LargeSlowTarget -> RE: Port capacity? (6/9/2005 6:03:30 PM)
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I've always been in favor of limiting the number of ships allowed to be docked and to (un)load simultaneously at a port or dot hex, in order to simulated space restrictions at wharfs and docks, lack of proper cargo handling facilities, dockhands etc. and the limits imposed by Mother Nature on the size of more or less protected anchorage / roadstead. I distinguish between docked ships (un)loading cargo thus tying up space at wharfes or docks and the total number of ships being docked or disbanded in port. To keep it simple, I now use linear formulars - for (un)loading ops I use 'port size x 5', for the total number of docked or disbanded ships I use the formula 'port size x 10', but modify it at selected locations depending on my 'knowledge' of local geography - places known for small port facilities but huge anchorages can hold up to x100 the port size docked or disbanded (Ulithi lagoon for example), places known for lack of anchorages are restricted to the x5 formula for the total number (Wake, Midway for example). At size 10 anything goes. So at a size 6 port a can have a total of 60 ships docked or disbanded, 30 of which are allowed to perform loading ops. I form convoys of 5 ships and use the 'unload/don't unload option' to facilitate keeping within the restrictions. This entire process might be artificial and the numbers might still be excessive, but I feel better with this system than with no restrictions at all. Now, size 0 ports and invasions are more difficult to tackle. There are 'over the beach' unloading rates, okay, but just like with the wharfes and docks etc., WitP doesn't take into account how much suitable beach is available at the objetive for landing troops and supplies - it always assumes that unlimited landing beaches do exist and all ships can unload at the same time at the same rate. The 'beach congestion' that bedeviled most US amphib assaults is something unheard of in WitP. I have settled on a total number of 5 ships docked at friendly size 0, all are allowed to unload. Invasions are handled according to the old PacWar house rule - amphib assaults are limited to a maximum of one division or equivalent smaller units in 1942, two in 43, four in 44, unlimited in 45 unloading at the same time. Not perfect, but better than nothing. Oh, and I'm not a masochist [;)].
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