Rainer -> Bug report WitP Rel 1.52 (6/10/2005 5:58:58 PM)
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Bug report WitP Rel. 1.52 Current game started with rel 1.5, patched to 1.51, patched to 1.52 "J:\Matrix Games\War in the Pacific\War in the Pacific.exe" -altFont Human Allies versus AI Japanese Scenario 15, no mods All areas computer control except SE Level Very Hard Daily turns Game date: June 19, 1942 Saves available as indicated Issues apparently fixed with 1.52: - repeated attacks on already occupied dot bases (Dobodura): fixed - Automatic Convoy System: fixed Issues not addressed by rel 1.52: - Units not following orders: 1. 32nd USA Div stationed at Townsville (Future Objective Gili Gili) started on its own to march towards Brisbane. A turn later it returned to Townsville. Since then stays there as ordered. 2. Aus 6th Div ordered to march from Port Moresby towards Buna. Future objective set to Buna. The unit marched one hex needing several turns because of the difficult terrain (mountains). One turn after entering the hex adjacent to Port Moresby the unit returned on its own towards Port Moresby, future objective set to Port Moresby by the game. Note: After 1st turn with rel 1.52 the unit - ordered again to march towards Buns, including setting future objective Buna - still moves toward Buna but has future objective set by the game for Townsville. SAVE available. 3. Air units in Port Moresby set to attack specific targets have their target settings reset by the game to "commanders discretion" next turn by the game. SAVE available. 4. 51st Base Force has always tiny fragments at Cooktown and Cairns. Main body stationed at Port Moresby. When the unit came into being ("arrived") in San Francisco those fragments a turn later popped up in Cooktown and Cairns, the main body still being in SF. Picking up the fragments by ship doesn't help. Loading the fragments and moving them to Port Moresby results in popping up of same fragments next turn at Cooktown and Cairns again. Each turn during "house keeping" the message "51st Base Force recombines" pops up three times. Note1: This behaviour of 51st Base Force has been observed since back to initial release. Note2: There is at least another unit (804th EAB, main body in Hawaii) which also never stops "recombining". Note3: Area SE divided by a single column of S area hexes (50,90 down to 50,148). May or may not be related to "inobedient" LCUs. Has been observed since initial release. SAVE available. 5. Even at level "Very Hard" Japanese forces cannot defeat Allied forces at Bataan. June 19, 1942 still 27,000 Allied, fort level 0. Japanese forces "shock" or "deliberate" attacking each turn, resulting in devastating losses for Japanese each turn. Note: This is obviously not a bug but probably an indicator for imbalanced game set up (OOB). SAVE available. EDIT Game Date June 22, 1942: Bataan surrendered to the Japanese Forces (just to keep the record straight and clean). Tip for fellow testers: I make it a habit to save game turns in slots corresponding to game date. E.g., turn June 15, 1942 is saved into slot 15. That way a month can be traced back with saves.
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