember and keep in your head, it's not like a computer that stores all that for you and you merely play out the mechanics with only a smidgen of that knowledge to have to store in your head. There's rules and sub rules then eratta, and all that can play with your mind when you have 100's of games with different rules to play with to the point you start incorporating rules from other games that don't even exist in the game you are playing. lol Then you have the arguing over the interpretation of the rules, I've seen that happened before many times, in the way one reads the rules and someone else interprets them a different way, then you have a stand off and one says "well if we are playing by those rules, I'm just not going to play". And well, that's the end of that gaming session. lol

So, I'll just stick to my computer games, I know you guys are going to port this over to the computer because you like it so much as a boardgame and I believe you believe it will be a popular seller as a computer game as well as a boardgame. Am I right? ;)

And I can't be assimulated because I am already a part of the MATRIX, lol Matrixgames that is. hahaha




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